Operation Backlog Completion 2026
Feb 052021
 

Three years ago, I played Nekopara Vol. 1 and Vol. 0 and found that they were silly yet oddly endearing stories, so this year I finally followed up with Nekopara Vol. 2.

Picking up after the events of the first volume, the protagonist is now managing La Soleil alongside the whole family of catgirls and trying to help them get along.

While the first Nekopara focused on Chocola and Vanilla, those two have a supporting role this time around, while Coconut and Azuki take center stage. The story starts out surprisingly strong compared to the previous one, as Coconut is struggling with self-esteem issues due to the mistakes she makes around the shop and Azuki’s harsh attitude toward her.

It has some genuinely sweet moments alongside the silly fanservice antics, although eventually the story loses its focus and becomes more about Coconut and Azuki recognizing their romantic feelings for the protagonist.

The romance focus is to be expected, considering the sort of game this is, but the ending felt abrupt to me. I thought there was more story yet to come, so I was surprised when I realized the dialogue was wrapping everything up for the volume’s conclusion. Of course, the 18+ version should be a bit longer since it has extra scenes (although the all-ages version makes it clear enough when those moments occur).

And once again, I’m impressed by the quality of the visual novel itself. The art and animated sprites look great, and even the ability to pet the characters at any point to get a voiced reaction from them shows that a lot of work went into it. People often look down on Nekopara as an example of bad or stereotypical visual novels, but it’s certainly not some cheap effort. Let’s just say it has a specific audience in mind and is laser-focused on giving that audience a good time.

Nekopara Vol. 2 is cute and silly, best-suited for catgirl fans but enjoyable enough even if you just want some lighthearted romance you don’t have to think too hard about.

I probably will pick up Vol. 3 and 4 someday, so stay tuned for that. In the meantime, share your own thoughts on the Nekopara series and Nekopara Vol. 2 in the comments and don’t forget that every comment brings you closer to winning a prize in this year’s contest!

Feb 052018
 

On my birthday, I decided to 1) complete something from my backlog, 2) play something relaxing because it was my birthday, and 3) do research for my freelance work.

All of these things would be accomplished if I played the visual novel Nekopara Vol. 1.

(You know you’re at a strange point in your career when you’re playing Nekopara for research purposes.)

I knew very little about Nekopara going in, but I had Volume 0, 1, and 2 from the visual novel Humble Bundle, so I decided to give it a try.

Nekopara is set in a world with catgirls, which are basically what you’d get if cats could speak and behave like humans but still keep a lot of their feline tendencies. It’s actually a kinetic novel, so there are no choices to make or routes to follow, just a story to enjoy.

Well, it’s not the deepest story. The main character starts up a bakery, and two catgirls from his home follow him and end up working there. In the all-ages version, it’s pretty much just silly hijinks and awkward sexual situations the entire way through.

There’s something endearing about it, though. If you don’t think too hard about it, it’s a silly, cute story. If you do think too hard about it, it starts to feel a little creepy… but if you accept everything at face value, Nekopara is a fine way to enjoy a few hours.

Except for Shigure. Shigure is always creepy.

It also has really good production values. I was a little surprised at how nice everything looked, with lovely art and even animated characters.

After I finished Vol. 1, I played Vol. 0, which has even less story and just exists to show the characters in some additional silly situations. Since I have Vol. 2, I’ll probably go through that eventually, and then we’ll see if I’m interested enough to pick up Vol. 3 and the eventual fourth volume.

In short, Nekopara is silly and a little embarrassing to play, but it was an amusing way to spend the afternoon.