Operation Backlog Completion 2025
Oct 232015
 
Because he wasn't scary enough before.

Because he wasn’t scary enough before.

After I finished the Forerunner Saga, this post was inevitable. It’s not often we focus on a particular aspect of a story rather than the entire thing, but like last year when we discussed spooky moments in Pokemon, you can’t say Halo itself is spooky.

The Flood, though? Oh yes.

Halo: Combat Evolved introduced the Flood as a plot twist partway through, and suddenly this wasn’t just a game about shooting aliens anymore. It got a lot creepier.

On the surface, the Flood is Halo’s version of zombies. Infected creatures twist and mutate into undead monstrosities. But as the series progressed and the lore expanded, they became more. They are not zombies.

The Flood is a Lovecraftian nightmare.

After the first game’s implications that the Flood became so dangerous the Forerunners had to wipe out the galaxy to stop it, Halo 2 introduced the Gravemind: an intelligent, sinister manipulator in control of the Flood hive mind. His cryptic verses and sinister presentation were damaged by his rather plant-like appearance, even if he was still intimidating, so the Master Chief Collection altered his design to more closely resemble his canonical description as a massive conglomeration of corpses. Thanks for that, 343.

Meanwhile, the first game’s Anniversary Edition (also present in the MCC) incorporated the best parts of the first game’s novelization to demonstrate what even a Proto-Gravemind can do.

It gets worse. The Flood can infect AI.

This is demonstrated most notably in the corruption of Mendicant Bias and the Gravemind’s interrogation of Cortana, but the Forerunners considered it a plague. Infected AI could spread it to others.

To go back to the zombie comparison, imagine if the zombies created a computer virus that made your electronics do what they wanted. And since the Flood are intelligent, suddenly you have Gravemind messages appearing on your phone, with all his usual psychological torment and manipulation.

It gets worse.

The Flood we saw in the original Halo trilogy was comparatively weak to what it was in the Forerunners’ time. Graveminds are only the second-highest known form of the Flood. If they spread enough, the Flood form Key Minds, essentially Graveminds on a planetary scale.

Remember, they’re telepathic and/or a hive mind. Key Minds controlled military strategy. They coordinated ship attacks. Fleets of Flood-infected ships surrounded Forerunners and invaded their systems! These are far from mere zombies.

And it gets worse.

Spoilers for the Forerunner Saga
SilentiumThe Forerunner Saga was epic, especially the third book, Silentium. And while it tells the story of the Forerunners’ final days, the Didact and the Librarian, and even 343 Guilty Spark, it’s really about the origin of the Flood.

These three books toy with the reader as they slowly uncover parts of the truth.

First, they reveal that the Forerunners destroyed their creators, the Precursors.

Then, they explain how humanity found an ancient powder that caused disease and mutations… with the strong implication that the Precursors developed the Flood as a biological weapon.

Then Silentium brings it all together and reveals the terrible truth:

Some adopted new strategies for survival; they went dormant. Others became dust that could regenerate our past forms; time rendered this dust defective. It brought only disease and misery; but that was good, we saw the misery and found it good.”

Yes, in a failed attempt to protect themselves from the Forerunners’ genocide, the Precursors turned themselves into the Flood.

I’m pretty sure it’s no coincidence the wording of that chapter echoes the Book of Genesis. The Precursors are essentially gods. They created the Forerunners and countless other species, and when they decided to pass the Mantle (in general terms, responsibility for all life) to humanity instead, the Forerunners opposed them.

We are the last of those who gave you breath and form, millions of years ago.
We are the last of those your kind defied and ruthlessly destroyed.
We are the last Precursors.
And now, we are
legion.

Forerunner technology is far beyond what humans the Covenant are capable of, but Precursor technology borders on incomprehensible even to the Forerunners. For example, Silentium shows us the Star Roads, roads the Precursors used to bridge planets and possibly move stars. The Flood weaponizes the Star Roads and uses them to surround enemies, crush planets, and prevent slipspace travel.

All Precursor technology operates on the principle of “neural physics,” which believes the universe itself is a living organism beyond our limited understanding of life.

That’s pretty cool, until you remember what the Flood does. The Didact suggests the Flood is capable of infecting the universe itself. Whether or not that’s true, it’s at least implied they can manipulate space and time with tech like the Star Roads.

