Operation Backlog Completion 2025
Dec 202023
 

Professor Layton vs. Phoenix Wright Ace AttorneyWhat’s this? An actual official Professor Layton vs. Phoenix Wright reference, you say?

With the Apollo Justice: Ace Attorney Trilogy coming out in just over a month, Capcom has been releasing a short trailer for each case in the trilogy, narrated by the characters.

We’re now up to the second case in Spirit of Justice, The Magical Turnabout, and the promo video starts by presenting Trucy’s magic show. In it, they mention the spell “Granwyrm.”

Now unless I’ve forgotten an existing reference, Granwyrm is never actually mentioned in Spirit of Justice. No, that’s a reference to one of the much-overlooked Professor Layton vs. Phoenix Wright: Ace Attorney, in which the spell Granwyrm plays an important role.

Of all the Ace Attorney games, the crossover is the one I least expect to get a remaster. It’s not up to Capcom alone but also Level-5, and even the mainline Professor Layton games haven’t been given the attention Ace Attorney has. Mobile ports of the original trilogy are the only remasters available. Back when the 3DS eShop was open, Professor Layton vs. Phoenix Wright never even went on sale. So despite my growing hopes for an Investigations duology, I really don’t expect to see Professor Layton vs. Phoenix Wright again.

On the other hand, Capcom also acknowledged the crossover with the 20th anniversary artwork, where a handful of characters were included, so that together with this reference shows they at least aren’t trying to ignore it. And since the Professor Layton series is making a return, the crossover’s chances look marginally better now, at least.

I have such mixed feelings about Professor Layton vs. Phoenix Wright. Back when I played it, I said it was “almost perfect,” but my dislike for the ending left me remembering it more negatively.

However, I’ve softened toward it since then. My disappointment with Layton’s Mystery Journey made me realize I much prefer insane storytelling with a plot twist that introduces a thousand plot holes but feels like the writers put their whole heart into it, over the dull low-stakes storytelling that took up most of Layton’s Mystery Journey. I want the next Professor Layton plot to go crazy again, and that gave me new appreciation for Professor Layton vs. Phoenix Wright.

So if it was remastered, I’ve course I’d buy it. I’d love to see it make a return and be easier for new fans to play, since right now the only option is tracking down a physical copy, and prices had skyrocketed even before the 3DS eShop shut down.

Do I think Professor Layton vs. Phoenix Wright: Ace Attorney will be remastered? Not really. Would I like it to happen? Absolutely. Either way, it was still nice to see it be officially referenced!

Sep 292014
 
PL vs PW ending demotivational poster

Professor Layton vs. Phoenix Wright: Ace Attorney has been out for a whole month. Many more people have finished it now, and I’ve had time to think about it…. and its ending.

When I finished it, I praised it as “an almost perfect game” and named its ending as the major problem. Since then, my view of the ending has softened.

Oh, don’t get me wrong. The ending is still bad. Do a search for “Professor Layton vs. Phoenix Wright plot holes,” and you’ll see I’m not alone. It has so many problems, it’s actually funny, but it can also teach us some important lessons about writing stories.

(If you want to avoid Professor Layton vs. Phoenix Wright spoilers, you should leave now. Everything from this point on will include major spoilers.)

1. Don’t Introduce Plot Points with No Purpose

PL vs PW Storyteller's terminal illness

aka the Storyteller’s incurable illness

We’re jumping ahead of ourselves here, but once all the ridiculous plot holes and “explanations” have been revealed, Arthur Cantabella (“the Storyteller”) reveals that one of the reasons he chose then to end the Story is because he’s sick.

Very sick.

In fact, he has an incurable disease, much to Espella’s horror.

Contrary to what some fans say, this actually was foreshadowed. There’s a scene earlier in the game in which the Storyteller appeared to be in pain. When I first saw it, I wondered if he was dying.

The problem is that as soon as he’s revealed this tragedy to his daughter, he announces that a cure has just been discovered, and he’s going to have surgery soon!

