Operation Backlog Completion 2025
Oct 232015
 
Because he wasn't scary enough before.

Because he wasn’t scary enough before.

After I finished the Forerunner Saga, this post was inevitable. It’s not often we focus on a particular aspect of a story rather than the entire thing, but like last year when we discussed spooky moments in Pokemon, you can’t say Halo itself is spooky.

The Flood, though? Oh yes.

Halo: Combat Evolved introduced the Flood as a plot twist partway through, and suddenly this wasn’t just a game about shooting aliens anymore. It got a lot creepier.

On the surface, the Flood is Halo’s version of zombies. Infected creatures twist and mutate into undead monstrosities. But as the series progressed and the lore expanded, they became more. They are not zombies.

The Flood is a Lovecraftian nightmare.

After the first game’s implications that the Flood became so dangerous the Forerunners had to wipe out the galaxy to stop it, Halo 2 introduced the Gravemind: an intelligent, sinister manipulator in control of the Flood hive mind. His cryptic verses and sinister presentation were damaged by his rather plant-like appearance, even if he was still intimidating, so the Master Chief Collection altered his design to more closely resemble his canonical description as a massive conglomeration of corpses. Thanks for that, 343.

Meanwhile, the first game’s Anniversary Edition (also present in the MCC) incorporated the best parts of the first game’s novelization to demonstrate what even a Proto-Gravemind can do.

It gets worse. The Flood can infect AI.

This is demonstrated most notably in the corruption of Mendicant Bias and the Gravemind’s interrogation of Cortana, but the Forerunners considered it a plague. Infected AI could spread it to others.

To go back to the zombie comparison, imagine if the zombies created a computer virus that made your electronics do what they wanted. And since the Flood are intelligent, suddenly you have Gravemind messages appearing on your phone, with all his usual psychological torment and manipulation.

It gets worse.

The Flood we saw in the original Halo trilogy was comparatively weak to what it was in the Forerunners’ time. Graveminds are only the second-highest known form of the Flood. If they spread enough, the Flood form Key Minds, essentially Graveminds on a planetary scale.

Remember, they’re telepathic and/or a hive mind. Key Minds controlled military strategy. They coordinated ship attacks. Fleets of Flood-infected ships surrounded Forerunners and invaded their systems! These are far from mere zombies.

And it gets worse.

Spoilers for the Forerunner Saga
SilentiumThe Forerunner Saga was epic, especially the third book, Silentium. And while it tells the story of the Forerunners’ final days, the Didact and the Librarian, and even 343 Guilty Spark, it’s really about the origin of the Flood.

These three books toy with the reader as they slowly uncover parts of the truth.

First, they reveal that the Forerunners destroyed their creators, the Precursors.

Then, they explain how humanity found an ancient powder that caused disease and mutations… with the strong implication that the Precursors developed the Flood as a biological weapon.

Then Silentium brings it all together and reveals the terrible truth:

Some adopted new strategies for survival; they went dormant. Others became dust that could regenerate our past forms; time rendered this dust defective. It brought only disease and misery; but that was good, we saw the misery and found it good.”

Yes, in a failed attempt to protect themselves from the Forerunners’ genocide, the Precursors turned themselves into the Flood.

I’m pretty sure it’s no coincidence the wording of that chapter echoes the Book of Genesis. The Precursors are essentially gods. They created the Forerunners and countless other species, and when they decided to pass the Mantle (in general terms, responsibility for all life) to humanity instead, the Forerunners opposed them.

We are the last of those who gave you breath and form, millions of years ago.
We are the last of those your kind defied and ruthlessly destroyed.
We are the last Precursors.
And now, we are
legion.

Forerunner technology is far beyond what humans the Covenant are capable of, but Precursor technology borders on incomprehensible even to the Forerunners. For example, Silentium shows us the Star Roads, roads the Precursors used to bridge planets and possibly move stars. The Flood weaponizes the Star Roads and uses them to surround enemies, crush planets, and prevent slipspace travel.

All Precursor technology operates on the principle of “neural physics,” which believes the universe itself is a living organism beyond our limited understanding of life.

That’s pretty cool, until you remember what the Flood does. The Didact suggests the Flood is capable of infecting the universe itself. Whether or not that’s true, it’s at least implied they can manipulate space and time with tech like the Star Roads.

As for the Didact, a good part of his Halo 4 insanity came from a “conversation” with the Gravemind. (The other part came from being locked in silence for millennia, because while he should have been in contact with the Domain, the firing of the Halos destroyed the Domain because it was secretly a Precursor construct.)

That all sounds Lovecraftian, but there’s one big difference from the sorts of horrors H.P. Lovecraft wrote about. Lovecraft’s cosmic horrors often aren’t actively malicious. We’re just like bugs to them. Insignificant. They’ll destroy us and drive us mad, but not because they hate us.

