Operation Backlog Completion 2026
May 212018
 

Near the end of last week, several visual novel developers (and developers of similar games) were told by Steam that their games would be removed from the store if they didn’t censor them.

This seemed bizarre for a number of reasons. Some of the affected games had been on Steam for years, and it’s not like they were obscure titles that somehow slipped by. HuniePop, for example, was very popular and its content could easily be checked.

Even stranger was the inclusion of Kindred Spirits on the Roof, because MangaGamer specifically worked with Valve to make sure the content was acceptable.

I haven’t played Kindred Spirits on the Roof, but I’ve gotten the impression that while there is nudity, it doesn’t show anything particularly explicit.

Now, I’ve never been quick to jump on an anti-censorship bandwagon. If companies choose to alter content or make changes for localization, I’m usually okay with that. They’re doing what they think is best for their game and its sales.

Even when visual novels are censored for Steam, I’m okay with that. In these cases there’s usually an “all-ages” version on Steam, with either an 18+ patch to download elsewhere or a separately 18+ version entirely. I play all-ages versions, and I think the compromise is fine.

But this situation just felt weird. Valve was reversing decisions it had made years ago, with no clear reason. More importantly, it wasn’t equal. If they’d sudden changed their policy and went after every game with nudity, that would be one thing. Instead, they targeted a number of visual novels, while games like The Witcher went untouched.

Why?

There’s no clear answer. The organization formerly known as Morality in Media implied they could take credit for it (while also accusing these games of being responsible for sexual assault… somehow). It also could be linked to the removal of Maidens of Michael earlier this year earlier this year, which was speculated to be caused by false reports.

Steam seems to have gotten wind that something is up. Several of the affected developers who received the warning received follow-up notices that their games will be re-reviewed.

Hopefully this means they’ll review the games, see that their content does meet Steam’s guidelines after all, and not trouble the developers further about this. On the other hand, if they do decide that these games don’t meet their new content standards, then they should apply that equally across Steam. Don’t target a niche genre while ignoring the more popular games.

(Note: I’m not advocating for censorship here, just saying that if it’s a legitimate policy shift, Steam should apply it equally.)

How do you think Steam should handle nudity and sexual content? Why do you think they targeted these visual novels? Share your thoughts in the comments.

Update: GOG has responded by opening up its store to visual novels, starting with titles from MangaGamer (including Maidens of Michael, which will be coming soon) and Sekai Project.

Apr 272018
 

Remember Chuusotsu! 1st Graduation: Time After Time, the odd visual novel we discussed almost a year ago?

Chuusotsu is a bizarre story set in a dystopia. The demo was incredibly strange, but in an interesting way that made me back the visual novel’s translation through Kickstarter.

Well, it’s out now and available on Steam.

(Which is a pretty good turnaround for a Kickstarter.)

Backers got their copies a few days early, although I haven’t played mine yet because of my backlog of doom. Still, I hope to play it soon (we’ve heard that before) and review it here once I’m done.

In other news, it looks like the E3 press conference schedule is more or less set. Nintendo was the most recent to announce their E3 plans, with an emphasis on the new Super Smash Bros. game. (Despite how some people have reacted to that news, I’m certain they will announce and show other games as well. Come on.)

We’ll talk more about E3 and potential announcements once we’re a little closer.

In the meantime, what do you think of Chuusotsu?

Mar 232018
 

Several announcements have come from GDC 2018, and one that caught my eye was Spike Chunsoft’s news that 428: Shibuya Scramble will be out in the west this summer.

428: Shibuya Scramble is a visual novel adventure game that first came out in Japan in 2008, on the Wii. It was later ported to the PS3 and PSP, and eventually mobile devices.

Now it’s coming to the PS4 and PC, and that version is finally being localized.

The game features five protagonists, 90 endings based on the choices you make, and a combination of different media types (text, videos, and live action stills).

It’s a mystery, and it sounds like the characters’ stories interact with one another in interesting ways.

I wasn’t familiar with this game before, although I think I heard the title when localization was first announced (or hinted at?) last year, but now I’m interested in seeing what it’s like.

Spike Chunsoft also announced PixelJunk Monsters 2 (PS4, Switch, and Steam), localization of Steins;Gate Elite (PS4, Switch, and PC), localization of Zanki Zero: Last Beginning (PS4 and PC), and the PS4 version of Fire Pro Wrestling World.

(Zanki Zero is coming to the Vita in Japan according to its original announcement, but it looks like that version won’t be coming west.)

Are you interested in 428: Shibuya Scramble or any of the others? Have you been enjoying GDC? Should I cover other game events like I do E3? Let me know in the comments!