Operation Backlog Completion 2026
Mar 202023
 

One of our romance games we discussed in February was the otome game Amnesia Later, the first Amnesia: Memories fandisc included in Amnesia Later x Crowd.

After finishing that, I took a short break and then moved on to the second game in the collection, Amnesia Crowd.

The content here is a bit more varied than in Later. First, each character has a new “suspense” story, set during the events of the original game. While this means a return to a silent protagonist with Orion providing commentary, the stories more than make up for it. As a fan of mystery and suspense games, these were an absolute delight. They even have some light point & click elements.

Then there is the “work” segment of the game. This is a new world (with a new Waka, and I still want a Waka fandisc where we date every Waka) mostly told with chibi character sprites.

It features mini-games as you work various jobs at the cafe. Playing these mini-games and interacting with the LIs in between lets you unlock a variety of different scenarios. The mini-games are simple, so it can get tedious to try to play these routes all in a row, but it made for a nice change of pace interspersed between regular routes.

Each love interest has a romantic after story, which is the main feature. These are set after the stories in Later (so the main character gets dialogue and thoughts in these) and show the further development of their relationship. I think I’d give the edge to the Later after stories, but Crowd’s were still enjoyable.

Click for Amnesia Crowd spoilers
While I’m not the biggest Toma fan, the part of his route where Kent and Ikki saw the cage and drew their own conclusions was so funny, and then the later scene with Shin made it even funnier.

There’s also a “communication” after story for each love interest, where you pick dialogue choices to fill up an affection meter and then get a new scene. I would have liked if the conversation flow felt a bit more natural, but it’s a neat idea.

While those are Crowd’s main features, there’s one last section where you can interact with Orion, take a quiz about Amnesia, and unlock new scenarios. You also can play poker and blackjack against the love interests, although there isn’t much to that mode.

Overall, Amnesia Crowd has a good variety of content, with the after stories being a great way to conclude the romances and the other stories providing additional fun. I’d say I enjoyed it more than Later, despite Later having the advantage in some areas. With both fandiscs being enjoyable, I’d say Amnesia Later x Crowd is well worth it for any Amnesia fan, even if you only like a handful of the love interests like I do.

(There is one more fandisc, Amnesia World, which is still exclusive to Japan. From what I’ve read, it has a bigger focus on mini-games. We’ll see if we ever get Amnesia World localization – maybe if IFI decides to announce more otome games beyond Charade Maniacs.)

Mar 172023
 

Do you remember a couple years ago when a mobile game called Code Name: X was revealed?

It appeared to be related to Persona, although some people weren’t even sure if it was an official collaboration at first.

Well, it is, and now it’s been officially announced as Persona 5: The Phantom X.

According to the details translated by Persona Central, Persona 5: The Phantom X will be a free-to-play mobile game with in-app purchases (probably gacha, although that hasn’t been confirmed).

The most interesting thing to me is that this game has its own cast. Despite being set specifically in the world of Persona 5, you play as a new protagonist, who gains a partner in the form of an animal (an owl, this time) and awakens to his Persona along with classmates of his. Igor has a new assistant in the Velvet Room as well, a woman named Merope.

It features the daily life and bonding mechanics, as well as exploring the Metaverse at night to fight enemies. In short, it looks and sounds exactly like a regular full-fledged Persona game.

If I saw those trailers without context, I wouldn’t guess it was a mobile spin-off.

I’m intrigued by Persona 5: The Phantom X, although wary since it’s most likely a gacha game. Since the gameplay looks like a regular Persona game, I’d imagine gacha elements would be introduced by having either Personas themselves be gacha, or party members added through gacha. There’s going to be a closed test on March 29, so hopefully we’ll learn more about it after that.

So far, Persona 5: The Phantom X has only been confirmed for a release in China. What do you think of what we’ve seen so far?

Mar 152023
 

Last year, we discussed the announcement of a detective game called Process of Elimination.

It looked intriguing, and now a demo is out so you can play through the start of the game (and transfer your save data to the full game once it’s out later this year).

Process of Elimination is an unusual blend of genres. It’s a visual novel about a group of detectives trying to stop a brutal serial killer called the Quartering Duke, and like many detective visual novels, it has gameplay for the investigation sections.

Except here, that gameplay is almost like a strategy game.

When an investigation begins, you’re given an overhead look at the area and have a limited number of turns in which to investigate the scene. The detectives have stats, which you’ll match up against the “mystery points” needed to find pieces of evidence. There are other actions you can do as well, such as analyzing a piece of evidence to find new areas to investigate.

It’s… strange. Since some of the stats/actions use similar terms, I found myself struggling to remember the difference between inferring and inspecting, or assigning two detectives to inspect an area versus having one assist the other. I’m sure those aspects become easier to grasp once you’re more familiar with the game, but it’s still odd to check a detective’s stats to see if they can find evidence. If you don’t assign actions to the detectives, they’ll act on their own, too. Detectives simply can’t be trusted to work together efficiently without guidance.

After completing the investigation in the demo, the characters discussed the case. While they largely figured it out themselves, there were a handful of questions for the player to answer, so those probably will become more central to solving the case later on.

The demo left me interested in the story, but puzzled by the gameplay design. Nevertheless, I’m looking forward to playing the full game. Process of Elimination will be out on April 11 (April 14 in Europe and Australia). Are you looking forward to it? Have you tried the demo? What do you think of its investigation style?