The fallen Precursors, on the other hand, have a single hate-filled goal: that “all creation will tailor to failure and pain, that never again shall the offspring of the eternal Fount rise up against their creators” (175).

So, what sort of enemy do we have in the Flood?

Twisted gods whose only goal is pain and destruction and revenge, who share a collective consciousness and collective memory, who have the power to subvert human and machine alike and possess technology beyond our understanding.

Yikes.

I believe the Flood will return, if not in Halo 5 then in a future game. When they do, we might finally see them at their full strength.

And that will be terrifying.

Oct 222015
 

All-Gas-No-Brakes-AllowedYes, we’re back with another requested review of an iOS app, this time the game All Gas! – No Brakes Allowed.

As the title suggests, this is a game about driving, but it isn’t a racing game. You control the lone vehicle on the track, and it gradually accelerates as it moves. The vehicle drives by itself, and the player’s job is to steer it left and right… which becomes more difficult the faster it goes. Your goal is to reach as high a speed as possible, without crashing into the wall. If you hit the wall, it’s game over.

All Gas! includes three different tracks to pick from, which lets you change the difficulty due to their shapes. (For example, navigating a course with frequent turns is much harder than one with long stretches of straight driving.)

There are also four different vehicle shapes you can pick between: a rectangle, a car, a rocket ship, and a star. All appear quite delighted to be racing around the track, if their happy faces are to be believed. The only in-app purchase it features is the ability remove ads from the game, but it seems like an ideal candidate for purchasable (or unlockable, often the preferred option) tracks and vehicles.

If you tire of the main mode, it also features an Arcade Mode, which heightens the difficulty by placing bombs on the track, but balances that with defensive power-ups. While it’s only a minor shift in gameplay, it can be a nice change of pace.

Finally, unlike the recent iOS apps we’ve looked at, All Gas! has background music. It’s a pleasant, calm melody a bit at odds with the fast-paced action, but it fits with the game’s overall aesthetic of pastel colors and smiling vehicles.

Despite its simple gameplay, or perhaps because of it, All Gas! – No Brakes Allowed has an addictive appeal. As you become more familiar with the tracks, you become better at navigating them, which makes it easy to keep playing in order to beat your prior score (high speed). Best of all, the basic game is free. Although it never achieves great complexity of gameplay, All Gas! is a good way to pass the time if you’re in the mood for something simple.

Have you played All Gas! – No Brakes Allowed or a game like it? Share your thoughts in the comments below.


Full disclosure: I was compensated for this post, however the thoughts and opinions given here are my own.

Oct 212015
 

Flappy-Dodo-Bird-2We talked about Impossible Flappy, and now I’ve received a request to discuss another game created in the style of the lost-but-not-forgotten Flappy Bird. This one is Flappy Dodo Bird 2.

(The full name is “Flappy Dodo Bird 2 – Best, Better Than The Original Classic,” so right away we have to give it credit for confidence. I tried to learn more about whether or not there was a Flappy Dodo Bird 1, with little success.)

There are two versions of Flappy Dodo Bird 2. One is free and contains in-game ads. The other costs $1.99 and is ad-free. For the record, I played the free version, so if I miss any elements present in the paid version, let us know in the comments.

Its gameplay is pretty close to the original Flappy Bird. If you (like me) never played Flappy Bird, the goal is to tap the screen to make the bird flap his wings and rise into the air. Then, you want to maneuver him through the gaps between the green pipes that extend from the top and bottom of the screen. Since the gaps are small, it requires careful timing and precision. Wild tapping and bad aim will just send him crashing into a pipe and earn you a “game over” screen.

Flappy Dodo Bird 2 is slightly more difficult, because the gap between pipes is narrower. This gives you less room to make mistakes. The bird’s model also seems a tiny bit larger.

As with Impossible Flappy, there is no music in Flappy Dodo Bird 2. You’ll just hear the sound of the bird’s wings, a happy chime when you cross a pair of pipes, and a loud crash when you… well, crash. Some players might prefer background music, but it’s certainly not necessary for this type of game.

Overall, it’s a fairly simple game, best for players addicted to basic Flappy Bird gameplay. I don’t quite understand how fans can play for hours, but there are probably people equal confused as to why I’m obsessed with Ace Attorney. Give your own thoughts in the comments: what makes Flappy Bird clones so popular with so many people?

Meanwhile, if you’re looking for a straightforward Flappy Bird experience so you can flap your way past more obstacles, have a look at Flappy Dodo Bird 2.


Full disclosure: I was compensated for this post, however the thoughts and opinions given here are my own.