For a long time, I had doubts about Xenoblade Chronicles X.
Unlike the original Xenoblade Chronicles, which was a semi-linear story-driven game, X was described as an open world RPG with a stronger focus on exploration than story.
Although I eventually got excited for its sci-fi world and decided to give it a chance, I braced myself for disappointment. After all, I don’t really like open world games.
But you know what? I love Xenoblade Chronicles X.
Let me take that further. I enjoyed X more than the first Xenoblade.
Xenoblade Chronicles X’s open world worked for me in a way other open worlds and some massive semi-linear worlds don’t. For me, the appeal of a semi-linear structure is that I can do all of the optional stuff, progress the story, and then have more optional stuff to do.
X is structured that way. Although the world is entirely open, missions depend on how far you’ve progressed the story. After each story mission, a new batch of affinity missions and regular missions unlock.
And since the world has 5 continents, and missions often tie in directly to exploring the world, I never felt pressured to try to explore as much as possible in one go. So while I neared 100 hours in the original Xenoblade feeling overwhelmed, sick of side quests, and ready to just finish already, I’m still not bored with X after well over 100 hours.
Now, let’s talk about the story.
While Xenoblade Chronicles X isn’t as story-focused as many JRPGs, it has an enjoyable story with plot twists, exciting cutscenes, and memorable characters. The thing is, its storytelling isn’t confined to story missions. Alone, they would make the story somewhat weak. It’s through the affinity missions and normal missions that X’s writing is at its best.
And despite the seriousness of its overall plot, Xenoblade Chronicles X is funny.
I really loved how X made use of the lighter side of science fiction. We’ve got an alien race obsessed with pizza. A time traveler named B°&7k%±|. An alien whose self-taught English leads him to hilariously mess up idioms.
Affinity missions handle the character development of individual party members, and it works well. My only wish is that there were fewer party members. With such a massive roster, most characters don’t get the story attention they deserve. A smaller party, with greater focus on each member, is my hope for the sequel.
Likewise, I wish party members not required for a specific mission could still get contextual dialogue when taken along. That, too, would help you get to know the party members.
Xenoblade Chronicles X is not a perfect game. In addition to the concerns I just mentioned, it makes you seek out each party member in the city to add them to your party. And once you have Skells (the mechs), you can only retrieve a destroyed Skell from the barracks… which isn’t a problem until a boss destroys your Skells and you realize you need to go back to the barracks and then back to the fight to try again.
It’s also complex, with menus and sub-menus, numerous icons and stats, equipment and augments, arts and classes and skills and Soul Voices…
The complexity is not necessarily a bad thing. If you’re frustrated with “hand-holding” in games, the way Xenoblade tosses you into the deep end will be refreshing.
Reading the manual is a necessity. I also took notes to keep track of party member locations, as well as Affinity Missions: where they were, what level they required, and what unlocked them.
Combat is similar to the system used in the original Xenoblade, with auto-attacks and stronger special attacks (arts) you select from a hotbar. The Monado is replaced by “Overdrive,” which has a variety of special effects and requires TP to use. (You build TP as you attack.)
You don’t have to pay attention to every game mechanic to play, but there’s enough challenging end-game content to make full use of these systems if you want to take on the toughest enemies.
The Wii U GamePad is used to display the map. However, if you want to use off-TV mode, like I did, you can switch to the map whenever you need it.
Overall, two things stand out to me the most about this game: its characters and its worldbuilding. From meeting different alien races and watching the city come to life, to exploring the planet and seeing glimpses of long-abandoned alien ruins, I really fell in love with planet Mira and its mysteries.
Ah yes, its mysteries. Let’s talk about that.
Xenoblade Chronicles X needs a sequel. While it concludes its core plot and doesn’t feel incomplete, it leaves many questions unanswered, along with obvious sequel hooks. If there isn’t a second game, that will be very disappointing, and not only because this one was so much fun.
Overall, I highly recommend Xenoblade Chronicles X to RPG fans. It’s an exciting, entertaining adventure with an open world that even I love… and enough character development and lore to flesh out its story.
So, Xenoblade Chronicles X 2 at E3?
Buy Xenoblade Chronicles X from Amazon
Buy Xenoblade Chronicles X from Play-Asia