Operation Backlog Completion 2026
Dec 182014
 

Following Sand’s publication a couple of weeks ago, I’m happy to announce that “Rokurokubi” is now available, as one of the stories collected in Wicked Words Quarterly – Issue 3.

“Rokurokubi” is a short horror story inspired by Japanese mythology, as I explained when the story was first accepted. If all of my talk of yokai when I announced the acceptance caught your attention, Wicked Words Quarterly – Issue 3 will definitely intrigue you.

You see, one of the most interesting things about this issue is that “Rokurokubi” joins Gerri Leen’s “Fox Fire” and Pam Phillips’s “The Undying Pen” in an accidental Japanese mini-theme. It wasn’t planned that way, but all three of us had Japanese-inspired stories accepted for the same issue. Curious how these things happen.

If you’d like to read “Rokurokubi” and the other stories in this magazine, you can pick up a copy of Wicked Words Quarterly – Issue 3 from Amazon, either in print or as a Kindle ebook. You can also add it on Goodreads.

This could be the start of something great–I’ve really become fascinated with yokai, so you can expect more yokai-related stories from me in the future. (And I certainly hope those rumors of Yokai Watch localization are true…)

Share your thoughts on “Rokurokubi,” Wicked Words Quarterly, and Japanese mythology in the comments below!

Dec 182014
 

If you celebrate Christmas, like me, or if you celebrate another winter holiday, have friends with December/January birthdays, or just want to spend this time of year shopping, there’s still time to pick up some great video game gifts! What do I recommend this year? Well…

Give the Gift of Ace Attorney!

Logo for the Ace Attorney series

If you didn’t see this one coming, where have you been? I have an entire hub page dedicated to this series! Whether you’re the one who hasn’t experienced this fantastic series or you just have some unlucky friends, this is the perfect time to get into Ace Attorney.Why? Because the Phoenix Wright Trilogy is now available on the 3DS eShop. As long as you don’t mind digital games, you can get the first 3 Ace Attorney games for $29.99! The amazing fifth game, Dual Destinies, is also available on the eShop, and you can also get a digital copy of Professor Layton vs. Phoenix Wright (which was also excellent).

The Trilogy collection and Dual Destinies aren’t available as retail copies, so if you intend to give them to someone as a gift, your best bet is to give them an eShop card and tell them to buy Ace Attorney. (Alternately, you can just buy the original DS copies of the first, second, and third games, but there is no physical option for Dual Destinies at all.)

You can get a physical copy of Professor Layton vs. Phoenix Wright or buy a digital code from Nintendo’s website to give to a friend.

Now, you might have noticed that I’ve been talking about the first 3 games, the fifth game, and the crossover. The fourth game, Apollo Justice, and the spin-off, Investigations, are still only available as physical copies. Still, no matter where you or your friends are in the Ace Attorney series, these games will make excellent gifts.

Need more convincing? A critical case in the first game is set during Christmas!

Hershel Layton, of the Professor Layton seriesChristmas Reminds Me of a Puzzle…

I love the Professor Layton series almost as much as I love Ace Attorney. The crossover was a dream come true for me. Now, I tend to recommend Ace Attorney to everyone. Professor Layton, on the other hand, I recommend only to people who enjoy puzzles.Do you or the people you’re shopping for like puzzles? Lots and lots of puzzles? Great! Other than the crossover, the excellent sixth game is the only one you can buy a code for, but the fifth game is also on the eShop.

Physical copies of those and all the others are also available.

If I’ve confused you at all about which Ace Attorney and Professor Layton games to purchase, here’s a guide to the order you should play them.

All right, so now that you have a couple of great series to potentially add to your holiday shopping list, but I’m not through with recommendations yet.

Bayonetta 2!

Bayonetta 2 is a wonderful holiday gift to get for the Wii U owners you know, as long as the Wii U owners in question have no problem with M-rated games, of course. Not only is it great, but it includes the first game! A physical purchase of Bayonetta 2 will get you a physical disk of Bayonetta, while an eShop purchase of either one will grant you an automatic discount on the other. No matter how you do it, you can get two games for the price of one.As far as I’m concerned, the first game alone is well worth the price, and most people feel the second game is even better. How can you go wrong?

Plus, guess what time of year it begins at…

Rodin dresses as Santa Claus in the Bayonetta 2 prologue

This actually happens.

But This Gift is for Someone Who Doesn’t Have Nintendo Consoles!

Depending on how close you are to the person and how much you’re willing to spend, you could fix that, you know. The Wii U has a slate of great recent and upcoming titles, and the 3DS is packed with great games.3DS + Ace Attorney games = amazing fun!

