Operation Backlog Completion 2026
Sep 112015
 

Impossible-FlappyIn 2014, a sidescrolling game called Flappy Bird took the mobile market by storm. Although it had been released in 2013, January 2014 saw such a spike in Flappy Bird’s popularity that the creator felt guilty and took it down.

Since then, many games tried to capture the feel of Flappy Bird, including Impossible Flappy – Flappy’s Back, available from the iTunes App Store.

Although I never played the original Flappy Bird, I received a request to review Impossible Flappy – Flappy’s Back. Therefore, this will be a review solely of that game, rather than a comparison of the two.

To play, you tap the touchscreen in order to make the bird flap his wings. In this way, you must fly in between green pipes. Each pair of pipes you cross earns you a point. If you hit the pipes or ground, it’s game over. You also have the ability to watch a replay of your game whenever you die, if you want to relish your triumphs or see where you failed.

While the colorful visuals are vivid and clear, there is no music. This could be considered a positive or negative, depending on whether or not you like in-game background music when you play.

There are four difficulty levels: Easy, Normal, Hard, and Impossible. As the game becomes more difficult, various things change. For example, the gaps between pipes become smaller, the bird’s flying speed increases (giving you less time to react), and the pipes begin to move up and down. This makes the app accessible to both newcomers and Flappy Bird veterans who want a challenge.

Despite the plague of microtransactions that haunt the mobile market, Impossible Flappy has only two in-app purchases. You can upgrade to the Pro Version to play without ads and access more colors for the bird, and you can buy an upgrade that gives you an extra life each game. The colors can also be unlocked for free by completing various tasks offered as you play, such as sharing a video or giving the game a positive rating. This means the in-app purchases are completely optional, a refreshing change from games that limit your playtime or options if you don’t pay.

Although Impossible Flappy – Flappy’s Back isn’t really my sort of game, it’s a great Flappy Bird alternative for fans of endless runner games that challenge you to get as high a score as possible.

Did you play Flappy Bird? Do you like this game or another Flappy Bird clone? Share your thoughts in the comments below.


Full disclosure: I was compensated for this post, however the thoughts and opinions given here are my own.

Sep 092015
 

PlayStation-1-anniversaryTwenty years ago today, the original PlayStation console launched in North America.

My video game backlog has started to feel like a joke, since almost every time I discuss an anticipated game, I mention related games I should play first, most of which are RPGs and therefore add many hours to my backlog. So let’s celebrate the PlayStation’s 20th Anniversary by looking at the top PlayStation 1 games I intend to play.

Oh look, they’re all lengthy RPGs.

5. Lunar: Silver Star Story Complete

This is an odd one. I’ve had a copy of Lunar: Silver Star Story Complete for years, and one of the first things I did was open it to study the map, manual (which contained a mini-walkthrough), and soundtrack. This means I’m quite familiar with some of its story details and music.

Why did I read the manual at least 50 times and listen to the soundtrack repeatedly as a kid yet never consider playing the game? Who knows? But since Lunar: Silver Star Story gets pretty good reviews, it’s definitely an RPG I should try someday.

4. Tales of Destiny

Tales-of-DestinyAlong with Lunar and some other PlayStation games, Tales of Destiny was given to me years ago. I never put the pieces together and realized it was in the same series as that Tales of Symphonia game everyone recommended to me until Tales of Xillia came out.

Then it clicked. “Tales of”? I have a “Tales of” game…

Somehow, I also got the impression Tales of Destiny received mixed or negative reviews. It did not. So in my quest to play all the Tales games, I’ll check out one of the earliest titles.

3. The Legend of Dragoon

Legend-of-DragoonI know next to nothing about The Legend of Dragoon.

Really, the only thing I know about this game is that it’s a PlayStation RPG everyone seems to love. Enough people told me it’s a great game for me to add it to my list. It’s one of these games that seems to have gotten a mixed critical response, but a cult following. People who like it are Legend of Dragoon diehards.

It’s one of those games I want to play just because it’s such a legend.

Does it live up to its reputation? Since it’s on PSN, I’ll be able to find out.

