Operation Backlog Completion 2024
Jul 222014
 

Don’t get too excited. I don’t have a video game, a prototype, or a good idea of what I’m doing.

A while ago, I played a downloadable game called Choice of the Dragon, which can be downloaded on iTunes and Kindle, among others. I liked it a lot. It was simple, just a text-based adventure game, but I enjoyed making choices and seeing their results. It was like a Choose Your Own Adventure book, except as a game. Plus, you played as a dragon.

Then, just a few days ago, I had a question about video game writing. Symantha Reagor¬†came to my aid, and one of the things she mentioned was that you can make games for Choice of Games. When I was to see who this company was–it turned out to be the company behind Choice of the Dragon!

It’s possible to become a writer for them and be paid for writing official games under the Choice of Games label. That is awesome, and of course I’m interested in it. I’m not quite ready to submit my credentials to them yet, though. I’d like a little more experience, first.

Their other option involves creating games they won’t pay you for (except royalties from any ad revenue, and stuff like that1) using ChoiceScript, their simple programming language. If you made one of these games, you could submit it to be hosted and made available for people to play. That’s also very cool, if not quite as awesome as the first option. After I read about it, I decided to download ChoiceScript yesterday, just to play around.

I got hooked.

I spent the rest of the evening trying to understand ChoiceScript so I could start a little text-based game of my own. I thought about it all night long. I thought about it as soon as I woke up.

And I devoted today to editing and doing other important things, so I haven’t made any more progress.

It was still a lot of fun. Once I get some more free time, I’ll be back at it. Who knows, maybe one of these days, I’ll have an adventure game to show you.


1 Update: Choice of Games actually contacted me to let me know that although authors of Hosted Games don’t receive an advance, the 25% royalties still result in a decent amount of revenue.

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