All right, but moving along to video game gift recommendations that don’t involve Nintendo… what about PC games? The Steam holiday sale is expected to start December 18, and you know what that means…

Lots and lots of great sales!

Personally, I recommend you grab Hatoful Boyfriend when it goes on sale, because that unexpected gem is better than it has any right to be. It’s partially set during Christmas, too, and there’s also Christmas-related music tossed in as character themes! You’ll never hear some songs in the same way ever again…

If you like board games, you might also check out The Witcher Adventure Game. Maybe it’ll tide you over until The Witcher 3 releases in May, right?

A lot of the games I love are available on Steam (and several of them are available on consoles, as well). You could pick up To the Moon, which is absolutely amazing, or one of my other favorite games from last year.

If PC is the answer, though, and you can only pick up one game… it should be Psychonauts. Everyone should play Psychonauts. Technically you can get it for consoles, but… yeah, Psychonauts is one of those old, rare games where you’re better off getting a PC download code.

Any Other Recommendations?

Of course!

A great PS3 gift is Tales of Xillia, which I quite enjoyed. It put a whole new series on my list…

JRPG fans, especially if you’re already a fan of the Tales series, don’t miss out on the one!

(And if you’re just a fan of Gaius, you’ll like my review.)

I’m afraid I haven’t played my Xbox 360 in a while, and I don’t have the PS4 or Xbox One yet, so I’m running out of immediate game recommendations. This is far from an exhaustive list of good games to buy as gifts, however. Check out my reviews for more ideas–as well as some games you should stay away from!

And if you’ve arrived here with non-gamer friends on your list who happen to like to read, I’ve written a few stories

Well, I hope this has helped you with your holiday video game shopping. Did anything on this list catch your eye? Did I miss anything that should have been there? Feel free to share your own game gift recommendations in the comments below!

Dec 152014
 

Cover of the original Luigi's Mansion video game In my post about Ghostbusters, I brought up the game Luigi’s Mansion and mentioned my disappointment with its sequel, Dark Moon. This surprised some people. In general, it seems like Dark Moon is considered the better game, with a Metacritic score of 86 to the original’s 78. Well, it wouldn’t be the first time my opinion was out of the norm…

So let’s not stop talking about ghost stories just yet. Let’s take a look at Luigi’s Mansion and Luigi’s Mansion: Dark Moon. That’s right, TWO reviews at once!

Luigi’s Mansion came out in 2001, as a launch title for the GameCube. If I didn’t get it with my GameCube, I didn’t wait long. It quickly became one of my favorite games. This was before I got into the survival horror genre, and this spooky little Mario spin-off was unlike anything I’d ever played before. Although I rarely replay games once I’ve finished them, I played Luigi’s Mansion at least three times.

I know what you’re thinking. Blinded by nostalgia, right?

Hey, at least you’ve got a case, unlike when people say nostalgia is the only reason people like the classic Resident Evil games. I have treasured memories of Luigi’s Mansion, and maybe it’s just a bit better in my memory than in reality… Except I watched the Luigi’s Mansion Super Replay, too, which helped me remember the things that made it great.

You had a whole mansion to explore and ghosts to fight–including the portrait ghosts, actual human ghosts in a world of Boos and other silly monsters, with their own personalities. While sometimes spooky, the game also had its moments of humor. Partway through the game, Boos were set loose in the mansion, which added a collecting element to gameplay. Finally… let’s talk about the plot.

Luigi wins a mansion from a contest he never entered and makes plans to meet Mario there. When he arrives and finds that the place is haunted, he meets Professor E. Gadd, who witnessed Mario enter the mansion and never come out. E. Gadd gives Luigi the ghost-hunting tools he needs to solve the mystery of the mansion and Mario’s disappearance. As a kid, I was fascinated by the very idea that Mario was the one who needed to be rescued for once. I couldn’t wait to find another one of his items so I could visit Madame Clairvoya and get one step closer to victory. And I loved the way the plot forced a very cowardly Luigi to face ghouls and ghosts in order to save his brother. He even nervously hummed along with the theme song from time to time!

Luigi’s Mansion may not be plot heavy, but “non-heroic character must become a hero to save someone he/she loves” is one of my favorite plot setups, and this game handled it well.

In addition to the Ghostbusters references it took me far too long to get, Luigi’s Mansion is filled with shout-outs to the survival horror genre. It even parodies Resident Evil’s door animation loading screens!

It doesn’t really work as a survival horror game… in part because it’s somewhat linear. You generally fight ghosts to get a key to unlock one new room so you can fight more ghosts. But as a homage marketed toward kids? Perfect.

