Operation Backlog Completion 2025
Nov 182019
 

The Resident Evil 2 remake (officially titled Resident Evil 2 and affectionately known as RE2make) was one of my most-anticipated games of the year after Capcom convinced me it would actually be survival horror.

Over the weekend, I finally finished it.

And it has all the puzzle-solving, door-unlocking, area-exploring survival horror gameplay I love.

They did it. They really did it!

The over-the-shoulder camera doesn’t detract at all from the survival horror feel, and RE2make is one of the few games I’ve played that successfully adopts classic survival horror gameplay without feeling like an old game.

Playing it brought back so many memories of the original Resident Evil 2, from nostalgia when I saw certain locked doors to anxiety when I remembered dying in a particular area many times. I don’t know if I’d consider it quite as good a remake as the original Resident Evil’s “REmake,” but RE2make is pretty much everything I hoped for it when it was announced.

Now, it’s not perfect. Finishing one campaign unlocks the other character’s 2nd Run, but while it’s set up as though it’s their side of the story, the two runs don’t fit together as cohesively as the original game’s A/B campaigns.

It feels almost more like the first Resident Evil, where the two characters each have a separate story, rather than two halves of the same story. I suspect Capcom didn’t intend to include the 2nd Run at all, only each character’s main scenario, then decided to implement it after seeing how much fans wanted it.

RE2make also really dislikes music for some reason. Most areas have no music, and several themes only play once. My favorite song from any Resident Evil game ever (“The Second Malformation of G”) was also replaced with a less epic version, which disappointed me. The later boss battles had suitably epic music, though, so I’ve forgiven it. Mostly.

(I went months not looking up the soundtrack solely because I wanted to hear that song in all its remade glory for the first time when I played the game, in case you’re wondering why I’m so fixated on this one particular song being gone.)

Anyway, moving on from the lack of my favorite song, let’s talk about the horror itself. I still don’t care about the gore, but RE2make is tense. I’ve seen a lot of people say Lickers are much harder in the remake. I actually died to them less than I did in the original, but I died to regular old zombies so much more. Zombies are a legitimate threat in RE2make, and killing them is difficult enough that I quickly learned it was better to take out their legs and run around them.

Then there’s Mr. X, who is also much more intimidating than in the original. He also demonstrates how great the game’s design is.

Click for RE2make gameplay spoilers
Mr. X is a persistent stalker in the police station this time, but the brilliance is that by the time he shows up, you’ve already unlocked enough rooms that you rarely end up caught at a dead end.

When I heard about Mr. X in the remake, I worried that he might be a constant threat where you couldn’t properly explore and would have to rush.

Instead, it becomes a matter of fleeing through the station while figuring out the best path to take to loop back around to whatever you were trying to do when he found you.

Running panicked circuits of the police station with Mr. X in pursuit was some of the most fun I had with the game besides its core gameplay loop.

I loved the Resident Evil 2 remake. It’s a great game, and it proves that this sort of survival horror is still viable for Resident Evil. It also left me excited for a potential RE3make. I hope Capcom remakes Resident Evil 3 in the same style, and I hope Resident Evil 8 adopts this kind of gameplay as well.

Classic survival horror never died, and now it’s here to stay.

May 252018
 

We recently discussed the possibility of the Resident Evil 2 Remake being one of Capcom’s upcoming “major titles,” and now new rumors have surfaced about it.

According to Rely on Horror, they have a source who revealed details about the game.

Their source says the Resident Evil 2 remake will use an upgraded version of the RE Engine with revamped lighting and shadows, aim for 30fps/1080p on a regular PS4 and 60fps/4k on a PS4 Pro, and use photogrammetry for realistic graphics.

They’re taking care to make the characters look like the originals, although Claire will have a new outfit.

(Normally it would be bizarre for rumors to include reassurance that the characters will look like themselves, but there was a lot of confusion due to Chris in the RE7 DLC looking too different.)

The source also says the Resident Evil 2 Remake won’t use fixed camera angles or first-person, but instead an over-the-shoulder camera that has been “stylized” in some way. Leon and Claire will both have campaigns, like in the original, and there will also be new content and areas.

Most importantly, they said it will retain the classic Resident Evil design and horror focus.

These are just rumors, but let’s discuss them anyway. At first, I was disappointed to learn about the OTS camera. I’ve been hoping for something similar to REmake, after all. On the other hand, the camera doesn’t necessarily mean it’ll be an action-fest. Resident Evil: Revelations, for example, had glimmers of potential, and could have been traditional survival horror if they’d been willing to go all the way.

So if the Resident Evil 2 remake really does have a traditional Resident Evil design (puzzles and recursive unlocking, please), I’ll be okay with an over-the-shoulder camera. Meanwhile, the additional content sounds right in line with what REmake did.

Here’s hoping we finally get to see the game soon…

What do you think of the latest RE2make rumors? How do you feel about a potential camera change? Will we see it at E3? Let me know your thoughts in the comments.

May 092018
 

As part of a financial results presentation, Capcom said they will release “2 major titles” this fiscal year, sometime before March 31, 2019.

(Of course, as we know from the still-unannounced Switch Tales game, a company listing a game in their financial report for a specific time period doesn’t always come to fruition. When will Bandai Namco announce that game?)

But getting back to Capcom, this quiet reference to two major games coming out in the next year has led to much speculation about what they might be.

My top prediction is the Resident Evil 2 remake, which we’ve heard almost nothing about since the announcement in 2015.

Capcom also has plans for Ace Attorney to come to the Switch this fiscal year, but even though I love the series, I’m not sure Capcom would consider it “major.”

There have also been many rumors that Capcom is developing Devil May Cry 5, so many fans think that might be one.

With Monster Hunter doing so well, a new Monster Hunter game is also plausible.

What do you think Capcom’s major upcoming games are? Do you think we’ll hear about them at E3? And if the Resident Evil 2 remake isn’t one, when will we hear about it?