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FF7 remake CloudAs we continue to get Final Fantasy XV DLC news, I sometimes wonder when they’ll announce Final Fantasy XVI… and then I remember we have another big Final Fantasy game coming.

We haven’t discussed the Final Fantasy VII remake since last February, when we learned the Compilation works will not be considered canon.

There hasn’t been a lot of new information, aside from little details, but now a job listing has provided some insight into how Square Enix views the project.

According to the translation from Gematsu, the job post describes it as a “new creation” rather than a “simple remake.”

They’re looking to surpass the original and want to “preserve the existing concepts users hold while creating a new world view.”

To me, that would mean giving it a revitalized turn-based combat system rather than switching to an action combat system. The job listing does mention “a battle system that combines commands and action,” but that makes me think more of the way Kingdom Hearts uses menus in its combat. On the other hand, the post later describes it as “action elements added to the traditional strategy,” which sounds like action would have a lesser emphasis.

(But really, after what they’ve shown and said in the past, I’d be surprised if they include turn-based elements.)

They’re looking for people who can work on enemies, bosses, and environments, as well as people who can work on level designs.

All of these things together with their emphasis on it as a “new creation” really make it sound like they’re rebuilding the entire game. Are we sure this isn’t a re-imagining after all?

Update: A new interview, with a translation from DualShockers, discusses how the visual team is working to make sure the special effects have a meaning beyond looking cool.

What are your expectations for the Final Fantasy VII remake? And… do you think we’ll hear about it at E3?

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