Operation Backlog Completion 2024
Jan 262022

After finishing Zero Mission in December, I moved on to the next Metroid game on my list, Metroid: Samus Returns.

Samus Returns is the 3DS remake of Metroid II: Return of Samus.

(I’ve never played the original, so I can’t compare them.)

This is the third Metroid game I’ve played, since I started with Fusion. While I had fun with Samus Returns, I’d say it’s my least favorite so far.

The gameplay is fine. I enjoyed the new melee counter system a lot once I figured out the timing. Switching between different abilities was a little annoying, but not bad. And of course, I love the general gameplay structure of exploring and finding upgrades.

It’s just so repetitive. The first time I had to fight a bunch of Metroids and then come back to drain away the deadly liquid that filled the lower part of the area, I thought it was neat. Then it happened again. And again. And again.

Sure, there are different types of Metroid fights, but once you encounter a new type, it shows up over and over.

I was so tired of fighting Metroids and following that same basic pattern to progress through an area, that by the time I got near the end, I was ready to be done. However, something that happened near the end made me feel much more kindly toward the game than I might otherwise.

Click for Metroid: Samus Returns spoilers


I love the baby Metroid! It’s so cute! I mean, I actually stopped thinking about Ace Attorney briefly, because my mind was occupied with how cute this little tiny Metroid was.

So despite growing tired of the game, I actually ended it on a positive note.

Overall, I’d say I still found Metroid: Samus Returns to be a fun game worth playing, just a bit too repetitive compared to the others I’ve played in the series so far. Next up, Super Metroid!

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  4 Responses to “Metroid: Samus Returns – So Many Metroids”

  1. The original Metroid II is even more repetitive…!

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