Operation Backlog Completion 2026
Apr 142023
 

Last year, the Utawarerumono series saw a new entry, a turn-based JRPG called Monochrome Mobius: Rights and Wrongs Forgotten.

Only the PC version was localized, with no sign of the PS4 and PS5 versions coming west.

Well, that has changed. Yesterday, NISA announced that Monochrome Mobius would be released in the west for PS4/PS5 this fall. They also revealed a Limited Edition available for preorder.

(The website lists a smaller Deluxe Edition, as well, but preorders aren’t up yet. Initially, the website also listed an English dub, but that was an error and has since been removed.)

I already have Monochrome Mobius on Steam, but I have to admit I’m tempted by the art book, soundtrack, etc. included in the Limited Edition. Is it worth picking it up for collection purposes? We’ll see. Maybe I’ll have played Monochrome Mobius by then.

Earlier this year, I finished playing Utawarerumono: Mask of Deception and found it to be a compelling start to the story told across the two Mask entries. This Monochrome Mobius news has sparked my interest in starting Mask of Truth sooner rather than later.

Getting news like this from NISA, along with other announcements from various developers over the past couple of months, has made me miss the New Game Plus Expo that was held in March the past two years. There are several games and release dates that felt like they would have been announced there if it had been held this March as well. The New Game Plus Expo often showcased games that appeal to me, so I hope they’re just planning to hold it later this year (like in 2020, when it was in June).

Anyway, are you interested in Monochrome Mobius? If you already played it on Steam, are you planning to pick up a console copy?

Apr 122023
 

This morning, I reached the end of Fire Emblem Engage.

This is an unusual one for me. Normally, story is my top priority for an RPG, but Fire Emblem Engage is a rare example where I didn’t care about the story much at all, but found myself addicted to the gameplay.

The story is… there. It’s not bad exactly, just bland, with predictable plot beats and moments that could have been impactful if not for questionable story decisions.

Click for Fire Emblem Engage spoilers
Such as when the main character died, was immediately revived as a Corrupted with no functional change or even a visual change, then died again at the end of the chapter, only to immediately be revived again.

You play as the Divine Dragon, who awakens after 1000 years with no memory. You soon learn of the Emblems, heroes from other worlds (meaning past Fire Emblem games) who can be summoned to fight alongside you, and set out on a journey to gather all of the Emblem Rings to stop the evil forces threatening the land.

Gameplay is mostly the same sort of turn-based strategy combat found in other Fire Emblem games, with the weapon triangle returning after being excluded from Three Houses, as well as the ability to “break” enemies so that they can’t counterattack on that turn. But the biggest addition is the Emblem Rings. If you have an Emblem Ring equipped, you can “engage” with them to gain special abilities and other enhancements for the next few turns.

There’s a rewind function in combat, which lets you rewind a certain number of times to try different strategies. I played on Hard/Classic, and I found the rewind to be the perfect way to prevent me from getting too frustrated in my mission to keep every character alive.

In between battles, you visit the Somniel, which acts as a hub. There are a handful of activities to do at the Somniel, which can raise support between characters, improve stats in various ways, and so on.

Structurally, the Somniel is perfect for me. It lets me talk to characters and do other things in between battles, without becoming the tedious chore that the monastery in Three Houses eventually became. Taking care of things at the Somniel is much faster, and I never felt like I was hindering myself if I decided to skip some aspects on a visit.

My only wish is that if they stick with this style of hub, they make the activities more enjoyable. There are some small mini-games, but I found them so un-fun that I only did them a couple of times.

Building support between characters is a good use of the other Somniel activities, although the Support conversations are a mixed bag. Some are funny, but others are fairly bland, and too many of them tend to retread the same topics and themes (with an unusually high number of Support conversations about tea). The characters are more interesting than the story, but I didn’t find most of them too compelling. Romance is also significantly lessened, as paired endings are gone entirely, there aren’t many romantic implications (though this might be the result of the translation, from what I’ve read), and only the main character can have an S-Rank Support with another character, which itself might not be too romantic.

