Operation Backlog Completion 2026
Oct 202023
 

Without Escape is a short point-and-click adventure game in which you wake up during the night after hearing a noise and decide to investigate.

Although you don’t find the source of the noise, you soon learn that something strange is going on.

This is a point-and-click adventure game with static backgrounds. You’ll visit each screen and click things to interact with them. Sometimes you’ll find items, which you’ll then use automatically when you click the right spot.

Some of the puzzles are logical, while others operate on game logic or surreal dream logic, so it sometimes devolves into revisiting locations and clicking everything until you find the right thing. Fortunately, it’s a fairly small setting, so that isn’t as tedious as it would be in a larger game.

(One puzzle also requires you to know a specific chemical symbol, and I didn’t see anything in the game that would provide that knowledge.)

The story… is an excuse to find keys and open doors and enjoy a creepy atmosphere. It’s clear the developers love Silent Hill, as there’s a lot of references to it, but the story is less coherent and just left me scratching my head at the end. There are multiple endings, of which I got the two main ones – the remaining endings appear to involve things like getting a game over in a specific situation and reaching a certain point in the game within a time limit.

Without Escape is a decent game, some mildly spooky fun that takes under an hour to complete. It’s nothing groundbreaking, but it’s the sort of game where I’d be interested in seeing what the developers come up with next if they expand and polish the ideas found here.

Oct 182023
 

Two years ago we talked about the remake of the first Corpse Party, and now I finally moved on to the next game in the series.

…Which is not Corpse Party 2 or the upcoming Corpse Party II, but rather Corpse Party: Book of Shadows.

The official description for Book of Shadows calls it a “sequel, prequel, midquel, and alternate universe tale all in one.”

It is split into chapters, and each one has a different focus. In some, the characters are thrown back into the first game’s events through some sort of time loop. Others show a character’s backstory or retell the first game’s events from new perspectives. Finally, if you complete every ending (including the numerous bad endings), you unlock a final chapter called Blood Drive that serves as a genuine sequel and sets up future events. That was the most exciting part, although the other chapters were interesting as well.

Unlike the first game, which was more of a top-down adventure game, Book of Shadows is closer to a visual novel with some adventure game elements. You traverse each area by opening your map and selecting an area to walk to. That area then becomes a screen you can investigate point-and-click style. Unfortunately, if you’re trying to see everything, this becomes much more tedious than the first game’s exploration.

Based on what you interact with and choices you make when prompted, there are a number of endings to get in each chapter. Many parts, especially in the bad endings, are downright brutal. It would already be firmly in the horror genre for its themes and creepy moments, but the gruesome fates described in horrific detail cement its place in the genre.

After you complete each chapter, you unlock messages from the voice actors of the characters prominently featured in that chapter. That was a nice touch, and I looked forward to hearing each actor’s thoughts.

While Book of Shadows feels more like a supplementary game to the original, I enjoyed seeing new details and alternate events, and I was especially intrigued by the final chapter’s setup for a sequel. While the chapter title “Blood Drive” would make me assume Corpse Party: Blood Drive is the next game to play, apparently Corpse Party: Sweet Sachiko’s Hysteric Birthday Bash comes next and is actually important to the story. I’ll have to pick that one up… and who knows, maybe we’ll talk about it next October!

In short, if you enjoyed Corpse Party and want to see more of its characters and world, Corpse Party: Book of Shadows is worth playing despite having some tedious aspects and mostly expanding the story rather than continuing it.

Oct 162023
 

Today’s spooky game to discuss is a short visual novel called Amelie.

A young woman named Amelie lives alone with her friend Lilika in an isolated manor. Now her pen pal, Sofia, is coming for a visit, but things in the manor are not what they seem.

Amelie is a psychological horror yuri visual novel, with more emphasis on the psychological horror than on the yuri. There is some romance between Amelie and Sofia, but it’s secondary compared to the creepy atmosphere and unsettling events that occur.

You play through the story from the perspective of each of the characters in a set order, and each adds a new piece to the puzzle. It’s written in a clever way to ensure that the first route only provides hints that something is wrong, so the second route has some significant (and creepy) reveals just by providing a different perspective.

The downside is that since the story covers the same events each time, there is a fair amount of shared dialogue between the three routes that can’t be skipped. I found myself mashing through those parts to reach the new scenes.

The entire experience is pretty short, only taking me about an hour and a half to complete. This is the sort of story I think could benefit from being longer, with more time spent building up the atmosphere and showing the characters’ lives. As it is, it still does a great job with its atmosphere in what time it has.

Amelie is a nice little slice of spookiness worth checking out if you’re looking for a short, creepy visual novel.