Operation Backlog Completion 2026
Aug 182014
 

In the final part of my overview of E3 2014, I mentioned a game I was very happy to see receive a localization announcement, one of the games I already pre-ordered, Fantasy Life.

Fantasy Life is a role-playing game for the 3DS. It was developed by Level-5, the creators of the Professor Layton series (among others, like Dark Cloud and Ni No Kuni). Development was aided by 1-UP Studio (previously Brownie Brown, which worked on Mother 3, Sword of Mana, Magical Starsign, Layton’s London Life, Super Mario 3D Land, among others) and h.a.n.d. (Final Fantasy Fables, Kingdom Hearts 358/2 Days, and The World Ends With You Solo Remix, among others). Nintendo is the publisher. Nobuo Uematsu is handling the music, which is awesome.

We’ve got an interesting crew behind this, then. Fantasy Life’s graphics just scream “Level-5” at me, and the trailers suggest it will have the same sort of charm common to their games. 1-UP seems to have a knack for cooperating with other developers on small RPGs. While it’s by no means the biggest name in their history, they also worked on London Life, the small RPG included with Professor Layton and the Last Specter in the Japanese and North American versions.

London Life was described from the start as a test for the framework of Level-5’s upcoming Fantasy Life. Even though life sims aren’t really my thing, London Life’s RPG nature and use of Layton characters won me over, so I was interested in Fantasy Life from the start. (Another one? Do I need to reconsider an entire genre?)

h.a.n.d., meanwhile, seems to work with small/spin-off RPGs and co-develop more major RPGs.

Fantasy Life isn’t a major RPG on the scale of Final Fantasy, but it isn’t a mild adventure in a city like Layton’s London Life. What exactly is it?

Maybe the announcement trailer will help. At the very least, it will remind you who the composer is and show you those adorably Layton-esque graphics.

In Fantasy Life, you choose a class, or “life,” which gives you certain skills and bonuses. You’ll be able to switch to a new one if you want to, while keeping skills from the previous ones. This is reminiscent of Job systems from Final Fantasy, expanded to involve the life sim elements as well as combat.

You also fight monsters and engage in traditional RPG activities.

A new trailer was released today, so let’s take a look. Note, Fantasy Life releases on October 24 in North America. The September 26 date given in this trailer is for Europe.

This trailer shows more of the lives and gameplay, and highlights how switching between different lives works.

It also emphasizes that you will “explore Reveria far and wide,” making it clear this isn’t life London Life where you have a single city to deal with. Exploration is fantastic. I hope it isn’t open world, but I’m afraid it will be. (Update: it isn’t.)

This trailer reminds us of the more epic RPG aspect by suggesting you’ll save the world. It also shows a decidedly Layton-esque creepy tower. Then it focuses on multiplayer, which is great, but doesn’t really matter a lot to me.

Tower from the Fantasy Life trailer

If this were Professor Layton, I’d bet it moves, too.

Now, Fantasy Life has been out in Japan since December 2012, so there are more details out there if you dig around. It has a plot with party members and new areas, although there are so many things to do on the side, it’s easy to be distracted from it. You don’t have to play as the combat classes if you prefer not to fight, so it’s actually possible to complete the story without battling.

I really couldn’t find solid details on what the story is, other than “charming.” However, there are a ton of quests and sidequests, and enough stuff to drive completionists to madne–uh, keep completionists busy for a while.

So, what do you think? Do you plan to play Fantasy Life this October?

Aug 162014
 

That’s right, in two weeks, it’ll be August 29, and you know what that means!

The next 30 pages of my thesis novel are due.

Well, yes. But besides that…

Professor Layton vs. Phoenix Wright: Ace Attorney will be released in North America!

I just checked Amazon, and my order is on schedule to be delivered on the 29th. If I ever wait until the last minute to finish my thesis submission, it’s not going to be this time, I can tell you that.

Speaking of writing, my ChoiceScript adventures are also going well. Even though it’s set up for text-based, choice-driven games, I’m trying to use ChoiceScript to make a survival horror-esque game… and it’s actually going pretty well. Adding exploration and backtracking creates some complications, but I’ve found ways to handle it.

So far, I’ve made a working inventory (with health items, equipment, and key items), a combat system through which you can either fight enemies or run from them, and a safe room/save system. I’ve created a framework for solving puzzles, as well as the potential for chases.

It’s really a lot of fun!

Now I need to map out my story and gameplay progression (recursive unlocking, anyone?) so I can continue forward. Don’t worry, I’ll make an announcement as soon as I have a working demo!


Update: So, in the end, was Professor Layton vs. Phoenix Wright what I expected? Check out my review to find out!
Aug 132014
 

Before I get into the main topic of this post, I’d like to talk about something else. This has already been a sad week, and it’s only Wednesday. We’ve lost two major actors in the past two days. On Monday, Robin Williams died. I haven’t seen as much of his work as most people have, but still enough to be saddened and shocked that he’s gone. Then yesterday, Lauren Bacall died. Although it’s unusual for someone from my generation, I’ve seen more movies with Lauren Bacall in than Robin Williams.

Let’s take a moment to remember and pray for these two, along with all others who have died.

Now that I’ve started this off on an unhappy note, don’t worry. We’re going to brighten our moods by discussing something fun–video games! Most of these will be from Gamescom, a big gaming event currently in progress in Germany, but before we get to that, I want to show you the first trailer for A Bird Story.

