Operation Backlog Completion 2026
Jan 152021
 

Do you like story-driven games? Have you played 13 Sentinels: Aegis Rim yet?

If you haven’t, you’re missing out on one of the best story-driven games that came out last year.

A lot of people had been anticipating 13 Sentinels for years, but I wasn’t actually one of them. It’s the latest title from Vanillaware, and when I looked it up because of the hype, I saw its combat was described as real-time strategy and crossed it off my list.

Then it came out, and the high praise for its story together with assurances that calling it real-time strategy is pretty misleading convinced me to try it.

I’m so glad that I did.

13 Sentinels: Aegis Rim followed thirteen high school students who are caught up in a struggle to protect Japan from kaiju trying to destroy it across various time periods. Its genre is a little tricky to pin down; it’s so story-focused that some people consider it to be a visual novel, but that’s caused no end of controversy. The narrative sections could be seen as an adventure game, yet they are almost entirely focused on dialogue with only light gameplay.

Meanwhile, the combat is a comparatively minor part of the overall game and features a sort of real-time system, but one that pauses for you to select your character’s actions.

But whatever genre it falls into, it’s fantastic. The story is told through a non-linear presentation with a fair amount of freedom as to how you proceed. Stick with one character’s story until you hit a lock that requires you to do something else first? Alternate between between characters? Focus on story over combat? Focus on combat over story? Do a little story and then a little combat? All of these are valid approaches to playing 13 Sentinels, and the narrative is constructed in such a way that they all work.

You will start out feeling confused by the story. After a little while, you’ll start to understand what’s going on. Then you’ll play another section of the story and get hit by a plot twist that makes you realize your “understanding” was actually wrong.

There are so many plot twists, and the non-linear approach to the story (along with certain story segments being gated by others so you don’t have complete freedom) lets it tease information in such a way as to nudge you in the wrong direction until you finally learn the truth.

(In some ways it reminded me of the fragment system in Zero Time Dilemma, except handled in a much better way.)

With so many plot twists and convoluted aspects to the story, there were times when I worried it wouldn’t ever feel cohesive. But that’s not true. Through surprise after surprise and even plot twists late in the game, the pieces of the story all come together in a way that makes sense. At the end, you finally do understand the story and see how all those confusing little parts actually fit into it.

The characters are great, the story is intense and filled with twists, and it’s just so brilliant the way everything fits together.

I can’t praise 13 Sentinels enough. It is an incredible game, and it would have made my top 5 list easily if I’d finished it last year instead of this year. As it is, it got 2021’s gaming off to a great start.

So if you love story-driven games, you need to play 13 Sentinels: Aegis Rim. And if you’ve already played 13 Sentinels, share your own thoughts on it in the comments below!

Jan 132021
 

We’ve got more reviews on the way, but first let’s discuss the new information about Super Mario 3D World + Bowser’s Fury.

Back when Super Mario 3D All-Stars was announced, they also announced a Switch version of Super Mario 3D World with a new addition called Bowser’s Fury.

At the time, I wasn’t particularly interested in it. I much prefer the Super Mario 64/Sunshine/Odyssey (and Galaxy to a lesser extent) style of gameplay, so while I enjoyed Super Mario 3D World, it’s not a favorite.

However, yesterday Nintendo gave us our first look at Bowser’s Fury in a new trailer, and I became much more interested.

The trailer gave the impression that instead of following the 3D World format of small levels with a goal to reach in time, Bowser’s Fury would actually be more in line with the 64/Sunshine/Odyssey style of having a large world to explore with collectibles to find.

It actually feels a little out of place with 3D World, aside from it expanding the cat themes.

If that’s the sort of game Bowser’s Fury is, it makes me much more interested in playing it… but is it enough to re-buy 3D World when I already played it on the Wii U?

Well, today Nintendo released a 7-minute overview trailer about Super Mario 3D World + Bowser’s Fury. While some fans argue that the Bowser’s Fury section doesn’t really show anything that wasn’t already in yesterday’s trailer, it does confirm a lot of the conclusions fans had.

(The Bowser’s Fury section starts around 3:55.)

