Operation Backlog Completion 2026
Dec 292023
 

It’s rumor time again!

The latest rumor making waves is that a new Banjo-Kazooie game is in development.

Hope for a new Banjo-Kazooie was revived earlier this month, when Phil Spencer touched on the possibility of reviving past games in an interview with Windows Central and said “You’ve seen from our history that we haven’t touched every franchise that people would love us to touch — Banjo fans, I hear you.”

This acknowledgment, while not confirmation of anything, was enough to spark hope that our beloved 3D platformer series might still have a chance to return.

Now new rumors have come from a supposed insider who claims a new Banjo-Kazooie game has been greenlit.

Banjo-Kazooie is one of my all-times favorites. That’s why games that try to evoke a similar style, like A Hat in Time (which I enjoyed) and Yooka-Laylee (which I still need to play) always catch my interest.

I absolutely loved Banjo-Kazooie and Banjo-Tooie, Nuts & Bolts was one of my primary motivations for getting an Xbox 360 and was quite enjoyable despite being so different, and I even enjoyed the GBA spin-off Grunty’s Revenge. A new Banjo-Kazooie would be a day-one purchase for me for sure.

2024 is already shaping up to be an amazing year for new game releases, and a Banjo-Kazooie announcement would make it even better. In the meantime, I have some of those spiritual successors like Yooka-Laylee to play, while I wait with fingers crossed for the real thing.

Do you think we’ll actually see a “Banjo-Threeie” after all this time?

Dec 272023
 

A couple months ago, it was announced that Muv-Luv and Muv-Luv Alternative would be coming to the Nintendo Switch in 2024.

Now we have a release date.

According to Gematsu, Japanese retailers have listed the Switch versions with a release date of March 28.

There will be a special edition called the “Muv-Luv 20th Odyssey Box” that includes both games, a carabiner handle mug, a Gate Guard badge, a 20th anniversary medal, a download code for Muv-Luv Unlimited: The Day After, and an art book. It costs 32,780 yen, which is approximately $230, so that’s quit a pricey collector’s edition.

The most perplexing part of the collector’s editions contents is the inclusion of Muv-Luv Unlimited: The Day After. There’s been no announcement of The Day After coming to Switch yet, so either this is a quiet announcement of that or it’s a PC code. Including a PC game as a bonus with a Switch collector’s edition sounds strange, but the official website links to sites for all three games, and the Muv-Luv and Muv-Luv Alternative pages show the Switch as a platform while The Day After’s page does not.

Either way, at least this is positive news for the series!

For a while, the fate of the series was looking pretty grim, with reports that its future depended on the success of a gacha game and other things like that, so I’m happy to see it coming to Switch!

It’s unclear if the Switch versions will get an official release outside of Japan or not, but they will include English. So if you’ve been waiting on the Muv-Luv series and would prefer to play it on the Switch, you’ll be able to when Muv-Luv and Muv-Luv Alternative are released for the Switch on March 28!

Hopefully that means Resonative and Integrate are still on the table. In the meantime, I really should get around to finishing Total Eclipse and its prequel…

Dec 222023
 

After watching the Danganronpa 3 anime earlier this year, I was all set to play Danganronpa V3, and the winner of this year’s Celebrating All Things Spooky contest chose the game review prize and picked it.

Like the other two mainline Danganronpa games, Danganronpa V3: Killing Harmony begins with a group of teenagers learning that they’ve been imprisoned and forced into a death game. Kill someone, and a trial will be held. If the killer is found, they’ll be executed, but if they get away with their crime, they’ll be allowed to leave while everyone else is killed instead.

The setting is back to a school this time, although much more grandiose than a normal school.

That applies to the cast, too. My first thought after meeting the main characters of Danganronpa V3 was that these people were eccentric even by Danganronpa standards. However, that didn’t stop me from liking them.

In fact, I’d say this is actually my favorite Danganronpa cast. There were several characters I wanted to learn more about from the start, and despite being so exaggerated and eccentric, they developed in a way that felt believable to me. Maybe that’s why this is also the only Danganronpa game to make me cry, with a particularly hard-hitting case.

