Operation Backlog Completion 2026
Oct 172018
 

Okay, today was supposed to be another horror post… but my copy of Claire: Extended Cut started crashing and I decided I wasn’t enjoying it quite enough to work around the crashes.

Instead, let’s talk about a Pokémon topic that’s been confusing me lately.

First off, I have nothing against the idea behind Pokémon Let’s Go, Pikachu! and Pokémon Let’s Go, Eevee! Pokémon GO attracted many new fans, and creating a game to bridge Pokémon GO and the mainline series makes sense.

Create a Pokémon game that is similar to traditional games in the series, but with simplified mechanics and connections to GO, and use that to ease Pokémon GO players into the series to be ready for the next traditional entry. Will it work? I don’t know, but I understand the reasoning.

I’m more concerned about the fact that Pokémon X/Y and Pokémon Sun/Moon also simplified certain aspects.

Both were more linear than past Pokémon games, and Sun/Moon in particular carefully guided the player along. They felt simpler and easier. They lacked the more complex dungeons and challenges. And these were mainline Pokémon games, so who’s to say the 2019 game won’t be like that?

Whenever these concerns are mentioned, or when the Pokémon Let’s Go games are criticized, people using defend these changes by saying:

  • It’s a game for kids.
  • New players might be scared off by the complexity.
  • They need to be accessible games.

And all of that is fine, except… we’re talking about Pokémon! It was always a kids’ series, and it was always accessible.

People have started acting like the first few generations of Pokémon games were dense, hardcore RPGs that kids and new players couldn’t possibly understand. Where did this idea come from? Kids played the old Pokémon games. They had more challenge and complexity than the newer ones, but they were never ultra-challenging games.

So why act now like Pokémon suddenly needs to be simplified for the sake of kids?

I’m hardly a hardcore Pokémon player. I don’t play competitively, I never complete the Pokédex, and I rarely worry about the more in-depths elements like EVs and IVs and whatever else. But the recent games have lacked some of the challenge and sense of exploration and discovery that I enjoyed, and I hope the 2019 game is different.

What do you think? Could kids today understand the old Pokémon games? Are these changes actually being made for adults, with kids being the excuse? Was old-school Pokémon actually a tough, inaccessible RPG series after all and I’m just crazy?

And how do you think the 2019 Pokémon game will compare to past entries?

Oct 152018
 

I had a busy weekend thanks to two exciting book signings, so no new horror games to discuss today. Instead, let’s talk about some recent news regarding the Dragon Quest series.

Dragon Quest has seen many more localization recently, but the one exception that stands out is Dragon Quest X.

Unlike the rest, Dragon Quest X is an MMORPG.

In Japan, it’s appeared on a ton of systems (Wii, Wii U, 3DS, Switch, PS4, PC, iOS, and Android), but it’s never seen a western release. Managing the servers for an MMORPG in a series like Dragon Quest in the west probably just doesn’t seem profitable enough to Square Enix.

However, in a recent conversation translated here by Gematsu, the game’s former producer Yosuke Saito mentioned the possibility of bringing an offline version of Dragon Quest X to the west.

Dragon Quest series producer Yuu Miyake agreed, saying, “Since Dragon Quest X has tons of rich stories, I would like to make something that can tell those stories, including to players overseas.”

Both referenced its storytelling as a reason to make an offline version, and I’ve seen many players describe Dragon Quest X as a very solo-friendly MMORPG. It’s also notable that Miyake’s comment specifically references the idea of bringing it overseas.

If Dragon Quest X had a chance to be localized as an offline, single-player version of the game, that would be fantastic news. (Especially for someone like me, who prefers offline games anyway.) What do you think? After all these years, is there a chance Dragon Quest X will come west?

Oct 122018
 

When the free horror game Slender came out, I joined countless other horror fans in searching the creepy woods for eight pages while avoiding Slenderman.

But by the time Slender: The Arrival came out, I was starting to get tired of the helpless protagonist style of horror, and I never played my copy. This year, I decided to change that.

Slender: The Arrival is partly a sequel to the first game, but it’s largely the original concept expanded into a full survival horror game.

Collecting eight pages in the forest is only one of the levels, and while the basic mechanics (running from Slenderman as fast as possible while your screen distorts) remain the same, it also has new enemies and gameplay.

Some sections still involve the basic structure of searching a large area for objects while enemies stalk you, but a few involve finding keys, opening new areas, etc.

You play a young woman named Lauren, who goes to visit her friend Kate. Kate is missing, and Lauren sets out to find her.

The story is all right. It’s nothing special, just taking the idea of Slenderman and expanding it into a little story about people who got mixed up with him. I appreciated how it included flashback chapters to flesh out the overall story, but nothing about the plot itself really grabbed my attention.

Still, it kept the thrill of being pursued by an entity you have no defense against. And while it’s a little thing, I always loved the way the drumbeat acts as an ominous signal that Slenderman is after you.

Slender: The Arrival didn’t stand out to me a lot in either gameplay or story, but maybe it’s just not quite my style of horror. What do you think?