Operation Backlog Completion 2026
Oct 252019
 

As announced during a recent IGN Japan live stream, game developers Suda51 and Swery65 are planning to make a horror game together.

For a long time, I frequently got the two of them mixed up due to the similarity of the names and their reputation for making “weird” games, but that doesn’t happen much now that I’m more familiar with their work.

Suda51 is the man behind games such as The Silver Case, which I reviewed last year, Killer7, Shadows of the Damned, and the No More Heroes series. Swery65 is the man behind Deadly Premonition, Dark Dreams Don’t Die, and The Missing, which I reviewed for MonsterVine, as well as The Good Life, which we’ve discussed before.

(So they’re responsible for a bunch of games that I’ve either played or want to play in the future, especially if they get re-releases, *cough*No More Heroes*cough*.)

Anyway, the two are teaming up to develop a horror game tentatively titled Hotel Barcelona, potentially about a magazine writer visiting a hotel. They want the game to be “light and easy to play,” and possibly involve multiple timelines that will be pieced together for the narrative, as well as multiple protagonists.

Keiichiro Toyama might also join them for this project. He is the creator of the Siren series, as well as the original Silent Hill.

During the live stream, they said Devolver Digital would be publishing the game, but Devolver later tweeted that the game had yet to be pitched to them.

Hotel Barcelona is clearly still in the earliest days of its development, with concepts for the game still being worked out, but the names behind it are enough to have it intrigued. Here’s hoping we’ll be discussing Hotel Barcelona in more detail sometime in the future!

Oct 232019
 

There are three games I routinely get mixed up: The Vanishing of Ethan Carter, Everybody’s Gone to the Rapture, and What Remains of Edith Finch.

We discussed What Remains of Edith Finch last October, and so this year I decided to finally play The Vanishing of Ethan Carter.

(I’ll probably never play Everybody’s Gone to the Rapture, since I haven’t enjoyed the developer’s other games, unless someone wins the contest and asks me to review it.)

The Vanishing of Ethan Carter is a story-driven mystery in which you play an occult detective investigating the strange incidents in Red Creek Valley after receiving a letter from a boy named Ethan Carter.

As you explore the area, you’ll come across crime scenes and similar disturbances. Using your supernatural abilities, your goal is to learn what happened. This usually consists of recreating the scene as it was before by finding any missing objects or other changes, then correctly ordering the ghostly images that appear. Once you’ve put the scene in order, the entire thing plays out.

These scenes, along with notes and documents you find, teach you more about Ethan Carter, his relationship with his family, and the events leading up to his letter. You soon learn that Ethan awakened a supernatural force known as “the sleeper,” which caused his family to turn against him and try to kill him due to the influence of this evil force.

Piecing together the crime scenes was fun, and the story seemed to be going in a creepy direction. But have you ever had the sinking feeling that a story you’re enjoying is building up to a conclusion you won’t enjoy at all?

After the first few notes, I realized a possible direction the story might go in. That concern hung over me like a shroud for the rest of the time I played, despite a few glimmers of hope that it wasn’t going there after all. Unfortunately, my prediction was right.

Click for major The Vanishing of Ethan Carter spoilers
I’d said to myself, “I hope this isn’t one of those stories where the supernatural incidents turn out to just be a metaphor.”

See, the notes had given me the idea that at least some of the scenes were based on stories Ethan had written and the flashback conversations made me wonder if his family actually turned against him because… uh… he’s a writer?

That was not nearly as interesting to me as the creepy story about “the sleeper,” so I really hoped it wouldn’t happen.

But yes, that’s how it turned out. Ethan’s family considered him weird because he liked to write stories, none of the murders actually took place, and even the protagonist is a fictional character invented by Ethan, who is dying after getting trapped in the old house.

Writing this actually made me dislike it even more. Edith Finch might have left its curse ambiguous, but at least the incidents themselves actually happened. None of the murders in The Vanishing of Ethan Carter actually happened!

I would have much preferred an ambiguous horror story about “the sleeper.”

The Vanishing of Ethan Carter does a good job of foreshadowing its twist, I’ll give it that. It’s just the one twist I was hoping not to see, because I was much more interested in the direction the story appeared to be going at first.

In the end, The Vanishing of Ethan Carter certainly fit my theme for this month and had a lot of creepy potential (including a Lovecraft reference I enjoyed), but the conclusion left me disappointed with the game overall.

Oct 212019
 

Over the weekend, I played the side-scrolling horror adventure game Whispering Willows.

Whispering Willows puts you in the shoes of Elena Elkhorn, a girl who heads to the mysterious Willows Mansion after her father goes missing there.

She soon learns she is descended from a shaman who once lived in the area and has the ability to enter the spirit realm. This ability is a core part of the gameplay, because as you explore the mansion and its grounds, you’ll need to frequently leave your body behind to solve puzzles in areas you can’t reach.

Entering spirit form also gives you the ability to talk to ghosts, which sometimes just provides a bit more dialogue but often plays a role in the puzzles you must solve.

Numerous notes left behind by various characters flesh out the story of what happened in the mansion, and it really is a somber story. Once again, this is a horror story that ends up feeling more sad and haunting than anything else. Overall, I enjoyed it, although the final sequence feels a bit rushed.

Click for Whispering Willows spoilers
It felt to me like Wortham gave up a bit too quickly. I liked the idea of showing him how past events would have gone if he hadn’t reacted the way he did, but I thought some of those moments needed more weight, especially when he learned that Flying Hawk really would have helped him talk to his wife again.

He’d been built up throughout the story as the driving force behind all the terrible events there, so really having him see the consequences of his actions would have made the climax feel stronger.

Meanwhile, the gameplay is pretty solid. It’s simple and the puzzles are fairly easy, but it has that nice gameplay loop I like of getting keys to unlock doors and gradually being able to explore areas that were blocked off before. The final chapter had some frustrating parts, but not enough to damage my impression of the game.

I’m not sure I’d necessarily call Whispering Willows a horror game, but it’s certainly a spooky one that has its share of creepy moments.

So if you want a spooky game about ghosts, a haunted mansion, and the tragic events that occurred there, it’s worth giving Whispering Willows a try.