V3 follows the same structure as its predecessors. While storytelling is largely presented as a visual novel, it also has point-and-click gameplay elements, as well as some areas with 3D exploration. During the Free Time sections, you can choose a character to hang out with to learn more about them, until the story reaches a new death. Once someone dies, you switch over to investigative gameplay and inspect relevant areas to gather evidence. A trial then begins, in which you must contradict statements and present evidence, all in the form of various mini-games.

In my previous Danganronpa reviews, I’ve made it clear that I’m not the biggest fan of the trial mini-games… but in V3, they’re not actually so bad.

I still don’t like having to aim and shoot evidence at contradictions instead of simply presenting it like in Ace Attorney, and I disliked the new “lie” mechanic that lets you reverse a piece of evidence’s meaning to lie during a testimony (on the other hand, it replaced the “grab a key phrase someone else said and use it as evidence against a different phrase” mechanic from 2 that I hated, so I’ll accept that trade-off), but it has much better versions of Hangman’s Gambit, Rebuttal Showdown, and the rhythm game, I prefer the new Psyche Taxi over 2’s Logic Dive, and the newly-added mini-games are… actually kind of fun.

There’s a place where you can play certain mini-games outside of trials to earn tokens, and I actually did so voluntarily, which is a big change from how much I hated the mini-games in Danganronpa 2.

So in short, V3 has my favorite set of trial mini-games, which made trials feel infinitely better to play.

Now, as far as the story goes, it’s not my favorite. The character interactions are top-notch and really helped elevate the story, but it lacked the tight storytelling of 1 and the thrilling climax of 2. It also added five new mascot characters in the form of the Monokubs, and they’re far more annoying than Monokuma ever was.

However, by the time I reached the final chapter, I was still enjoying it enough to consider it my favorite in the series… and knowing how divisive it is had me worried about just what would happen in the ending.

Then I played the final chapter and understood.

After having a little time to reflect on it, though, I… liked the ending. Some parts of it are brilliant, and the whole concept certainly had me thinking. It seems to me that there are multiple ways to interpret the ending, and the interpretations that get people the most upset aren’t how I took it at all.

Click for major Danganronpa V3 spoilers
The first, of course, is the view that it invalidates the previous games by making them fictional. I don’t really see that. They were always fictional from our perspective, and I don’t think V3 makes them more fictional. Nothing suggests the stories of 1 and 2 were a show with real people playing roles, because there are multiple lines that imply they started out as purely fictional media.

My takeaway was that V3 is set in a separate continuity where the Danganronpa series also exists. Danganronpa got to be so popular in this universe that they decided to do it for real.

Of course, another interpretation is that the mastermind lied about everything and the events of Danganronpa 1 and 2 were real. In that case, it seems their in-universe Danganronpa was based on those events. Either way, it doesn’t invalidate them.

Anyway, the the other main interpretation that makes people upset is the belief that the ending is telling us that we’re bad for enjoying Danganronpa, and I don’t think that’s true either. The in-game audience is enjoying it while real people are dying, seeing them as fictional because their memories have been replaced by invented backstories, which is a world away from enjoying a fully fictional story. While certain aspects of the ending did make me wonder if Kodaka had felt under pressure by fans to make more Danganronpa games (and having the main character shout about ending Danganronpa made me say “So we’re never getting a Danganronpa 4, huh?”), it never felt to me like the game was saying enjoying it was bad.

So I can see why the ending is divisive, because it was a pretty wild twist, but it’s one that I don’t mind.

(I was actually more bothered by case 1’s twist relying on the viewpoint character withholding information from the player, which felt like cheating.)

Actually, considering the story up until then had said that after scraping through for our happy endings in the previous games, the world was destroyed and only 16 people survived… yeah, I’ll take the actual ending instead.

Overall, I came out of Danganronpa V3 thoroughly enjoying my time with it. To me, 1 has the best standalone plot, and 2 has the most exciting endgame, but V3 has my favorite cast, my most appreciated version of the mini-games, and a story that certainly kept me guessing.