2. Xenogears

XenogearsIt’s come up in the past — Xenoblade is the only “Xeno” game I’ve played. I hope to change that, especially since I’ve heard good things about both Xenogears and Xenosaga.

Now, I know the games aren’t really connected aside from a few thematic elements. From what I’ve heard, Xenoblade is considered very different from the previous games, although some people say the upcoming Xenoblade Chronicles X returns to a more Gears/Saga-style story. Even if I hadn’t enjoyed Xenoblade, though, I’d still want to play games with the great reputations these ones have.

Xenogears sounds like it’ll be a lot of fun, with religious elements and lots of plot twists! I can’t wait!

1. Wild Arms 2

I enjoyed Wild Arms. Wild Arms 3 is one of my favorite RPGs ever.

Yet I somehow missed the game many fans consider the best in the series, Wild Arms 2.

Thanks to PSN, I have a digital copy, so someday I’ll be able to return to the crazy Wild West/fantasy/science fiction blend that gives Wild Arms such a unique setting. When I do, I expect great things.

These aren’t the only PlayStation 1 games I want to play, but they’re the ones at the top of my list. Have you played these games? Do you have your own list of classics you hope to complete? What are your favorite games from the original PlayStation? Share all your thoughts in the comments below.

Sep 072015
 

The-Dekker-RecordsBack in January, I previewed a Kickstarter for an RPG Maker game called The Dekker Records: Thunder Stone Blues. Although my impression was positive, it failed to meet its Kickstarter goal.

Without funding, All-Father Studios continued work on the game anyway, but had to split its release into three parts. Act 1 of The Dekker Records is now available, and I had a chance to play it.

As I explained in my preview, The Dekker Records is a noir mystery set in a world reminiscent of classic JRPGs, though with some twists.

In this world, villains have unions, heroes can sign up for a certain type of arch-nemesis, and adventurers team up to go on various fantasy quests. (Imagine if real life was an MMORPG with every character in on it.) All of this is made safe through use of Thunder Stones, which revive adventurers who die on their quests.

When Thunder Stones stop working, the police ask for your help.

You play Dekker, a private investigator who could have stepped straight out of film noir. What begins as a murder investigations turns into a mission to uncover the truth behind the failing Thunder Stones.

Since this is only the first act of The Dekker Records, it ends on a cliffhanger after about 5 hours, though the act’s central story is resolved. The story itself isn’t a great focus, though it pays homage to its noir inspirations often enough. The strength of the game’s writing is its self-aware humor through many video game references.

Dekker-Records-Sephiroth-reference

The Dekker Records largely plays a like a classic turn-based RPG. A few things stand out as different. First, there is a fast-travel system. Stables allow you to fast-travel between different areas of the city, and once you progress in the game, you can use teleport points to move between larger regions.

There are also a few unique combat features. As a character takes damage, their Satisfaction meter fills up. This allows them to use a special, powerful attack (similar to a Limit Break). Using Satisfaction attacks also grants you Investigation Points.

Investigation Points can be used in a variety of ways. In certain areas, you can spend them to search for clues, which both grant you experience and put you closer to solving the mystery. Occasionally, an Investigation Point can be used to interrogate NPCs. Finally, you’ll eventually find a vendor to whom you can sell Investigation Points.

While The Dekker Records does not have a class system, as such, characters can equip special crystals that alter their class. For example, I acquired a crystal for the cleric that allowed him to learn two offense spells, at the expense of two support spells he couldn’t use with it equipped.

Dekker-Records-Cthulhu-pronunciationEnemies appear on the game world map, so there are no random encounters (other than a couple surprise attacks). Nevertheless, this is a high-encounter game, with a fair amount of old-school RPG difficulty. While I never seriously sat down to level grind, I never reached a point where I was completely relaxed during battles, either.

Early on, I encountered some problematic bugs, but they have been fixed. I look forward to seeing where the game goes from here, and how the multiple acts will work together (such as whether I’ll get to keep the items and gear I obtained). Since the game prompted me to continue exploring the city, I hope they tie together.

If you’re interested in a turn-based RPG with an old-school feel and a unique premise, take a look at The Dekker Records.


A review copy of this game was provided by the developer.