Really? What was the point of that? It gives him a reason to end the Story, yes, but something else could have been used. (Like, I don’t know, realizing that the witch trials were actually causing psychological harm to everyone in the city, including Espella?) If they wanted to take this path, why not actually have the Storyteller die? It would have been more meaningful, and made it seem less like he got away with everything without any consequences.

At the very least, he could have said he thought he was dying and just recently found out about the cure. The way he breaks the news to Espella makes him even more of the jerk.

Bringing it up like this makes it feel like it was just there for shock value. It could have added an extra layer of depth to the ending, but instead it was just a pointless plot element.

2. Complete Your Character Development Arcs

Phoenix and Barnham forest confrontation

Everyone wanted to punch Barnham by this point

You know what I love in stories? Redemption.

Few things are more satisfying to me than to watch an antihero or outright villain question his/her actions and switch sides.

I also like knights and swordsman, so I was interested in this guy back when I didn’t know much about him except that he looked like he’d wandered in from Fire Emblem. (No, I haven’t played any Fire Emblem games yet, but that’s still what I thought when I got my first good look at our new prosecutor.)

When I actually got into the game and met Inquisitor Zacharias Barnham and watched him condemn screaming witches to be burned alive, I thought, “Oh, this guy is a redemption story waiting to happen.”

And he was. Uh, sort of.

As the story goes on, Barnham slowly progresses down the path of character development. When his actions inadvertently lead to the apparent death of one of our heroes, he helps the others escape. He starts searching for the truth. He insists Espella be treated with respect and announces that she’s innocent until proven guilty, which is a wild way of thinking for an Ace Attorney prosecutor.

Then he’s accused of treason, thrown into the dungeon, and doesn’t appear again until the final cutscene. Oops. So much for the rest of that character development.

I almost wonder if some of the lines about him being fair and just were added to make it seem like he was a wonderful guy all along, y’know, instead of someone who sent people to their horrible fiery deaths.

It’s as if they didn’t know how to include him in the final act of the game, so they just decided not to. They wrote him out of the plot and left his character development arc unfinished.

3. Actions Have Consequences

Professor Layton vs Phoenix Wright leaving Labyrinthia

Why are you all smiling??

I like happy endings, but Professor Layton vs. Phoenix Wright’s ending was so happy, it annoyed me. All of the villains are sympathetic, everyone reconciles their differences, the Storyteller’s incurable disease is curable, no one died, and everyone’s going to live happily ever after.

I’m sure Kira won’t have nightmares about being burned as a witch now that her memories are restored!

The Judge, Barnham, and the other Inquisitors won’t suffer knowing they condemned so many innocent people to death!

Jean Greyerl won’t become suicidal…. again!

Neither will Espella!

Eve won’t have trouble coming to grips with the fact that she accidentally killed hundreds of people!

And isn’t it so wonderful that the Storyteller can live a happy, guilt-free life now that everyone is free of his brainwashing and he can just shut down the mind control experiment he and Umbrella–excuse me, Labrelum–did for the government?

Speaking of which, for those of you who have played Professor Layton and the Unwound Future…

Click for Unwound Future spoiler
Are you shocked the government supported such a project? Don’t be. Due to this game’s placement in the Professor Layton timeline, Bill Hawks was involved in politics when Project Labyrinthia started, and prime minister for a good portion of its duration.

These people have gone through so much psychological trauma, and no one’s even going to mention it. I know Layton stories like their sympathetic, redeemable villains, but even those villains usually go to jail. No one in this game retained their villain status by the end, and there isn’t even a hint that the Storyteller is going to pay for his morally questionable (and by “questionable,” I mean “wrong”) actions.

Let’s not forget that the people who originally joined the experiment were willing to have their memories wiped. Some of them may have to deal with the memories of a horrible life before all the witch-burning trauma.

And did they make it clear that Shades who “return” get their old lives back? Or is there a chance that we’ve got some women out there who were both Inquisitors and witches across the course of the ten years?

The Storyteller’s plan is absolutely horrible. Instead of getting actual therapy for Espella after she believed she wiped out the town, he decided to mind-wipe her, brainwash her, cut her off from the real world, and create a fake world around her where young women are regularly burned alive. Sure, I mean, what better way to recover from serious trauma than to live your life afraid you might be accused of being a witch and burned alive? That’s horrible!

