Operation Backlog Completion 2025
Sep 232024
 

When we discussed the newly-released Like a Dragon: Pirate Yakuza in Hawaii on Friday, I had mixed feelings about the game’s premise.

One of my criticisms was that everything has the trappings of classic historical pirates even though the game is set in the present day, which contributes to the sense of it being too silly compared to the rest of the series.

But now I’ve seen a few fans toss around a theory that could explain everything – and it makes a lot of sense.

The start of the trailer implies that this is a frame story in which Majima is telling someone else about what happened to him. In that case, we need to take into account the possibility that Majima is an unreliable narrator. And if he is, these anachronisms and sillier aspects could be considered his embellishments to the actual events.

(It wouldn’t be the first time they’ve done something like this. Notably, the enemy transformations in Yakuza: Like a Dragon are just Ichiban’s imagination because he’s a big JRPG fan.)

So I’m calling it now – the first time we see that pirate ship, it’s going to cut back to the frame story to have someone object that pirates don’t use galleons anymore, and Majima will tell them to shut up because it’s his story and he’s going to tell it the way he wants.

If that’s actually what’s happening here, I’m much less critical of it. Realistic modern-day pirates, while more suitable for a serious story, probably wouldn’t be nearly as much fun as a swashbuckling adventure on the high seas. Choosing the fun option for the player to experience while having it actually be an embellished version of the “real” events would actually be a great way to do it.

Meanwhile, Pirate Yakuza in Hawaii was confirmed to be much longer than Gaiden, with the main story stated to be around 1.3 to 1.5 times longer. That would explain the higher price point ($60 compared to Gaiden’s $50), especially if it has a sizable amount of side content.

All in all, I’m feeling more positive toward the idea of Like a Dragon: Pirate Yakuza in Hawaii than I was on Friday, especially since there are ways it could all make sense. Of course, this theory could be wrong and they just actually have pirates in galleons firing cannons at each other and fighting with cutlasses in 2024. What do you think about the unreliable narrator theory?

Sep 202024
 

Earlier this week, we discussed the rumors of a pirate-themed Like a Dragon game.

I thought the story premise sounded questionable and hoped it would be a historical spin-off instead.

But no, the leak was accurate! Like a Dragon: Pirate Yakuza in Hawaii has been announced for February 28, 2025. It is set after Infinite Wealth and stars Majima, who loses his memory and becomes a pirate captain while trying to remember who he is.

The RGG Summit was held this morning at 6 AM Eastern Time, which was too early for me to normally be up. But by chance, I woke up at exactly 6 AM, so I tuned in a few minutes late to watch the rest of the Summit. I’ve seen people say the trailer contains spoilers for Infinite Wealth, which I didn’t pick up on at all, so I’m guessing they were in those first few minutes that I missed. To be safe, I won’t watch the trailer again until I’m caught up.

I still think the premise of Majima getting amnesia and becoming a pirate is a bit too silly. And… even though they’re modern-day pirates, they look like classic pirates?! They’ve got a galleon! They’re firing cannons! It feels a bit too goofy to me for a series where the main stories are usually pretty serious despite all the wacky side content, but I have my fingers crossed that the story will still be good.

It features brawler combat, now with the ability to jump, and you can switch between two combat styles: “Mad Dog” and “Sea Dog.” Despite my skepticism about the game’s premise, I love those names.

They also showed off a handful of mini-games, and this is the game the auditions were for. Instead of hostesses, they’re part of a new live-action scenario called “Masaru’s Love Journey: My Dream Minato Girl,” in which the new supporting character Masaru searches for romance. I’m not sure why it’s about Masaru instead of Majima or what it means for gameplay (will we be playing as Masaru? are we giving him love advice as Majima? is this a wingman Majima mini-game?), but it has the potential to be interesting.

Now, the Japanese title is is Like a Dragon 8 Gaiden: Pirates in Hawaii, so it’s strange that they both dropped the “Gaiden” and shoehorned “Yakuza” into the English title.

With it being another Gaiden title, I’d worried that it would be a digital-only release in the west like Like a Dragon Gaiden: The Man Who Erased His Name, but not only are we getting a physical standard addition, but they also announced a physical Collector’s Edition that includes an acrylic standee of Majima, a pirate flag, a coin pin, an eye patch, and a voucher for the digital deluxe content.

(Where was this energy when Judgment came out?? Do you know how much I wanted a Judgment Collector’s Edition?)

It’s kind of ironic for me that the first Like a Dragon game I’m skeptical about is getting a Collector’s Edition. I’ll probably get it anyway since I love the series so much, but I wish one of the games I’d been super excited for had gotten that treatment.

I have to admit, I’m a little disappointed that they didn’t tease another game at the Summit. They really spoiled us with that first Summit in 2022, and since I have some mixed feelings about the pirate game, I was really hoping they’d announce at least one more. Instead, the only other things they showed were the upcoming show, the Kiwami Switch port, and a new merchandise line. It just goes to show that even though they did it once, we can’t expect multiple announcements every time.

Anyway, Like a Dragon: Pirate Yakuza in Hawaii is a reality, and it’s coming next February. Are you excited for it, or do you have doubts?

Sep 182024
 

The recent Nintendo Partner Showcase took me by surprise with several announcements, one of which was Tales of Graces f Remastered.

A since-removed retail listing made it seem as though Tales of Xillia would be the next Tales remaster, so the Graces news was especially unexpected.

It was soon revealed that Tales of Graces f Remastered is only the first of a Tales remaster project, with more to come. Now we have a few more details thanks to a Famitsu interview with producer Yusuke Tomizawa, translated by Automaton.

It seems they originally intended to release remasters in chronological order, but “due to various circumstances, trying to stick to chronological order too much made us unable to release anything” and instead their new goal is “prioritizing titles that had the highest potential for release.”

No further context is given, which makes this a curious statement.

Quite a few Tales games released in between Tales of Symphonia and Tales of Graces, so if the remaster plan started with Tales of Symphonia Remastered last year, that would mean they’d originally intended to remaster Rebirth next, then Legendia, then Abyss, and so on and so forth, but ran into difficulty. Without clarification, though, it’s unclear if he meant that or if they’d intended to start from the very beginning with Phantasia.

Now their decisions of which games to remaster take fan feedback into account, which apparently led to them prioritizing Graces f. (I’m surprised, I would have thought Abyss had the most requests.) Their ultimate goal is to release “as many titles as possible.”

This feels like it could be interpreted in either a positive or negative way. On one hand, wanting to remaster as many Tales games as possible sounds great! It should mean we’ll get more than just a handful. On the other hand, saying they couldn’t go in chronological order raises concerns that they’re going to skip over the earlier games after all.

But here’s an interpretation that takes both statements into account – what if they realized those earlier titles would require a lot more work, so they jumped ahead to a highly-requested game that would be easier to remaster, to get it out in the meantime while they’re working on the longer project? A Tales of Rebirth remaster, for example, might not be shelved but simply moved ahead since it will take longer to have ready.

(Tales of Rebirth is one of the few games left on my original list of untranslated games I wanted to see translated. Come on, Bandai Namco. It’s your turn.)

Overall, I think this interview is a positive sign for the future of the series and the revival of Tales games that are no longer readily available. Which games do you think they’ll remaster after Graces?