Operation Backlog Completion 2026
Feb 142025
 

(No we don’t have a special Valentine’s Day romance review after all, since I’m still grievously behind on my game-playing.)

So, let’s talk about Fantasy Life i: The Girl Who Steals Time.

Once one of my most-anticipated titles, Fantasy Life i is one of several upcoming games from Level-5 that has been delayed repeatedly. We last discussed it after last year’s Level-5 Vision 2024, when it was delayed out of 2024 to this April.

Well, it’s been delayed once more, this time to May 21.

(The specific release date might be an encouraging sign, but then again, I remember when it was set for October 10.)

This new release date comes alongside an overview trailer that shows off the game’s various features, as well as the confirmation that it is now a multi-platform title.

The digital deluxe edition will include early access on May 18, for all versions except the Switch version, for some reason.

Unfortunately, even though it was originally expected to have a physical release, it is now confirmed to be digital-only outside of Japan. This is disappointing to me, so I might import a physical copy if they’re multi-language.

I say “might” because I have to admit, I’ve gotten nervous about Fantasy Life i. I loved the original Fantasy Life, and the trailers for Fantasy Life i look good, but all the delays and increasingly bigger scope of the game have me nervous enough about how it will turn out that I might wait a bit after all.

Are you looking forward to Fantasy Life i? Do you think May 21 will be its final release date this time?

Feb 122025
 

PlayStation is having a State of Play tonight at 2 PM PT / 5 PM ET, and while we don’t know what will be announced, one unexpected title just got a whole lot likelier.

Listings have appeared at GameStop for Digimon Story: Time Stranger, for PlayStation 5 and Xbox Series X.

That doesn’t necessarily mean it will be announced tonight, but an unannounced game appearing at a retailer on the same day as a showcase means there’s a good chance.

We’ve known for a while now that a new Digimon Story game was in development. In 2022, it was revealed to take place in the Digital World and feature the Olympos XII.

Now, I’ll be honest, I know next to nothing about Digimon. That description means nothing to me.

But I love RPGs and story-driven games, so I’ve been wanting to play both the Cyber Sleuth games and Digimon Survive. They’re all in my backlog, but this potential upcoming news of the next game has me excited to finally try them. Hmm… perhaps Cyber Sleuth as one of our May mystery games this year?

State of my backlog aside, I’ll be looking forward to news of the next Digimon Story game, whether it’s announced tonight at the State of Play or another time. What do you think about the sudden appearance of Digimon Story: Time Stranger?

Feb 052025
 

It took a long time, but yesterday I finished playing Metaphor: ReFantazio.

I was intrigued by Metaphor even back when it was “Project Re Fantasy,” the mysterious new Atlus JRPG it seemed like we might never see.

Once it was officially unveiled as Metaphor: ReFantazio, I loved everything I saw and named it one of my most-anticipated games of 2024.

And even though I hadn’t played my other anticipated titles yet, I started it right away.

My first reaction to Metaphor was, “So this is just Persona after all.” After all, it’s a turn-based JRPG with a lot of features reminiscent of Persona. There’s a calendar system with deadlines, you can choose an activity each afternoon and night to pass time, you spend time with allies to improve your rank with them, and party members even have a similar sort of “awakening” scene when they learn to use their powers.

But the more I played, the more I saw aspects that really do help Metaphor stand out as unique despite those clear similarities. For example, Archetypes. These are essentially character classes, which give you access to different abilities and combat styles. Not only can you change any character’s Archetype, but you can also equip a certain number of skills from previously-learned Archetypes to do a little mix-and-matching. I loved that sort of system in Final Fantasy V, and I loved it here, too.

Traveling also plays a big role. You travel to different areas, both as part of the plot and for side quests. There are even a lot of side dungeons you can visit, which was fun, although I wish they had more varied designs.

Best of all, not only does the calendar system still come into play while you’re traveling, but some activities are only available on the road. This really helped to break up the formula and made it feel unique.

I found Metaphor to be difficult at times, although more often than not this was because I needed to rethink which Archetypes I was using and switch things around. The Archetype system really opens up a lot of strategic options. I also ended up using a different approach to deadlines than in Persona. In Persona, I almost always do the main dungeon right away, but because of Metaphor’s side dungeons, I often found it more beneficial to do some of the side content first.

Now, it’s a curious thing when it comes to the deadlines and time management. Throughout the game, I never felt like it was being lenient. I felt like I had to carefully manage my time to get everything done. But when I reached the end, I had plenty of time left over. There were a couple of minor missable activities I’d overlooked along the way, but for the most part I got everything I wanted to done and still had time to spare.

That let me enjoy the world even more, and that’s great because I love the world. It’s a fantasy setting, inhabited by various races that don’t get along. You play a young man from the tribe considered the lowest, the elda, on a secret mission to break the curse on the prince. As you travel, you learn more about the world, and there are even these beautiful detours where the characters stop to take in especially interesting landmarks.

While the plot has its share of surprises and a few pretty intense sections, it was a bit more straightforward than I expected and a couple parts felt a little rushed. However, it made up for any shortcomings with its characters. I love this cast of characters, and I really enjoyed spending time with them and getting to know them.

Click for Metaphor party member spoilers
Especially Basilio. I love him. I’d do anything for him. Hulkenberg had been my favorite character up until then, and Heismay too, but then Basilio came into our lives. He’s everything.

I spent over 115 hours playing Metaphor: ReFantazio, and it was a great experience. While it hasn’t become one of my all-time favorites, I’d love to see another game in this style in the future.

That marks my first completed game of 2025. Not a bad way to kick off the year!