As for the Didact, a good part of his Halo 4 insanity came from a “conversation” with the Gravemind. (The other part came from being locked in silence for millennia, because while he should have been in contact with the Domain, the firing of the Halos destroyed the Domain because it was secretly a Precursor construct.)

That all sounds Lovecraftian, but there’s one big difference from the sorts of horrors H.P. Lovecraft wrote about. Lovecraft’s cosmic horrors often aren’t actively malicious. We’re just like bugs to them. Insignificant. They’ll destroy us and drive us mad, but not because they hate us.

The fallen Precursors, on the other hand, have a single hate-filled goal: that “all creation will tailor to failure and pain, that never again shall the offspring of the eternal Fount rise up against their creators” (175).

So, what sort of enemy do we have in the Flood?

Twisted gods whose only goal is pain and destruction and revenge, who share a collective consciousness and collective memory, who have the power to subvert human and machine alike and possess technology beyond our understanding.

Yikes.

I believe the Flood will return, if not in Halo 5 then in a future game. When they do, we might finally see them at their full strength.

And that will be terrifying.

Aug 102015
 

Halo_Human_Flood_Combat_FormThe ESRB rating has been released for Halo 5: Guardians. Halo 5 has been rated T, making it the first main-series Halo game not to receive an M rating.

Now, if you know the kinds of games I play, you know the age rating doesn’t matter to me. E, T, M, or whatever, I don’t care. So in general, I have no problem with a T-rated Halo 5.

Unless it means no Flood.

I always liked the Flood. I enjoyed the element of horror they added to the Halo story, and when I finished Halo 4, I hoped the sequel would bring back the Flood and another Gravemind.

There have been a lot of rumors that the Flood would be in Halo 5, in part because of the Reclaimer Saga’s strong ties to the Forerunner Saga. The Flood played a key role in the revelations of the Forerunner Saga, which sets them up as a looming threat.

Several other clues suggested the Flood would return.

So, what does this have to do with Halo 5’s rating? Well, people often question why the Halo series was ever rated Mature. Compared to other games on the market, it isn’t particularly violent, and it lacks the profanity or sexual content that would demand an M rating.

In an interview with Gamasutra back in 2007, Bungie cited the Flood as a primary reason for the game’s rating. This matches a common anecdote (for which I was unable to find a source, so if you find it, feel free to leave the link in the comments) that Halo: Combat Evolve was going to be rated Teen until the ESRB saw the Flood.

Are the Flood scary or gory enough to make the game Mature? That’s subjective, but a more important question is whether or not the ESRB still thinks so. Unless the ESRB’s stance has changed, Halo 5’s T rating could mean the Flood won’t return after all.

On the other hand, Halo Wars got away with the Flood, so maybe times have simply changed.

What do you think? Does the rating have any bearing on whether or not the Flood will appear in Halo 5: Guardians? Let me know in the comments below.

Feb 012014
 

Hello all! Today we won’t be talking about writing (although my second twisted romance story is out, and this one closer to horror than the last one was), but about a few video games. I hesitate to call these “reviews,” as they’re more like my personal ramblings.

First up: Halo 4

Even though I preordered the game and started playing it immediately when it was released in 2012, it took me this long to finish it. This is because, shortly after I saw the Didact for the first time, my Xbox 360 opted to freeze and make horrible screeching sounds instead of actually playing any games. It took me a while to replace it, mainly because I was hoping its successor would have backwards compatibility. It doesn’t, so I finally replaced my Xbox 360.

It was easy to return to Halo 4’s story, and I enjoyed the rest of the game. I’m not the best shooter player in the world (some might say I’m awful), but I have a lot of fun with the Halo series. I’m also a lore nut, so one of the best things about finish Halo 4 is that now I can read Silentium! On the other hand, I still haven’t made up my mind if I’m going to read the third book in the Kilo-5 trilogy. I want to know how the story goes, but I’m not sure I can take another round of Halsey-bashing…

Back to Halo 4! The story was great, although a bit confusing… then again, I haven’t watched the Halo 4 terminals yet, despite unlocking all of them, due to needing to use Waypoint. I might just look them up online. And I’ve heard Silentium should also clear up some lingering issues, like questions about the Didact. (For those of you who haven’t read the Forerunner Saga, there are two of him. They’re sort of the same person and sort of not. I think the Halo 4 Didact is the Ur-Didact, but I’m not sure which was the one from the Halo 3 terminals.) Regardless of its confusing points, the story was great, it tugged at my heart, and my only regret is that the next Halo game will be for the Xbox One (and the rumored Halo 2 Anniversary probably will be, too). C’mon 343, how about a PC release, hmmm?

