Operation Backlog Completion 2026
Oct 272021
 

I’ve long intended to get into the Corpse Party series, but I was never quite sure where to start due to the number of different versions of the original game.

But this year, I finally got my answer with the release of a new Corpse Party remake. Since it’s pretty much a definitive version as near as I can tell, I picked up a Switch copy and finally played.

It begins with a group of students performing a charm intended to make sure they’re friends forever… but something goes terribly wrong, and they suddenly find themselves in another school, where a tragedy occurred many years earlier and vengeful ghosts stalk the halls.

They’re separated from one another, because the school exists on many different planes of existence. This means that while they’re all in the same location, they aren’t in exactly the same time or place. Corpse Party makes use of this in some interesting ways as you switch between groups of characters.

Although it might resemble an RPG visually in some ways, Corpse Party is essentially an adventure game. Much of your time will be spent figuring out how to get from one place to another, finding keys, etc.

And occasionally, being chased by ghosts and avoiding other dire situations that lead to the game’s numerous bad endings.

It’s fun, if a bit too reliant on checking and re-checking areas to see if something has changed when you have no specific indication that you should return.

It is split into chapters, with each chapter having its own save menu (which confused me a bit at first, especially since the “resume” option only loads temporary saves). Each chapter has its own set of possible endings, a true ending that unlocks the next chapter and several bad endings. Numerous “extra” chapters can be unlocked as well.

The story is dark and disturbing. It doesn’t shy away from gruesome details at all, whether it’s in the main story or in the history that led to this situation.

Now, while I often criticize games that immediately introduce you to a large cast of characters, I didn’t have a problem with that here. Although you meet many characters right away, its chapter-based structure gives you time to get to know them in smaller groups.

I do wish it had a way to skip read text, though, for the times when you get a bad ending and then need to go through a lot of dialogue before you catch up (although the option to make a temporary save helps). On the other hand, the collectible name tags you find are saved even if you get a bad ending, which is very convenient. It’s certainly a story-driven game, and the plot and characters are well worth sticking around for.

Corpse Party is a wonderfully creepy ghost story, and I’m happy this remake gave me the push to finally check this series out. I still have some extra chapters to finish up, but then I look forward to moving on to the sequels in the future!

Oct 252021
 

I’ve been meaning to try Higurashi When They Cry for a long time, ever since I picked up the first five chapters in a visual novel bundle ages ago.

It’s intimidating to get into since it’s so long in its entirety, but I decided the time had come to play at least the first chapter.

Higurashi When They Cry Hou – Ch.1 Onikakushi, which is currently free, starts with a boy who has recently moved to a small, rural town and is enjoying life there with his new friends.

In addition to this entry being the first chapter of the larger story, it is divided into chapters itself, which made it easy for me to keep saying I’d just read one more chapter.

The first part of the story is lighthearted and pleasant, and it lasts much longer than you might expect for a horror story. This is slow-burn horror for sure. There are a few hints that something darker might lurk beneath the surface, but then after a certain point in the story, everything changes.

As creepy things start to happen, it gets more and more unsettling, with a bit of that sense of paranoia I so enjoyed in Chaos;Head (although not to the same extreme).

The end left me questioning what really happened, and I can’t wait to see what will happen in the later chapters. Is something supernatural at work or not? What is this leading up to?

I understand the first few chapters stand somewhat on their own, although they build on one another. I hadn’t intended to play all of the chapters back-to-back, but with how intrigued the end of Higurashi When They Cry Chapter 1 left me, I might not wait too long after all.

Oct 222021
 

I don’t understand Capcom sometimes. I really don’t.

Last year, one of our spooky October games was Resident Evil 7, so it’s only fitting that we take a look at Resident Evil Village this year.

Village picks up after the events of Resident Evil 7. Ethan Winters returns as the protagonist, trapped in an isolated village full of monsters as he searches for his kidnapped daughter. Like its predecessor, it has a tone that feels very unusual for Resident Evil at first, this time leaning into supernatural horror with vampires, werewolves, and similar creatures.

It attempts to explain all of this, of course, and I didn’t especially mind that shift in direction in the first place.

No, my major concern ahead of Village’s launch was that it might focus too much on action, and the demo together with the reviews left me with mixed feelings. But I saw enough encouragement from other survival horror fans that I took the plunge and bought Resident Evil Village (shortly after launch, in fact; I just ended up taking a long break partway through it).

Now that I’ve finished it, I have more mixed feelings than ever.

There are a lot of great things in Village. I loved the exploration in the village and the first major area. Searching for keys, backtracking, unlocking new areas – the classic gameplay loop was there. For me, the merchant dragged it down a bit, since finding treasure to sell to a merchant so I can buy items and upgrades isn’t the sort of thing I look for in a survival horror game (and I wasn’t crazy about enemies dropping resources, either).

The system wasn’t terrible, but my initial satisfaction of returning to a previous area with a new key item that let me unlock more areas and find more items faded into emptiness when I realized most of the new items would be treasures to sell.

You also can upgrade your physical attributes by killing animals for meat and bringing it back to the merchant. I actually liked that, since it made sense and didn’t make me feel too overpowered. In general, this whole aspect of the game was something I would have preferred to do without, but could accept because of the rest of the gameplay.

One section of the game was also so terrifying, I’d rank it up there as one of the scariest moments in any horror game I’ve played. I loved it.

But then, in the latter part of the game, it shifted toward action. It kept some basic aspects of the structure but had a bigger emphasis on shooting things. Then it veered even harder into action from there. Honestly, it went so far, I might have found it endearing if I wasn’t worried about Capcom’s direction for the series.

Can they just not help themselves? Are they still trying to appeal to two different audiences with the same game? Do they really want to make an action game and used this to test the waters?

If you’d asked me in the first half of the game, maybe even the first 3/4, I would have recommended Resident Evil Village in a heartbeat. It had action trappings that didn’t take away from the survival horror gameplay, and it followed in the footsteps of Resident Evil 7. But if you asked me during the final sections, I would have said no, they’ve gone back to action horror, it’s not like the old games at all.

Remember when Capcom went through a period of claiming each new Resident Evil game had both action sections and classic survival horror sections? That’s what this is. This is the game they claimed to have made so many times, but coming off of the success of Resident Evil 7 and the Resident Evil 2 remake’s return to horror, I’m not sure why they decided to do it.

I don’t know how I feel about Resident Evil Village, and I don’t know where the series is going. Resident Evil 9 could be an incredible horror game, or it could be a return to action. It all depends on what lessons Capcom takes from Resident Evil Village.