Operation Backlog Completion 2026
May 102021
 

While I was reviewing romance visual novels during this year’s romance month, one highly recommended to me was Nightshade, an otome available on Steam and the Nintendo Switch.

So when it went on sale, I got it!

(I played it on the Switch because I like reading visual novels handheld.)

Nightshade is set during the Sengoku Period and follows Enju, a young ninja-in-training who is set out on her first mission. It should be a simple enough assignment… but then everything goes terribly wrong and Enju finds herself in great danger.

Of course, she’s not on her own – depending on the choices you’ve made up until that point, one of the men in the story will help her out as they start to fall in love.

The setting and plot premise had me hooked from the start, although I ultimately found the story to be a little disappointing. It’s one of those stories where past events and answers to the mystery change depending on whose route you’re on, which isn’t my favorite thing. I prefer to have a cohesive set of events, where your choices only change what happens next.

However, the romance routes themselves more than made up for it!

There are five different romance options in the game, each with a good ending and a bad ending. Whenever you make a choice, it indicates right away if you earned affection points with a particular love interest, so you don’t have to question if you’re on the right path or not.

I loved four out of the five routes in Nightshade. I really liked the characters themselves, their individual stories were exciting and filled with twists and turns even if they didn’t form a cohesive whole, and the romances were good. Including the, ahem, darker one.

The only route I didn’t like had two major points against it: he’s her first cousin, and they’re barely together in the route. I did enjoy his route at first (while ignoring the whole “blood relative” part) until I played the others and realized how bland it felt in comparison due to his lack of involvement.

Unlike some of the visual novels I’ve covered, I wouldn’t recommend this one if you’re only interested in the plot and don’t care about the romance, because the romances are what make Nightshade great! A love for ninja stories might be enough to catch your interest too, though.

It’s the sort of visual novel that makes me hope for a fandisc just to see more of the characters and their time with Enju… but for now, it seems I’ll be left waiting.

May 072021
 

Judgment Day is here, and our dreams have come true – a full sequel called Lost Judgment has been announced for the PS4, PS5, Xbox One, and Xbox Series X/S.

Not only that, but it will be out on September 24… worldwide.

They’re also going to aim for global releases from now on, which is exciting news for sure!

And for fans who were worried about the combat system, Lost Judgment retains the action combat of the previous game, while Yakuza will continue using turn-based combat.

Lost Judgment was officially revealed during this morning’s Judgment Day live stream, which began with the announcement trailer and then went into greater detail about the game.

Lost Judgment follows Yagami as he investigates a new case that takes him to Yokohama, and the story looks like it could be just as dark and thrilling as the original’s… maybe even darker.

First off, I’m just excited for the story. I loved the story in Judgment, even more than Yakuza 0’s story! The trailer teases a lot of things and has already sparked some dark theories about what might happen, and I can’t wait to get on that wild ride again and see it through to the end. If the story comes anywhere near the first game’s level of quality, I’ll be happy.

Next, Lost Judgment takes place in both Kamurocho and Yokohama. I haven’t played Like a Dragon yet to see Yokohama, but I’m excited to have a new city to explore. The live stream also gave us a glimpse at some of the mini-games in Lost Judgment, including dancing and a game with toy cars.

A high school plays an important role in the story, and Yagami will go undercover at the school to gather information. The school section will include more lighthearted “School Stories.”

There’s also a third combat style this time around, a parry-focused style called Snake (which apparently will also be useful in the school sections so you don’t have to punch teenagers), and the investigation system has been improved based on things they learned from the first game.

I am so excited for Lost Judgment! Once again, it will be out on September 24 worldwide (with dual audio and dual subtitles again). Best Buy will have an exclusive steelbook, but no Collector’s Edition has been announced yet. Either way, I’m getting it day one. Now I just need to figure out what to do since there are only a couple of weeks between Tales of Arise and Lost Judgment…

What are your thoughts on Lost Judgment? Are you excited for a new Judgment game?

May 052021
 

Resident Evil Village will be released on Friday, reviews are out now, and a demo has been available, albeit one with some odd availability restrictions.

So, how are we feeling about the next Resident Evil game?

I haven’t talked about Resident Evil Village here a lot, but if you’ve followed my posts enough to see when it does pop up, you’ll know I’ve had mixed feelings ever since the game was revealed.

I was never pleased with the action-oriented direction the series took with Resident Evil 4 and the games that followed.

Resident Evil 7 and the Resident Evil 2 remake, however, were a triumphant return to survival horror that once again left me excited for the series.

Mixed reviews citing limited exploration and a lack of puzzles made me skip the Resident Evil 3 remake, and then Resident Evil 8, or Village, popped up with an awful lot of surface similarities to Resident Evil 4.

After my renewed hope for the series, I found myself once again feeling pessimistic toward what looked like a return to action horror. But I did try the demo, and that left me… cautiously optimistic. There are definitely action elements here; enemies dropping money that I can take to a vendor to buy and upgrade weapons is not exactly what I look for in a survival horror game.

On the other hand, the demo also included some locked doors and puzzles, and not just ones to solve immediately and move on.

Reviews came out today, and I read a few of them. I saw several references to the action being ramped up, but also some that mentioned backtracking and unlocking new areas. It sounds as though Village might have the style of exploration and progression that I look for in survival horror, which is a major thing the previous action Resident Evil games were missing.

If Resident Evil Village clearly followed in the footsteps of Resident Evil 7 and RE2make, I’d probably be getting it day one. Since it does seem like it veered back toward action a bit, I won’t be. However, I’ve heard enough now that I’ll probably give it a chance eventually.

What do you think of Resident Evil Village based on what we know so far?