Bowser’s Fury is a “whole other adventure,” rather than new levels for 3D World, set in a lake kingdom inhabited by cats. While the main game supports 4-player co-op, Bowser’s Fury supports 2-player co-op with one player as Mario and the second as Bowser Jr., who joins you as your reluctant ally.

You have a large area to traverse, with the ability to ride Plessie across both the water and land, and your goal is to collect the Cat Shines scattered throughout the world.

Bowser will appear “after a certain amount of time” in his new Fury Bowser form, transforming the world into a darker, more dangerous version until he finally calms down and the world returns to normal. Many players have interpreted his arrival to be based on an actual in-game timer, although I feel that part isn’t completely clear.

You need to collect enough Cat Shines to purify the Giga Bell so that Mario can transform into his new gigantic cat form and fight Fury Bowser.

(Also, when it comes to the main game, the stamps that were used for Miiverse in the original are now usable in a photo mode.)

So yes, the trailer confirms that Bowser’s Fury is a standalone adventure set in a single large world with a focus on exploration and collecting Cat Shines. What it hasn’t answered is how long this new content will be. The official website describes it as a “short but action-packed standalone adventure.”

Since it specifically says it’s short, my guess is it will be a couple hours long and anyone expecting a full-length game is setting themselves up for disappointment. The website also describes it as a “free-roaming adventure” where you’ll “collect Cat Shines to reignite lighthouses and clear darkened terrain,” so the number of lighthouses will probably be a good indication of how long it will be.

Four beams of light shine on the Giga Bell in the trailer, so there are probably four lighthouses and four major zones in the area.

Personally, I’m still conflicted. Super Mario 3D World isn’t a game I’d re-buy on its own, and I’ll probably never replay the main game. However, Bowser’s Fury looks like the sort of game I’d enjoy. Is it worth the purchase? I’ll wait to hear more about its size… and maybe wait for a sale.

What about you? What do you think of Bowser’s Fury, and are you planning to buy this new version of Super Mario 3D World? Share your thoughts in the comments!

Jan 112021
 

I finished a few fantastic games to start off the year, and the first one I’d like to talk about is Bug Fables: The Everlasting Sapling.

After first learning about Bug Fables in 2018, I backed its Indiegogo campaign and waited for the game to release. Last year I finally started it and finished it this weekend.

So, did Bug Fables meet my hopes and expectations? Yes. Yes it did.

Bug Fables is very obviously inspired by the first two Paper Mario games. The art style, music, combat, and even the way you pick a stat to increase when you level up all made me smile just because of how much it evoked my fond memories of Paper Mario.

At the same time, it’s not just a Paper Mario clone with different characters. You play as Kabbu, Vi, and Leif, a trio of bug adventurers searching for artifacts in the land of Bugaria. All three are playable in battles, each with their own strengths and abilities. Little features like being able to swap turn order or pass your turn to a different character provide a lot of ways you can approach each battle, and there are also medals you can equip for a variety of effects.

The three of them are fully realized and developed characters, too. It’s not all just funny dialogue and banter; I really grew to like them – and the story even hit me with some unexpectedly heavy moments.

While the story starts out slow, with the trio searching for artifacts to help the Ant Queen find the fabled Everlasting Sapling, I found it to be pretty interesting as time went on. Bug Fables also has a fleshed out world to explore, plus tons of side quests, optional dialogue, and even a card mini-game.

I can’t praise Bug Fables enough. It’s full of charm and fun things to discover, and my only real criticism is that some of the field skills used to help with navigation and puzzles can be a little awkward at times.

It has so much more going for it than just Paper Mario nostalgia, but it also fills the void classic Paper Mario left behind. In fact, Bug Fables made me feel better about Origami King. Okay, Nintendo has decided for whatever reason that RPGs are too hardcore, so Paper Mario will probably never be an RPG again. That’s fine. I have Bug Fables now. A Bug Fables sequel is pretty much confirmed, and I’m more than happy to let this series give me what I’d hoped Paper Mario would become.

Bug Fables is fantastic, and it’s out now for both PC and consoles. If you love Paper Mario, you’ll probably love Bug Fables… and if you just want a fun, charming turn-based RPG, you’ll probably love Bug Fables too. Did you play Bug Fables? Share your thoughts on it in the comments!