Operation Backlog Completion 2026
Jan 222024
 

When discussing the 25th anniversary of the Rhapsody series, I mentioned that I had started playing Rhapsody: A Musical Adventure.

I played it as part of the NIS Classics Volume 3 collection and finished it on the weekend.

Rhapsody is a cute, charming game. You play as Cornet, a girl who has the ability to talk to puppets and recruit them to join her party. You can also befriend monsters to use as party members, although I mainly stuck with the puppets once I had a few good ones.

Cornet dreams of winning the prince’s heart, and all looks like it’s going well… until he’s kidnapped. Cornet then sets out on a quest to save him, no matter what obstacles stand in her way. The premise feels almost like a fairy tale, although the writing also has a good dose of humor that kept me smiling throughout it.

And while it’s fairly straightforward, there are also secrets and side quests related to the puppets you recruit, which made it feel like I was regularly discovering new things despite it being pretty short for an RPG (it took me 12 hours).

Battles play out similarly to a strategy RPG, with Cornet and her party on a grid to fight the enemies, although I’d say it feels more like a regular turn-based RPG with movement. It’s also easy. Very easy. There was a slight difficulty spike at the end of the game, but until then I rarely had to worry about anything.

Now, you might be wondering about the “musical” part of the title. Does that just refer to the horn Cornet plays to recruit puppets? No, not at all. It is literally a musical. At key points in the story, characters break out into song (fully-voiced, too, despite the game’s age).

As an example, here is the antagonist’s musical number:

The musical aspect adds even more charm to what is already a charming game, and it makes me wonder what they could do with a modern sequel.

While I’ve praised it a lot so far, there is one thing I have to criticize it for, however – the dungeon design. Rhapsody has some of the most mind-numbingly boring dungeon design I’ve ever seen. Not only does it employ the “maze full of identical rooms and dead ends” approach, but there are exactly two visual styles that almost every dungeon in the game falls into. A new dungeon will be either a dungeon-like room with stone walls or a cave. That’s it. I can only think of two dungeons that had different designs, and they were also much shorter. The one saving grace is that since combat is so easy, at least getting lost in a maze of identical rooms isn’t too dangerous.

With that gripe aside, I quite enjoyed Rhapsody: A Musical Adventure. I’m happy they released it as part of NIS Classics Volume 3 for new players like me, and I look forward to trying the sequels!

Jan 192024
 

One of the best surprise announcements from the Game Awards last year was Visions of Mana, a brand-new entry in the Mana series.

Yesterday, it was one of the games shown at the Xbox Developer Direct.

I didn’t watch the whole thing, but I did tune in for the Visions of Mana segment, which included a behind-the-scenes look at monster designs as well as other details and gameplay from the upcoming title.

The game looks beautiful, and the dog-like “pikul” you use as your mount is adorable!

The trailer ends with a Summer 2024 release window, narrowing it down from the general 2024 window given when it was announcement.

(It only lists Xbox and PC at the end, but that’s because it was from an Xbox event. The game is coming to PS4 and PS5 as well.)

To date, the only Mana game I’ve played is Sword of Mana on the Game Boy Advance. I’d like to play the recent collection and remake, and I’m definitely interested in this new one. 2024 is really shaping up to be an amazing year for JRPGs, and Visions of Mana is one more to look forward to!

Are you planning to get Visions of Mana?

Jan 122024
 

Nippon Ichi Software has opened up an anniversary website celebrating the 25th anniversary of the Rhapsody series.

Rhapsody: A Musical Adventure first came out in Japan on December 17, 1998, which puts us a bit past the actual anniversary, but hopefully that means they intend to do more than just commemorate the date.

For a long time, the first game was the only part of the Rhapsody series to ever get a localization, but that changed last year when NIS America announced and released Rhapsody: Marl Kingdom Chronicles, a bundle of Rhapsody II: Ballad of the Little Princess and Rhapsody III: Memories of Marl Kingdom, as well as Steam releases for the two games separately.

While I didn’t play the first game ahead of its sequels coming out after all, I actually started it just the other day. I had no idea about the anniversary at the time, so that was a pleasant coincidence.

And since I’m enjoying it so far, I can’t help but hope this anniversary will include new announcements.

While those three games make up the major part of the series, there was also a fourth game set far in the future called Princess Antiphona’s Hymn: Angel’s Score. If that game got a remaster and localization like its predecessors, it would be a wonderful way to celebrate the anniversary. Alternately, maybe the series could continue with an all-new game. If we’re really lucky, maybe both of those things will happen!

Or maybe they’ll just celebrate the series’ history without any new announcements. Nevertheless, I’ll be hoping for new things from Rhapsody!