Operation Backlog Completion 2025
May 242024
 

I’ve been curious about the Famicom Detective Club Switch remakes ever since they were announced.

Remakes of two visual novel adventure games developed and published by Nintendo back in 1988 and 1989 respectively, they were quite unexpected and also resulted in the games being available in English for the first time.

Sadly, there’s no physical version with English, so you can only get them digitally (and they never go on sale). This year, I decided to finally stop waiting and pick them up. So let’s talk about the first game in the series, Famicom Detective Club: The Missing Heir.

You play a young man with amnesia who soon learns he’s a private detective and was investigating a suspicious death before the accident that led to his memory loss. And so, without even knowing all the details he should have known, he resumes his investigation into a case that soon spirals into something much larger.

It’s a type of game I generally describe as a visual novel / adventure game hybrid, where you’ll spend a majority of your time reading but have adventure game gameplay as well.

In this case, most of the gameplay is handled through a menu that lets you choose to move between locations, call out to someone, talk (which then brings up a list of available topics to ask about), examine things by inspecting the background or picking key things to look at from a list, and a few other commands that show up depending on the situation. In general, your goal is to question witnesses and look for clues as you progress through the story.

That might sound simple, but it’s not always clear what you need to do to progress. I wouldn’t call it hard, since there’s no fail state, but it often comes down to a tedious process of trying every option and then trying every option again.

For example, you might need to exhaust a character’s dialogue, then look around, then talk to another character and exhaust all of their dialogue, then look at the first character, and then choose one of the dialogue options again to finally get new dialogue.

The “skip read” option makes it a bit less annoying, although it took me a while to figure out how to use it. Not to be confused with the force skip option, you can skip read dialogue only if you’ve both turned it on from the options menu and have the dialogue set to auto-advance. That speeds things up to make those trial-and-error conversations faster to get through, but it still started to wear on me after a while.

On the other hand, there are also a few sections near the end where you have to type in your answer, which I thought was pretty neat! It made sure I was actually paying attention to what was going on and understood the clues.

Now let’s talk about the story. The story is what kept me invested despite the occasional tedium of the gameplay. It’s a murder mystery that gets more complicated as it goes on (with hints of the paranormal as the local villagers insist a curse is responsible), and while at first I was just mildly curious about it, it had my full attention by the end. There were several points where I intended to take a break, only for the chapter cliffhanger to keep me reading through to the next one.

A few parts felt underutilized, without a clear explanation, but the majority of the mystery came together in a satisfactory way in the end. I really enjoyed it, and I’m glad I finally played Famicom Detective Club: The Missing Heir.

I’ve already moved on to the second game, and – if all goes as planned – we’ll be closing out this mystery month celebration with three mystery reviews next week instead of just one on Friday! Don’t forget, you have until the end of May to leave comments on any Celebrating All Things Mysterious and earn points toward a prize at the end!

May 222024
 

I finished The Great Ace Attorney Chronicles with a glowing review of the second game over two years ago, and I’ve been talking about it ever since.

Ace Attorney is my favorite series, and The Great Ace Attorney 2 rose up above the rest to become my favorite game. I love it.

So I’ve been thrilled to see The Great Ace Attorney Chronicles receive the praise and success that it deserves, especially since that should mean a bright future for the series overall.

Now it’s crossed another milestone that shows just how popular it is.

Capcom keeps track of what they refer to as “Platinum Titles,” releases that have sold at least 1 million copies. Well, The Great Ace Attorney Chronicles just got onto the list.

While 1 million sales might not seem huge compared to Capcom’s bigger series, it’s incredible for a series like Ace Attorney. For reference, the Phoenix Wright: Ace Attorney Trilogy (the 2019 collection, specifically) is at 3.3 million sales. The series as a whole (which includes every Ace Attorney release, re-release, and collection) has seen a total of 11 million sales.

So for The Great Ace Attorney Chronicles to cross 1 million within 3 years, that means it’s really doing well.

As we discussed last year when I explained why I have high hopes for Ace Attorney’s future, The Great Ace Attorney Chronicles was allegedly only projected to sell 300k copies by 2025. Now it’s crossed 1 million and we’re still only in 2024. It’s amazing (and well-deserved).

(Other claims say it was projected to hit 650k sales by 2025, but even if that’s true, it’s still beaten that by a wide margin.)

I’ve said it before, and I’ll say it again – Ace Attorney is doing better than ever. I’ve got my fingers crossed for a new game announcement this year, but even if that doesn’t happen, I’m confident that it’s coming.