A Bird Story is a short game, the spiritual follow-up to one of the best games I played last year, To the Moon. This will bridge the game with its eventual sequel, and I can’t wait. If it’s anything like To the Moon, it will be amazing.

Now, onto Gamescom! Gamescom isn’t as big as E3, so my feature for it won’t be nearly as extensive. In fact, I’m not going to discuss every game that was shown, and I’m not even going to go in order. I’m going to discuss the games and news that mean the most to me.

Let’s start with EA’s press conference, which occurred this morning. Believe it or not, I enjoyed it less than their E3 show. They started off strong, with more footage from Dragon Age: Inquisition and a new trailer. I’m excited for this game. I just need to play DA2 already.

Am I the only one who thought of Harbinger during this trailer? …Yes? Okay, moving on.

EA also discussed Star Wars: The Old Republic, which I’m almost interested in (since it’s a Star Wars RPG), but not enough to actually try it. I wish they’d announced a third Knights of the Old Republic game. That would catch my attention.

Then, there was a piece of news that disappointed me. BioWare has been releasing short trailers for something with the tagline “You’ve Been Chosen,” and it looked like it was going to be a horror game. Well, apparently it’s a 4-versus-1 online multiplayer fantasy RPG. Huh. I’m much less interested now–but don’t worry, because we’ve got a lot of great horror news coming up.

Yesterday morning, I missed Microsoft’s show, but I don’t mind too much, since there were only a few announcements that interested me. There’s a Sunset Overdrive bundle, more information was given about the Master Chief Collection and the Halo 5 beta, and new trailers were released for Below and Ori and the Blind Forest, the latter of which interests me the most.

Then the Internet exploded, as Rise of the Tomb Raider was revealed to be an Xbox exclusive, but Microsoft’s Phil Spencer has since confirmed the exclusivity “has a duration.” This means it probably will appear on other systems after all.

Onwards!

Sony’s press conference has been the best for me so far. We got to see more of Bloodborne, which looks delightfully dark. It also reminds me that I need to finish the Souls games. Speaking of series I need to finish before the new one comes out, LittleBigPlanet 3 looks as cute and fun as it did at E3.

More gameplay from Middle-earth: The Shadow of Mordor was shown. I’m interested in that, in part because of its use of Lord of the Rings lore, but I’m not quite sold just yet. For one thing, it’s open world, which isn’t quite my favorite thing.

New trailers were shown for a couple of games I’ve been following for a while–Volume, a futuristic Robin Hood stealth game by the makers of Thomas Was Alone, and The Vanishing of Ethan Carter, a horror adventure game that looks very promising.

I was happy to see that, and I can’t wait to play it! But now, enough of games we already knew about–are you ready for some new game announcements?

A PS4 exclusive called Rime (which apparently was announced a year ago, but it’s new to me) has an art style similar to The Legend of Zelda: The Wind Waker and looks like it could really be fun. I’ve also heard it’s open world, though, so we’ll see.

Next up, Hellblade. Ninja Theory hasn’t released a lot of details about its new game, but the trailer gave off a dark fantasy vibe. I’ll keep my eye on it. Another one I’ll keep my eye on is a cute Vita platform game called Tearaway, which is being remade for the PS4 as Tearaway Unfolded. I don’t have a Vita, so I never played the original, but it looks interesting.

The next game I’m going to show you sounds like the antithesis of games I like. It’s a multiplayer (eh) sandbox (boo) crafting/building simulator (meh, I don’t even play Minecraft). So why am I showing it here even though I skipped over all the other games I’m not interested in? Mainly because, kind of like Tomodachi Life, you need to experience the weirdness of this trailer for yourself.

All right, let the debate begin! Is this pro-Communism, or is it making fun of it through the age-old art of parody? Whatever it is, the trailer has awesome music and is weirdly entertaining. It may be a multiplayer sandbox crafting/building sim, but thanks to GameInformer’s preview, I know it’s also an alternate history in which “projected clones” try to build a town at the same time after a 1960’s era Soviet experiment goes horribly wrong. You can vote for the buildings you want your town to build… and bribe officials to steer the vote in your direction. There are also turret battles with giant monsters. And then you mine the monsters.

I really don’t know what to say about it.

Anyway, enough of that. I promised you some horror! First up, a cancelled horror game is getting another chance. Until Dawn, a horror game based on slasher films, was supposed to come out for the PS3, but it was cancelled. Now, it’s been reinvented for the PS4.

It’s unclear to me if it’s going to be a true survival horror game, or an action game more along the lines of Alan Wake, but I’ll watch for more news.

But now, the biggest moment so far! During Sony’s press conference, they announced a horror game called P.T., by a mysterious developer called 7780s studio. To be honest, it didn’t impress me. Just another first-person horror game that ended with a shot of screaming people to prove its scariness.

There’s a demo out now for the PS4, but I didn’t really care… until I learned the demo was actually a teaser for something else… Check out this footage from one of the first players to finish the demo and learn the truth.

Hideo Kojima? Guillermo del Toro? Norman Reedus (I’ve never seen him, but it seems he’s a big deal).

In… Silent Hill? Wait, Silent Hills, plural? What is going on??

This raises so many questions. What is this about? Why was it hidden in a first-person demo? (I can’t imagine a Silent Hill game being first-person like that.) Is there more than one Silent Hill now? Does Kojima prefer playing little tricks on fans to announce his new games than making big announcements?

And the biggest question of all, will this be an amazing survival horror experience?

Share your thoughts, hopes, and reactions in the comments below, and be sure to tell me if I ignored your favorite Gamescom announcement.