Click for Fire Emblem Engage spoilers
I S-Ranked Zelkov, because he was one of the only characters I found enjoyable as a character instead of judging solely based on combat use, and… it was romantic if I squinted, but I’d hoped for more.

A large number of characters join you over the course of the story, most automatically. They came so regularly, I found there were some I barely even got to try before I had new characters to use instead. Still, I assume that adds replay value since you can try out different teams.

Everything I said above about Support conversation applies to the characters you can use in combat. Technically, Emblems have something similar, but… while you unlock “bond conversations” whenever a character and an Emblem fight together enough to reach a new rank, these conversations are so short and basic, it would have been better if they weren’t in the game at all.

Every Emblem has a paralogue, which they preface by talking a little about the story of the game they’re from, but they barely felt like characters to me.

That probably sounds like a litany of complaints. Yet despite my general lack of interest in the story and characters, I found myself obsessed with this game. The gameplay kept me coming back for more. Whenever I’d have trouble with a battle, I’d set it down only to find myself returning to try again. I’d pick up the game to play for an hour and check the clock two hours later. I poured over 100 hours into the game without realizing it, because it didn’t feel like it had been that long.

In short, Fire Emblem Engage is not the sort of game you should go into expecting a good story. I’m not sure the game realizes that, since it certainly has enough cutscenes, and I can see how the story could have been great with some different writing decisions, but this is how it is. If you want a fun turn-based strategy RPG, though, Engage has great combat that I found surprisingly addicting!

I haven’t decided yet if I’ll get the DLC. For now, at least, I’m ready to get back into the games my sudden Fire Emblem obsession distracted me from.

Apr 102023
 

I don’t know what made Easter the day for leaks, but I woke up Sunday morning to see a new surge of Persona 3 remake rumors.

A Persona 3 remake has been rumored for quite a while now, but the latest batch of rumors include footage claimed to be from a video shown at an internal Sega meeting in 2021.

The supposed leaked footage posted on Twitter contains a clip from the Persona 3 remake, a segment of Sonic Frontiers gameplay showing a boss that was cut from the game, and a clip from a Jet Set Radio game.

This ties back to Jet Set Radio reboot rumors from last April, and some people say they saw leaked images back then that match the footage in that video.

So if this is fake, that means someone not only made believable Persona 3 remake footage, but also footage based on a Sonic boss shown only in concept art, and Jet Set Radio footage that aligns with previous rumors as well. That’s an incredible amount of effort put into faking a leak.

(Although it’s not impossible. High-effort fake leaks have happened before.)

Meanwhile, Gematsu tweeted that they can’t verify the footage but understand a Persona 3 remake really has been in development.

The rumors further intensified when someone found a domain registration for “p3re.jp” (although keep in mind that Atlus has registered other potential Persona-related domain names without using them yet).

All of this together makes the Persona 3 remake rumors seem increasingly credible.

It might seem strange for them to release a port of Persona 3 Portable while a remake is in development, but then again, Atlus ported Catherine to PC within months of Catherine: Full Body being released for consoles. That’s one of the main reason the P3P port never entirely convinced me a remake couldn’t still happen, although I still might play through Persona 3 Portable in the meantime.

Persona 3 remake rumors dominated online discussions for a good portion of yesterday, but another rumor was right behind it… a claim on Famiboards that Paper Mario: The Thousand-Year Door is being remastered.

This rumor has much less to support it than the Persona rumors. It basically comes down to one person claiming “sources” told them a Thousand-Year Door remaster is being worked on. Paper Mario rumors have cropped up in the past, so I won’t put too much stock in it. Then again, in a year when Ghost Trick and Baten Kaitos are being remastered, who knows?

Do you believe the Persona 3 remake rumors? What about the Thousand-Year Door remaster rumors? Are you hoping for either or both to be true?