Yet at the end of Professor Layton vs. Phoenix Wright, everyone smiled and hugged, and all the trauma was neatly pushed aside.

4. Be Careful With Science

Vantablack, or pure black

Even if I couldn’t see it, I couldn’t see THROUGH it.

I can suspend my disbelief a lot when it comes to science in fiction, especially video games… and especially something like Professor Layton, which is probably going to toss around some vague science to work with its absurd plot twists.

So, I have no problem with PL vs. PW saying something in the water makes everyone fall unconscious if silver strikes silver. I’m fine with the area having amazing plants that create mind-control drugs that erase memories, give people new memories, and brainwash them. I was willing to accept science-driven invisibility cloaks, and I applaud them for incorporating “pure black,” because even if we can’t make stuff that’s pure black yet, scientists are getting closer.

Using pure black for invisibility, though… doesn’t work. If you’re hypnotized so you can’t see a specific color, that doesn’t mean you can see through objects of that color. When Labyrinthians looked at invisible cranes or Shades, they wouldn’t have been able to see what was on the other side.

(I’d have been fine if Layton’s pseudo-science said the cloaks bent light.)

But now we’re getting a little too close to the moment you’ve all been waiting for…

5. Watch Out for Plot Holes!

Ending twist of PL vs PW

…because it makes no sense at all.

Plot holes aren’t unusual for a Professor Layton game. They’re almost a tradition. Ace Attorney has a few here and there, too. Just about everything does. But this game took the plot holes to whole new levels.

Let’s ignore science and accept that if you’re hypnotized not to see pure black, a pure black object is invisible to you. That raises some questions.

  • Why don’t the invisible people and objects cast shadows?
  • Why can’t anyone hear the Shades’ footsteps or breathing?
  • Why doesn’t anyone run into all the invisible CRANES AND MACHINERY around town?

And what about magic? All right, the invisible Shades run around after witches. When the witch casts a spell, they fake the spell, ringing a silver bell to knock everyone out for the more complicated ones. Now we have more questions:

  • Ignaize: how do they know what the witch was aiming at? For example, how did they know Kira was targeting Robbs and Muggs, and not Espella?
  • Goldor: how long do they have to keep them unconscious to make an entire statue? If Layton’s was made in advance (implied since the Storyteller called him in to meet with him), how did they know the exact position he would be in at the time?
  • Godoor: do they knock the witch (and anyone else around) out, cut out part of the wall, revive her, and then when she’s finished, knock everyone out and keep them unconscious until they can fill in the hole?
  • Granwyrm: possibly the most problematic of the bunch, how did the Shades create the illusion of a giant fire dragon eating the Storyteller?

A lot of these are usually answered by “hypnosis/brainwashing.” They were hypnotized not to walk into pure black objects. They were brainwashed so they imagined the fire dragon. All this does is hand wave the plot holes in a pseudo-scientific form of A Wizard Did It.

The greatest irony, of course, is that this is the logical explanation… as opposed to the structured, rule-based magic system with its own encyclopedia. We just can’t accept that magic is real, says the spirit medium! There must be a logical explanation, says the boy who can talk to animals!

Really?

And let’s go back to the Shades knocking people out by ringing their silver bells. Why does that work as a time skip for these people? Labyrinthians are knocked unconscious, and when they regain consciousness, it seems to them as if no time has passed at all. Why don’t they ever remember lying on the floor and getting up? Why do they all wake up at the same time so no one sees someone else unconscious?

A common argument is that they’re just put into some sort of a daze or trance. That doesn’t work. Ten years before the game takes place, Espella and Eve rang the Bell of Ruin and were knocked unconscious. Espella was on the ground, opened her eyes, and looked through the grating to see the fire dragon.

Some people claim it’s just because it was such a huge bell, and the little ones the Shades carry put people into a daze, except…

Barnham lost consciousness in PL vs PW

When Barnham followed the “Great Witch” through the forest, she knocked him out. He remembers falling unconscious.

