Operation Backlog Completion 2025
May 122025
 

We’ve talked about the Jake Hunter series twice now, first with Memories of the Past on the DS and then Ghost of the Dusk on the 3DS.

Despite the next console game, Prism of Eyes, getting rated under its English title back in 2018, we have yet to see localization of that one.

But the one after that did get translated, so today we’ll be talking about Alternate Jake Hunter: Daedalus – The Awakening of Golden Jazz.

(I played the Switch version, but it’s also available on Steam and PS4.)

Unlike the previous Jake Hunter games we’ve discussed, which contained multiple cases, this one contains a single story. It’s a prequel to the rest of the series and follows a young Saburo Jinguji as he travels to New York to investigate his grandfather’s murder and the significance of his final investigation into something called “Daedalus.”

Yes, I said Saburo Jinguji.

You might recall that Memories of the Past changed its setting to America for the localization and gave the characters American names, with the main character Saburo Jinguji becoming Jake Hunter. Ghost of the Dusk then changed the setting to a vague fictional country so Jake could investigate in definitely-not-Japan but also talk about how he once visited America. Well, for this game they dropped that stuff entirely, and now we’re following Saburo as he leaves Japan for the aforementioned visit.

I actually like this decision, but it does make the lack of localization consistency for the series even funnier. I was near the end of the game before I realized Yoko was the character the previous localizations called Yulia and I was seeing how they first met.

(It also makes the game’s English title downright hilarious. “Alternate Jake Hunter” incorporates the English title for the series, but to someone unfamiliar with how the previous games were localized, it must seem completely random. Meanwhile, “Daedalus” is plot-relevant, but I have no idea what “The Awakening of Golden Jazz” is meant to signify.)

Okay, that’s enough rambling about translation and names. Let’s talk about the game itself.

Unlike the previous games, this one doesn’t have you select your actions from menus. Instead, you can freely rotate the camera to look around a 3D area and select an area to investigate, which then switches to 2D art of that area for you to examine in point & click format. While this can be a little annoying when there’s only one thing to investigate (ex. select the phone to switch to a 2D view of the phone and then select the phone again), I like the idea.

Your ability to look around freely persists even through dialogue, which is also interesting for a game that otherwise presents itself like a visual novel.

In addition to interacting with the environment, you can also interact with characters to ask them questions or see if they have any information to share. Instead of conversation topics being presented as a list, they’re not in a straight line, so sometimes it can take a few tries to select the one you want.

Daedalus is filled with oddities like that. Scenes often end with the narration stating that you went to a different location, followed by a fade-to-black, only for you to be in the same location and need to travel to the new one yourself. The fadeout might make sense if the character with you disappeared, but most of the time there’s no change.

Now, this one is far lighter on the point-and-click adventure elements than the previous games in the series. It is almost entirely a matter of inspecting the environment and talking to characters.

There are two exceptions. As you gather clues, they form a symbolic tree in your “mind orchard.” Once you’ve gathered all the clues for the mystery, you will then have to answer questions by choosing which clue provides the answer. A few other sections put you in situations where you’re given multiple options and have to pick the correct one to survive. During conversations, there are also times when you can pick a “stance,” which basically just means a dialogue option.

Certain options throughout the game are flags for getting the true ending. The good news is that once you’ve finished the game, you can replay specific chapters and the chapter select screen shows which flags you’ve obtained. The bad news is that there are no manual saves and chapter select puts you at the start of the chapter, so if you missed a flag near the chapter’s end, you’ll need to replay the entire chapter to get it.

The story itself is… fine. Occasionally the dialogue feels like it doesn’t quite follow logically, or it will act as though you don’t have information you learned in a previous scene, but it’s not a major problem. There are some interesting parts to the mystery, although it struggles a little in its presentation. An early chapter has you play through a flashback from when Saburo was a child and met his three American friends. I expected a past storyline to develop alongside the present case, but not only did that not happen, the friends don’t play a large role in the story beyond occasionally driving Saburo from place to place.

Click for major Daedalus spoilers
Yes, Leo actually is important to the story, but that would have had so much impact if the three friends weren’t such background characters the entire time.

Overall, I think making the story a little longer to flesh out some of the plot details and character relationships more would have worked to its advantage.

So, how was Daedalus – The Awakening of Golden Jazz? It was fine. Nothing brilliant, but nothing terrible. I like its presentation, and I wouldn’t mind seeing another Jake Hunter game done in this style again, preferably with its rougher edges smoothed out.

And I’m still waiting for Prism of Eyes.

May 252022
 

A little over a year ago, we talked about Jake Hunter Detective Story: Memories of the Past, which I found I’d mysteriously left in my DS and decided to play.

So as part of our mystery game celebration this month (if you’ve just arrived, be sure to read that post to learn about the contest!) I decided to follow up with the next localized game in the series, Jake Hunter Detective Story: Ghost of the Dusk for the 3DS.

(Which has become difficult to find everywhere except directly from the publisher.)

