Operation Backlog Completion 2026
Jun 142024
 

When Dragon Age: The Veilguard was shown as part of the Xbox Games Showcase, I was not exactly thrilled.

In fact, I was pretty worried.

I’ve been worried about the next Dragon Age game for a while now, between the years of getting tiny teasers with no actual footage shown and all the people who have left BioWare since it’s been in development. I’m not crazy about the name change from “Dreadwolf” to “The Veilguard,” either.

(Also, I keep calling it Dragon Age: Veilguard by mistake since that sounds smoother to me.)

So when it finally got a full trailer, and the tone just didn’t feel like Dragon Age at all, the only thing I had left to cling to was the hope that it was just a bad trailer.

At least I didn’t have long to wonder. On Tuesday, they followed up the trailer with a 20-minute gameplay reveal.

Note: due to the nature of Veilguard’s story, the footage spoils a major reveal from Dragon Age Inquisition’s DLC.

The combat looks a bit more faster-paced even though in Inquisition, with a skill wheel to pull up for special abilities and no way to directly control party members. According to the official blog post about the gameplay reveal, the combat has “tactical depth” not shown in the video.

But what had bothered me the most in that trailer was the tone, and the tone in the gameplay reveal feels much more suitable for Dragon Age.

So this essentially restored me to my “nervous, yet cautiously optimistic” mindset.

Now, in an interview with IGN, BioWare confirmed that Veilguard is “a mission-based game,” with curated areas that do sometimes open up for “alternate branching paths, mysterious, secrets, optional content.”

One of my biggest criticisms when I played Inquisition was that it felt to me like the open world areas were entirely separate from the main quest. This sounds like it should avoid that. I’m hoping that its mission-based approach won’t go in the opposite direction and make it too linear, because I’d like to have a good amount of exploration along the way.

My other criticisms of Inquisition were related to the story, and that’s impossible to judge this early.

Once, a new Dragon Age game would have been one of my most hotly-anticipated titles. Now I’m just holding my breath hoping it doesn’t disappoint. At least my initial worries from the trailer have been calmed. But what do you think of what we’ve seen so far from Dragon Age: The Veilguard?

May 292024
 

A couple months ago, I saw the physical Switch copy of Mato Anomalies was on sale for such a good price that I decided to take a chance on it despite its mixed reviews.

Mato Anomalies is a turn-based RPG about a private detective named Doe who is called upon to investigate a mysterious substance being sold on the black market.

His investigation, however, leads him into an alternate dimension, where he comes under attack by monsters. A mysterious man named Gram saves him and says it’s his mission to destroy those monsters. Since Doe’s case appears to be linked to them, the two form a reluctant partnership.

That sets up the core gameplay of Mato Anomalies. You’ll explore the futuristic, cyberpunk city as Doe, with some areas being full 3D environments to explore (including cats and dogs you can pet) while others are 2D backgrounds used just for storytelling purposes. Once the main quest or a side quest reveals the presence of supernatural involvement, you head into the dungeon and play as Gram and other party members who join you along the way.

Dungeons are fairly straightforward, with occasional simple puzzles and side paths to follow to find items. Combat can be tough and required me to think about strategy instead of just attacking. Health is a shared pool, while other stats are individual, which took a little getting used to. Each party member has two different weapon types, as well as a skill tree, so there’s decent room for customization.

And if you really like the combat, there are also random dungeons to explore for extra rewards, as well as a challenge area for tougher battles.

While this gives Gram the bulk of the gameplay, Doe actually has a unique gameplay mechanic as well. Certain quests will require you to get information from a character’s mind, at which point Doe can perform a Mind/Hack.

Mind/Hack is a card game in which you must pick a deck, each of which has unique properties, and use it to defeat your opponent. I found it difficult at first, but it was a lot of fun once I got used to it. However, it feels somewhat underutilized. There’s no actual deckbuilding, and side quests lead to dungeons far more often than Mind/Hack sequences, so it feels almost like an afterthought.

At a glance, Mato Anomalies looks impressive for a game from a small team. However, the Switch version at least suffers from major performance issues. I came to expect a slight delay any time I opened a menu or talked to an NPC, and the game crashed frequently enough that I learned to save as often as possible.

I also have to admit I had trouble following the story. This is partly because the game throws a ton of terminology at you, and it’s not always clear if it’s something new to the characters or if they already know what it means. The plot is also somewhat… esoteric. It has a high concept story it wants to tell, and so while the moment-to-moment beats might be clear enough, it’s difficult to keep a good grasp on the overarching mystery.

(Speaking of which, I felt like the “detective” aspect of the story was increasingly diminished as the stakes got higher, but I was committed to playing it for mystery month by that point.)

Despite my confusion about what exactly was going on, it has some genuinely great moments and cool ideas, especially near the end. The party members are likeable, and each has some good personal scenes that you can see if you talk to them in the city, as well.

Update: Sadly, the final boss has such a difficulty spike that I put completing the game on hold, at least for the time being.

Mato Anomalies is not a game for everyone. It’s not especially polished, it has some frustrating parts, and it’s easy to get lost in the story. At the same time, it’s much better than I expected for the bargain bin price I found it for. This is one of those games where it left me interested to see what the developer might do with a similar game in the future.

May 152024
 

I’ve been looking forward to the Switch port of Tokyo Xanadu eX+ ever since it was announced that it would be coming west this summer.

See, Tokyo Xanadu eX+ is a game I was trying to play but never stuck with, and I think I’d be much more inclined to stick with it if I had it on the Switch instead of PC.

Something about this style of JRPG just feels better to me when I play it on consoles, and I love being able to just pick up the Switch to play whenever I feel like it.

The Switch port is also supposed to have an improved localization, so that’s another reason to potentially wait.

I don’t think we’ve seen any direct comparisons of the localizations yet, but the lead editor responded to a question about it, saying that they focused on consistency, lore accuracy, and characterization.

After previously being announced for June, it has now been confirmed for July 25, with a new release date announcement trailer. I don’t mind the delay, since that will give me more time to play my other in-progress games.

I’m looking forward to restarting Tokyo Xanadu eX+ when it comes to the Switch in July. In the meantime, I’ve got plenty of other games to play (including other Falcom games). Are you planning to play Tokyo Xanadu?