More importantly, he was facing her at the time, about to draw his sword, so she couldn’t have used a drug the way she later knocked out Kira. She rang the bell, he fell unconscious… and remembers it. So why doesn’t anyone ever realize they were unconscious the rest of the time?

Enough of that plot hole. We’ve got more to cover.

Here’s a little oddity to consider–because this completely-logical-magic-free world includes a character who can talk to animals, the hypnosis, brainwashing, and silver-unconsciousness-trick must work on them as well as humans. When animals talk to Luke, they’re usually shown to have human-level comprehension and communication skills. Therefore, Constantine, Eve (the cat), Hoot, or Cracker could have revealed the truth if they weren’t under the same hypnosis.

That’s just a minor point. Why not try to figure out how Darklaw kidnapped Phoenix and Maya from the middle of a courthouse. Or better yet…

How is the entire first prologue possible? They explain in the ending that those invisible pure black cranes are what allow witches to “fly.” But Darklaw flies through the streets of London! A bird flies through Layton’s window and turns into her! She does all kinds of crazy stuff that would be questionable enough if it was in Labyrinthia, but it’s in LONDON!

“Robots” is the explanation for the statue that smacked Carmine’s car into a tree, and even the game acknowledges the absurdity, but the rest?

London Magic in PL vs PW

HOW???

It just doesn’t work…

There’s probably more, so please chime in with any Professor Layton vs. Phoenix Wright plot holes I missed.
Despite all of this ranting and raving, I really loved this game. The Special Episodes, while they can’t fix the plot holes, have expanded on some of the loose ends, while also providing additional humor and puzzles (and the occasional bit of tragedy). If you haven’t played it… you really shouldn’t be reading this article… but anyway, if you haven’t played it, don’t let this deter you.

It really is a fantastic game, and I encourage everyone to play it.

I can’t wait to start on an alternate ending fanfic… and I hope to keep these important lessons in mind for all my writing!

Do you agree with me? Disagree? Just want to talk about the ending and twists in general? Let this be your haven for Professor Layton vs. Phoenix Wright spoiler-filled discussion! I look forward to seeing your thoughts in the comments.

Update: Reddit user italianspy has asked a new one: how did Carmine Accidenti and Espella escape Labyrinthia? Under the brainwashing, they couldn’t see the way out, and they couldn’t have just stumbled into the fake fire pit. Carmine’s letter made it clear he didn’t know the truth about Labyrinthia, and even if Darklaw secretly helped them escape (to get Layton involved), that doesn’t answer how.

Any ideas? Any other plot holes I missed?

Sep 032014
 

Professor Layton vs. Phoenix Wright: Ace Attorney was one of my most-anticipated games in a long time. Two of my favorite series in a medieval fantasy setting. Could it get any better than that? Now I’ve finished it, and it’s time for me to gather my thoughts. Any spoilers will be hidden, but I will discuss my impressions of certain things, so keep that in mind.

Professor Layton vs Phoenix Wright

About 90% of PL vs PW is amazing. It’s pure, concentrated awesomeness. I couldn’t sleep at night because I wanted to know what happened next, I played it every chance I got, and I let it wreak havoc with my emotions. The more I played it, the more I thought Professor Layton vs. Phoenix Wright might be my favorite game ever.

Not just my favorite Layton game. Not just my favorite Ace Attorney game.

My favorite game ever.

However, the remaining 10%, the ending of the game and the solution to the overarching mystery, is a nonsensical mess of plot holes I hate with a burning passion.

So let’s go back to talk about the first 90% of the game. Since my playtime came in at 28 hours and 30 minutes, that’s a solid game’s worth of awesomeness. It is #1 on my 3DS’s list for average play session length, as I played it for hours at a time.

Gameplay is pretty evenly split between the two series. A typical Ace Attorney game is split into investigations and trials. Here, it is the same, except the investigations are handled through Professor Layton gameplay. It’s also split into chapters, standard Layton story structure. The characters aren’t restricted to their own sections–Layton and Luke stand in court, while Phoenix and Maya solve some puzzles.