While I believe Ace Attorney 7 will be the next game in the series, and probably an Investigations duology bundle next after that, news like this makes me think our chances of getting another Great Ace Attorney game are rising as well. Capcom asked in a survey if fans would want another Great Ace Attorney game, and it’s clearly a success. Personally, I want a Great Ace Attorney Investigations more than anything, but I’d be delighted by any announcement!

May 202024
 

February’s contest ended with two first place winners, who both picked games for me to review since tied winners can select the same prize.

One of the winners picked God of War Ragnarok.

Now, you might wonder why it took someone picking it as a contest prize for me to finally play Ragnarok, as it was one of my most-anticipated games of 2022, so here’s my tragic tale.

I started playing God of War Ragnarok right away when it came out. Determined to avoid spoilers, I used a wonderful Chrome plug-in called BlockTube that lets you block Youtube videos that contain certain keywords in the title. So with my spoiler filter in place, I visited Youtube one day – and what did I see on my front page but a recommended video that did not include the title of the game or anything else I’d considered to be a relevant keyword, but nevertheless had enough context to let me know that the video title was a potentially major Ragnarok spoiler.

That took some of the wind out of my sails, and then some things happened in my personal life that made me want to play the sort of game that would cheer me up, so I switched over to Yakuza 5 instead. Well between going on a Yakuza kick and being disappointed in seeing that spoiler, I just kept putting off Ragnarok.

But with it chosen as a contest prize, I finally returned. For the record, the spoiler that crept past my filters was indeed a huge spoiler, arguably the biggest twist. I was 45 hours into the game before I saw it.

Anyway, enough of that. Let’s talk about God of War Ragnarok.

I absolutely loved God of War (2018), but I’m afraid my feelings on Ragnarok are a bit more mixed. At its heart, it’s a similar experience, with similar combat and gameplay. Whenever the game let me loose to explore, I was having a great time.

Sometimes, though, the game decided to do something different. And nearly every time, I thought, “Neat, this is a nice change of pace,” only for the change of pace to outstay its welcome.

Click for God of War Ragnarok spoilers
The worst offender is the section where you meet Angrboda. At first I liked it, but then it just went on and on and on… every time I thought it was almost over, it kept going. That section of the game nearly killed my interest, and I think it would have greatly benefited from being split up into smaller sections instead of happening all at once.

Some of the dialogue also felt odd, particularly with the gods coming across as so normal that it felt strange.

At the same time, it has some incredible story moments. Several moments really shook me, and even the spoiler I’d seen ended up being a huge moment despite me anticipating it. Moments like that had me feeling that Ragnarok was an amazing game despite its occasional missteps.

Yet the final part of the game felt… anticlimactic. Everything had been building and building, only for it to end all at once. It didn’t feel earned. It didn’t feel epic enough for what let up to it. I’d worried that concluding the Norse arc in Ragnarok instead of having a third game would make it feel rushed, and maybe that was it. All I know is that instead of the excitement I’d expected to feel at the end, I was left with a vague sense of disappointment.

But it didn’t end there! Free DLC came out last year for Ragnarok, and although I wasn’t very enthusiastic at the time, I decided to give it a try anyway.

God of War Ragnarok: Valhalla is post-game DLC set in Valhalla. It has roguelite elements, which is what initially turned me away, but I enjoyed it a lot more than I expected to. It actually reminded me a lot of Hades, with upgrades to choose after defeating each room of enemies, different paths to take depending on the rewards you want, permanent upgrades to unlock after dying or completing a run, and (most importantly to me) enough story content to keep me interested despite the repetitive nature.

While Valhalla is an epilogue to Ragnarok’s story, it also calls back to the original God of War games. In fact, playing Valhalla made me happier than ever that I’d played the previous games first.

It feels like a love letter to the whole series, and it erased that lingering sense of disappointment that the main game left me with. When I reached the ending of Valhalla, it felt so perfect that I realized I’d be content if the series ended right there.

Click for God of War Ragnarok Valhalla spoilers
I also loved the repeated message that Kratos in the original games was more than anger and vengeance, because I feel like I’ve been saying that all along. Too many people, whether they love the new games or hate them, tend to reduce the original portrayal of Kratos as an angry man who just kills and has nothing in common with the new games’ Kratos, and that’s just not true. Valhalla delving into the more sympathetic sides of Kratos in the older games made me so happy.

In short, although I have mixed feelings about God of War Ragnarok, my overall impression ended up being a positive one. While it doesn’t live up to its predecessor, it has enough great moments to be worth playing nevertheless. Just make sure you give Valhalla a chance at the end – especially if you’re a fan of the whole series.