Operation Backlog Completion 2026
Jun 212021
 

Ahead of the Summer Games Fest, I had only a passing interest in Elden Ring due to all of the excitement about it and my own growing interest in FromSoftware’s games.

Because of course, one of the big selling points is that it’s open world, and I’m not the biggest fan of open world games.

The trailer revealed during the Summer Game Fest was pretty cool, but it’s the details revealed about the game since then that have really made me more interested in following it.

In IGN’s interview with Miyazaki, he explains a little more about the world structure, saying that the world is split into six main areas.

You have a hub, which leads to the six areas, each of which has its own major dungeon as well as optional areas.

A large Famitsu interview with Miyazaki, translated here, also goes into more detail. In the discussion about exploration (found in Part 3 of the translation), Miyazaki mentions that in addition to the “large open field,” there are areas structured more like areas in Dark Souls. These “legacy” areas appear to be the six major dungeons.

When discussing the field (in Part 4 of the translation), Miyazaki reveals that the open field areas have a world map where you can set waypoints, but the dungeon areas do not have a map. There are also barriers blocking your progress to some areas that you’ll need to overcome.

So overall, it sounds like there is a big open area that connects to the world’s major areas, and the main dungeons are structured more like Dark Souls.

I’m cautiously optimistic about that. While it’s still open world, it sounds like it might be the sort of structure that I’ll find enjoyable. A big hub leading to more traditional areas sounds good to me. So for now, I’m much more interested than I was before… and keeping my eye on Elden Ring news despite not being completely sold yet.

What are your thoughts on Elden Ring’s open world structure?

Jun 182021
 

On June 24, there will be a special live stream to celebrate Falcom’s 40th anniversary.

I know what you’re thinking: didn’t we already do this? Wasn’t it the 40th anniversary live stream where they finally showed Kuro no Kiseki’s combat system?

Well, this is another 40th anniversary celebration being held in connection with New Game+ Expo, which revealed that it will include “performances by Falcom jdk BAND, a message from president Toshihiro Kondo, and special announcements.”

It seems geared more toward the west, NIS America is involved and promised surprises, and so everyone is hoping for Hajimari localization news.

…Or Crossbell. There’s still a chance!

It’s less likely that Falcom will announce a brand new game due to the event’s focus, but who knows?

Anyway, the live stream will be on June 24 at 10 PM PT / June 25 at 1 AM ET. I’ll probably catch the news after the fact both because of the time and because I’m still too early in the Trails series to risk seeing spoilers! Here’s hoping we get some exciting news.

What do you think will be announced at the New Game+ Expo Falcom 40th Anniversary live stream?

Jun 042021
 

Eons ago when I played the first Dragon Quest, my plan was to play II next and progress through the series one game at a time.

Well, I ended up dropping my playthrough of Dragon Quest II, mainly because I don’t play mobile games often and it’s not a tiny game like its predecessor.

But the Dragon Quest 35th anniversary got me all fired up for the series again, so I returned to my Dragon Quest II playthrough and stayed with it until I finished it!

Dragon Quest II is a noticeable evolution of the basic JRPG formula found in the original. Instead of a single character, you gain two party members over the course of the game. The world is bigger, with the first part of the game being somewhat guided while the later part opens up for you to explore and choose which objective to pursue first. And the story is also more detailed, although still pretty basic.

Now… while I finished Dragon Quest finding it to be quite charming and pleasant despite its simplicity, Dragon Quest II frustrated me more. Sometimes your goal is vague, and the larger world meant I spent a lot of time wandering around lost. There’s also a hefty difficulty spike near the end compared to the rest of the game.

So I’d say I enjoyed Dragon Quest II less, even though I appreciate how it further developed the JRPG formula. It also had some nice touches that I enjoyed.

Click for Dragon Quest II spoilers
I really like that the end of the game lets you talk to every NPC for celebratory dialogue if you want to, even though a lot of the lines were repeated. I’m glad that poor NPC outside the underground town finally figured out where everyone was. And I especially love that even the Dragonlord’s descendant has dialogue for that part. We’re pals now.

Overall, I’m glad I stuck with it to the end. My original plan was to play III next, but with that beautiful remake announced, I’ve put that on hold in favor of waiting. I’ve got Dragon Quest IV, VII, and XI as options right now, so I think the next one I play will be Dragon Quest XI. I’ve been looking forward to it for a long time.