Some elements have slight tweaks, perhaps to make the gameplay more accessible to series newcomers. For example, during the investigations, the map screen shows you the number of hint coins and hidden puzzles in an area. This is great for completionists and for anyone whose search for a hidden puzzle usually resulted in wildly tapping everything on the screen.

PL vs PW map view

Trials are also made slightly easier as you can use the Layton series’ hint coins to narrow down your options, although my struggles proved to me beyond just a vague feeling that Dual Destinies, while fantastic, really was much easier than the rest of the series.

The first trial is a usual Ace Attorney tutorial case, right down to an English counterpart for tutorial prosecutor Payne. Once the characters enter Labyrinthia, however, where the majority of the game takes place, a great new feature is introduced. In these medieval witch trials, no one believes in getting testimony from one witness at a time, so you cross-examine multiple characters at once. That allows for new ways to find contradictions (and get hilarious optional dialogue) and made for some of the best moments in the game. I would love to see mob testimonies return in future games.

Of course, the Layton sections are filled with puzzles (and the occasional Ace Attorney crime scene investigation, but not as many as you’d expect). The puzzles… vary. Overall, I’d say they’re easier than those in the main series. On the other hand, some of the puzzle instructions had such confusing wording, I didn’t know what I was supposed to do. Regular Layton puzzles are harder, but clearer in their presentation.

It holds true to many series traditions, so if you’ve played Ace Attorney and/or Professor Layton games before, there will be moments where you grin and nod. For example, as a Layton fan, the moment I heard something about a mysterious tower, I knew we’d go there.

Throughout all of this, amazing music played. I already ordered the soundtrack from Japan. Here are two of my favorites.

Of course, the stars were Phoenix Wright and Professor Layton, each with a trusty sidekick by their side. Maya and Luke were not in the spotlight as much, but still played important roles in the story.

Maya Fey on how to address a Great Witch

Maya also contributes a good dose of Ace Attorney humor

Several new characters were also introduced, although these were mainly Layton-style minor characters to serve as witnesses or puzzle-givers. Some were quite memorable and entertaining despite their small roles, and longtime Ace Attorney fans will be delighted by one cross examination.

The new character most central to the story, Espella Cantabella, isn’t actually a very interesting character. She’s sweet, she’s there to be protected and defended, and she’s accused of being a witch. While she’s pleasant enough, to me she’s more of a device to drive the plot than a great character in her own right.

Much more memorable was the new prosecutor, Inquisitor Zacharias Barnham, whose theme song I shared above. As you might guess from his title, he’s out to capture and condemn witches. (And by “condemn,” I mean “burn.” This game has some darker moments than either series is used to.) He’s also a knight. (His adorable dog, Sir Constantine, is also a knight.)

Zacharias Barnham

Barnham was my favorite of the new characters. Not only was he cool, but he also had some good character development moments. He quickly stood out to me as a key figure in the plot.

Click for spoilers
It’s such a pity, then, that he was shoved to the side for the final case. Instead of fulfilling his character arc, the writers just ignored him for the final few hours until it was time to bring him back for the final cutscene.

Until the ending happened, the story was stellar. I won’t spoil anything, but there were some seriously exciting moments. As you probably know, the basic premise is that Wright and Layton are drawn into a world where magic exists and witches threaten the land. This sets up a lot of cool stuff, such as using the details of how a spell works to prove there was a different witch at the crime scene.

With the concept of a Storyteller who decides everything that happens in Labyrinthia’s Story, I wondered if it would get all meta about the concepts of telling a story… there were a few hints of that, but nothing major.

Magic, witch trials, knights in armor, puzzles galore, and Phoenix Wright doing what he does best in the courtroom–it was a truly epic experience.

I loved it, and that’s why the ending hurt so much. I may make a second post, outside of this spoiler-free review, to discuss the sheer amount of plot holes in the ending. I can accept a lot of absurd twists (another Layton tradition). This one just went too far.

But don’t let that dissuade you. I hate the ending, but that doesn’t change the fact that 90% of the game was the best thing I’d ever played. If you’ve been on the fence, trust me and buy Professor Layton vs. Phoenix Wright: Ace Attorney!

And when you’re all done… join me in coming up with an alternate ending of the same high quality this amazing game deserved!


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