If you’ll recall, the Jake Hunter release history is rather chaotic. Memories of the Past included the first five mobile game cases and a sixth new case. Ghost of the Dusk has a similar model, this time with another brand new case as well as mobile games 21-24.

So what happened to mobile games 6-20? They’ve been re-released along with other new cases in games that were never localized.

Anyway, let’s get back to Ghost of the Dusk. The main case lasts a few hours and tells an intriguing story, while the other four cases are shorter, but still have their high points. Most of the gameplay is still handled through menus, but now you’ll occasionally have an investigation section where you need to tap objects to investigate, although sometimes the areas it wants you to click felt a bit too precise.

I found it to be much more straightforward than the previous game, with far fewer times where I needed to repeat actions to get new results.

I also enjoyed the mysteries more, especially Ghost of the Dusk itself. Focusing on an old mansion people claim is cursed, it starts out as a single murder and quickly spirals into a much larger conspiracy. They’re the sorts of mysteries where I could think over the clues to try to piece together the case as the protagonists did.

In addition to the five main cases, there’s also another Jake Hunter Unleashed case, a chibi story that tasks you with solving a smaller mystery.

Now, Memories of the Past is one of those games that is clearly set in Japan but tries to convince you its localization is set in America. Since Ghost of the Dusk takes place in the same fictional city of Aspicio, I assumed it was doing the same thing right up until one case had Jake mention how he once traveled to America. That’s right, unlike its predecessor, this game’s localization now claims to not to be set in America… but not Japan either despite its very Japanese background images, so it seems Aspicio now exists in a vague fictional country.

(It also continues to pretend its yakuza characters are mafia, except for one case that straight-up calls them yakuza, so I don’t know what was up with that.)

My guess is they wanted to drop the pretense of being set in America but keep the existing localized names, and since things like Aspicio and Tripudio don’t sound Japanese (not to mention the names of Jake and his supporting cast), that resulted in this strange change to the setting.

Anyway, I quite enjoyed Jake Hunter Detective Story: Ghost of the Dusk. It’s a nice collection of detective cases, and it makes me sad that Prism of Eyes still hasn’t made an English appearance. There’s a prequel game that was localized, though, so I’ll be sure to pick that up one of these days.

Mar 082021
 

When I started thinking of playing another 3DS game, I decided to check my 3DS to see what game I’d left in the system.

To my surprise, I found Jake Hunter Detective Story: Memories of the Past, which I hadn’t played and didn’t remember prioritizing, but apparently at some point it was the next game I intended to play.

So why not? I decided to play it.

Memories of the Past is a visual novel adventure game in which you play a detective investigating various cases. It contains six cases, but the Jake Hunter release history gets a little complicated, so let’s talk about that first.

The series began all the way back in 1987 on the Famicom and saw consistent titles across a variety of platforms from then on, including a line of mobile games.

The first five cases in Memories of the Past are actually the first five mobile games, the first four of which are remakes of the original four Famicom games.

Finally, the sixth case is titled Memories of the Past and was created for this DS game. In fact, while all six cases are unlocked from the start and I played them in order, the game clearly intends for you to start with Memories of the Past, because it prompts you within that case to play through the others, creating a single continuous experience instead of treating each as a separate game.

(If you play them separately, like I did, you can skip the previous cases in Memories of the Past, but it still quizzes you on the major points.)

Gameplay-wise, everything is handled through menus. You won’t be tapping around the environment to search for clues, but rather choosing “Inspect” and then picking an area/object to inspect from the list that comes up. It can be a little tedious, since occasionally it needs you to inspect things multiple times or in the right order, but it’s fine.

It also frequently quizzes you on the current case’s events to make sure you remember the important details.

I found the first three cases to be pretty straightforward, entertaining enough to see how the mystery plays out, but not too compelling. The fourth was probably my favorite, with two alternating points of view and a story that had some fairly emotional moments.

The fifth case was fine, and the sixth was interesting in how it tried to bring things together, but not particularly noteworthy on its own in my opinion.

In addition to the main six cases, there are also a number of “Jake Hunter Unleashed” cases, shorter mysteries with chibi art and an emphasis on humor. They essentially feel more like puzzles, since they give you all the evidence and witness testimonies right away and you need to figure out the truth.

One more thing I want to mention is that this is another series that decided to change its setting to America for the localizations. Unlike Ace Attorney, where changing the names makes sense for the pun-based humor, there’s no reason for that to have been done in Jake Hunter. I assume they thought western audiences would be less inclined to buy “Detective Saburo Jinguji,” but honestly I find “Jake Hunter Detective Story” to be such a bland title I’m not sure it paid off.

Anyway, Jake Hunter Detective Story: Memories of the Past was enjoyable enough. I wouldn’t say it’s a new favorite, but I’m intrigued enough to check out the next game that was released in English…

…which is not any of the five Jake Hunter games that came out after Memories of the Past, but rather the next one after that, Ghost of the Dusk. (And so far they’ve skipped over the next game, Prism of Eyes, despite it getting an English rating, so staying up to date with the Jake Hunter series doesn’t seem like it’ll get any easier anytime soon…)