Also, I miss my favorite characters. I want the next game to involve the Arbiter, or at least his Sangheili (again, for those of you who haven’t read the books, the Covenant Elites you fight in Halo 4 are a crazy splinter group), aaaand I’m not saying I’d run around the room squealing in delight if a freakish parasite hive mind started rhyming at me in Halo 5, but I’m not saying I wouldn’t, either.

Halo 5 is what I want, and for PC is welcome
Fear the dangers of the Flood and show Sangheili’s spectrum

…Moving right along: Serena

You might recall me gushing over a horror point-and-click adventure game called Scratches. I’m still eagerly awaiting the developer’s next game, Asylum (Lovecraftian horror in a creepy insane asylum–what could be better than that?), but in the meantime, they’ve released a short adventure game called Serena.

Serena is available for free on Steam. If you have any interest in horror stories, point-and-click adventures, and narrative-focused games, give Serena a chance. It’s short, about an hour or so long, and has the feel of a Poe story put into game format. Gameplay itself is limited to interacting with items in your cabin to hear the narrator’s thoughts, but as it changed, I found myself unsettled by the story and anxious to follow it all the way to its dark conclusion.

It’s really hard to talk about such a short game without giving away spoilers, so I’ll just say that it’s simple, creepy, and definitely thought-provoking. Go try it out and let me know what you think.

Onwards: Lightning Returns demo

If you’ve ever said the words “Final Fantasy XIII” to me, I probably 1. made a sarcastic remark about “Final Hallway XIII,” 2. ranted at length about everything I hated about its gameplay and story, or 3. both. So you might be surprised to know that I even downloaded the demo for the third game.

I have yet to play XIII-2, although I have it. After hearing about its gameplay changes, I wanted to play it, and I happened upon a deal in which the original XIII was included for free. I probably would have tried out the improved (?) sequel by now, except for the little matter of my broken Xbox 360 that I mentioned earlier. My understanding is that the gameplay is vastly improved, the story is extremely convoluted, and that playing it won’t make the trailers for Lightning Returns make any more sense. Fair enough.

Lightning Returns also looks like a great departure from the first game, and since you get an additional costume (costumes, or schemata, all have different battle properties, so they’re basically job classes) for Lightning if you post your battle score against the demo’s boss to your social media, as well as an additional one if you play the demo on the PS3. So, I fired up my PS3 and downloaded the demo.

My battle score from the Final Fantasy XIII: Lightning Returns demo

My battle score from the Final Fantasy XIII: Lightning Returns demo

The demo left me feeling cautiously optimistic. There wasn’t a whole lot to it, and I didn’t get to explore the world, but I enjoyed the battle system. It’s more action-based that past Final Fantasy games. You only control Lightning, and different attacks are mapped to different buttons. These attacks change when you change Schemata. When your ATB gauge depletes for one setup, you can switch to another. (I went with Savior, Dragoon, and Black Mage for most of the demo.) Staggering has also returned, along with a couple other new twists to combat, such as a special mode that sends everything except Lightning into slow motion.

There also seem to be some interesting social features, as I saw other players as NPCs in my game and had the option to post a message and/or sell an item to other players. There’s some sort of Facebook app integration as well… I’m not big on online play and social media links, but this could have some potential.

I’m a little nervous about the fact that other than Lightning, Snow and Hope are the only returning characters I saw–I didn’t like any of the three when I played the first game–but Lightning and Hope seem more tolerable this time around, and the demo ended with a teaser that promised Sazh and Fang.

Here’s what I know about the story so far: the world is going to end, and Lightning is the Savior sent by God to save people’s souls…apparently by killing them. Lots of weird stuff at work there, and I have no clue how this fits into the same universe as all the Fal’Cie stuff going on in the first game, but at least it sounds interesting.

In short, I haven’t made up my mind yet, but I’ve seen enough to consider buying Lightning Returns. Maybe I’ll try XIII-2 before I decide for sure.

Well, that’s all for now! Feel free to chime in with your own thoughts on these games in the comments!