This was 2001. As time passed, I stopped replaying Luigi’s Mansion, but I kept thinking about how great it would be if they made a sequel…

And then it happened. Nintendo began developing Luigi’s Mansion 2 for the 3DS. I was ecstatic. At E3 2012, Luigi’s Mansion: Dark Moon was one of the many games Nintendo showed off. Dark Moon and one other game made that one of the most exciting game events for me… and considering the other game was an utter disaster, it now stands out as one of the most disappointing game events for me…

Even back then, there were some things about Dark Moon that made me uneasy. Everything seemed a little sillier than in the original. Not that the original was dead serious, but it had some creepy stuff. Those portrait ghosts were menacing. Yet Dark Moon seemed to have dropped all that in favor of a more humorous, slapstick approach. And what about those multiple mansions? That meant more gameplay, I assumed, but would it take away from the presence the original mansion had? What sort of plot would send Luigi to multiple haunted mansions?

Game cover for Luigi's Mansion: Dark MoonBut I kept Dark Moon on my list, especially when it released in 2013 to positive reviews. I bought it. I played it. I hoped it would be the fantastic sequel I wanted it to be.

Yet while it was a decent game (certainly better than the travesty known as Sticker Star), it pales next to its predecessor.

All those things I mentioned that I loved about the first game? Get rid of them. Dark Moon feels like Luigi’s Mansion re-imagined by someone who only remembered vacuuming up ghosts as a terrified Luigi, not someone who remembered exploring a spooky mansion with a fantastic atmosphere. It kept the core Luigi’s Mansion gameplay, but as far as I’m concerned, it lost the game’s soul.

In Dark Moon, the… Dark Moon… is shattered, which results in a bunch of friendly ghosts becoming hostile. Professor E. Gadd forces a reluctant Luigi to visit 5 haunted mansions to retrieve the pieces. (Comedy instead of self-sacrifice? Sets up the tone of the game rather well.) And so, Luigi once again goes on a ghost-hunting quest…

…presented to the player as a series of missions.

When I talked about the upcoming Resident Evil: Revelations 2, I criticized its planned episodic format and mentioned this very game:

“I often complain about how Revelations was a disjointed experience (complaints I also level at Luigi’s Mansion: Dark Moon, by the way) that didn’t let me explore at my own pace or really get to know the Queen Zenobia setting.”

More than the silly atmosphere or lighter plot, this is what really damaged the Dark Moon experience for me. Not only is it set across five haunted mansion instead of one, but each mansion is split into a series of missions. Each mission is fairly short and has a set objective. You go in, you complete your objective, and you get a ranking based on how well you did. I hated it.

Some games can do this. I have no problem with the chapter system used in Bayonetta, for example.

Luigi’s Mansion is not Bayonetta. Neither is Resident Evil: Revelations. When gameplay revolves around exploring a particular location, that location becomes a central part of the story. (This is also very common for horror in general, where the setting becomes as much a “character” as the people there.) Dark Moon’s system meant I was never in a given mansion for an extended period of time. Yes, this is a longer game than the first one, but since it’s split across five different mansions, you never spend as much time in any one of them as you did in the original… and it still felt the need to pull you out on a regular basis?

I also have a practical annoyance with Dark Moon’s mission-based gameplay. If I wanted to save my game, I couldn’t run back to the save point like in the original Luigi’s Mansion. Instead I had to leave–either by finishing the mission or quitting it. That’s another thing I hate–the game taking complete control over when I can save. Yet this is presented as a feature, bite-sized levels perfect for a handheld console. Ugh.

Gloomy Manor from Luigi's Mansion: Dark Moon

Gloomy Manor

While the mansion in Luigi’s Mansion was the center of everything, the mansions in Dark Moon were just places I visited to do things. I didn’t get to know them. The best was the first one, Gloomy Manor. It somewhat resembled the original mansion and had slower, more exploration-based gameplay.

Once I moved on to the second mansion, it really felt like I was just dashing from place to place to complete certain goals. I’d spend one mission in a couple of rooms, then move on to other rooms for the next mission. It was very disjointed, and the end result was that I never really got attached to any of the locations. I didn’t care about them. They were just there.

Dark Moon had fun moments, but in a contest between the two, the first Luigi’s Mansion wins hands-down. I’ll never play Dark Moon again. I might just drag out the original someday for yet another playthrough. If you just want some lighthearted ghost-fighting fun split into bite-sized missions, go on and get Dark Moon…

But if you want an E-rated yet spooky adventure as Luigi faces his fears, fights unique ghosts, and explores a memorable location… find a GameCube or a Wii that can play GameCube games and pick up an old copy of Luigi’s Mansion.


Buy Luigi’s Mansion from Amazon