Samus Returns is the 3DS remake of Metroid II: Return of Samus.
(I’ve never played the original, so I can’t compare them.)
This is the third Metroid game I’ve played, since I started with Fusion. While I had fun with Samus Returns, I’d say it’s my least favorite so far.
The gameplay is fine. I enjoyed the new melee counter system a lot once I figured out the timing. Switching between different abilities was a little annoying, but not bad. And of course, I love the general gameplay structure of exploring and finding upgrades.
It’s just so repetitive. The first time I had to fight a bunch of Metroids and then come back to drain away the deadly liquid that filled the lower part of the area, I thought it was neat. Then it happened again. And again. And again.
Sure, there are different types of Metroid fights, but once you encounter a new type, it shows up over and over.
I was so tired of fighting Metroids and following that same basic pattern to progress through an area, that by the time I got near the end, I was ready to be done. However, something that happened near the end made me feel much more kindly toward the game than I might otherwise.
So despite growing tired of the game, I actually ended it on a positive note.
Overall, I’d say I still found Metroid: Samus Returns to be a fun game worth playing, just a bit too repetitive compared to the others I’ve played in the series so far. Next up, Super Metroid!---
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