Operation Backlog Completion 2026
Jun 192020
 

Just a few days ahead of the exciting reveal of Persona 4 Golden on Steam, I finished my own playthrough of the original Vita version.

I’d intended to play Persona 4 for quite a while, but I wanted a physical copy, and… well…

So when one of February’s Celebrating All Things Romantic contest winners picked me playing P4G as his prize, I finally relented and picked up a digital copy the next time it went on sale.

I’m happy I did, because Persona 4 Golden is incredible.

I loved Persona 5, which was my first Persona game, and it has some definite gameplay improvements I preferred to the systems in Persona 4 Golden – P4G’s dungeons have randomized layouts (although each still has a central theme and aesthetic), and most social links aside from the party members don’t provide any gameplay benefit.

However, overall I like Persona 4 Golden better, and considering how much praise I heaped on 5, that says a lot.

Persona 4 Golden begins with the protagonist temporarily moving to the small town of Inaba, just as the normally-peaceful area is shaken by a mysterious murder. He and his friends learn they have the power to enter a strange world and summon Personas to fight, and they begin investigating the murders together.

I love a good murder mystery, so the story had me hooked from the start, and it never let me go. Even though I unfortunately had part spoiled for me ahead of time (and I would have loved to experience it without knowing that particular detail), I was excited to see everything unfold.

At times it was dark, at times it was funny, and at times it felt like the most 2020-iest game I could have possibly picked to play. I enjoyed every minute of it.

The cast of characters is fantastic, too. I liked the characters in Persona 5, but I really loved this group (except Teddie, but even he grew on me after a while) and they all had their own personal struggles to overcome. Even the social links I disliked at the start turned out to have more depth than was initially apparent.

And of course, Persona 4 Golden has that ridiculously addictive gameplay loop of social activities and dungeon exploration. Every time I played one of the daily life segments, I enjoyed spending time with social links, working on improving my stats, and trying to manage my time wisely to get as much done as possible. It was way too easy to say “just one more in-game day” and not stop playing for hours. Then I’d get to a dungeon and want to complete it in a single run to avoid wasting time, and if I wasn’t in a daily life segment or a dungeon, that meant the plot was progressing and I had to see what happened next. So in short, there was pretty much no part of Persona 4 Golden where I wanted to take a break instead of pressing on.

Don’t get me wrong about my gameplay comments earlier, either. While it doesn’t have those improvements, the gameplay is great! Aside from one annoying dungeon near the end, I found the combat fun, and I particularly liked “Shuffle Time,” a mechanic where you select rewards – or penalties, in exchange for being able to choose more – after battles and get a bonus if you clear them all.

By the time my staggering 120-hour playthrough finally came to an end, I’d managed to max all the social links and felt sad saying goodbye to these characters I’d gotten to know and love. Far from feeling burned out, I just wanted to play even more Persona!

But for now, that will wait until another day.

The timing of the P4G Steam version worked out well for me, because now I can encourage people to play this fantastic game without checking to see if they have a Vita first.

Have you played Persona 4 Golden? What did you think of it? And if you haven’t, what are you waiting for? Let me know in the comments!

Jun 182020
 

Table of Contents

Indie Live Expo 2020
The Escapist Indie Showcase
PlayStation 5 Showcase
Guerrilla Collective
PC Gaming
Future Games Show
EA
New Game+ Expo
MonsterVine Hot Games Summer Showcase
Nacon Connect
Limited Run Games
Devolver Direct
Ubisoft
Nintendo
Microsoft

EA Play Live June 2020

After a few days off from Not-E3, the next show was tonight’s EA Play Live June 2020. I didn’t have huge hopes for it, but I do like some EA games, and I was hoping to see at least a small update on the new Dragon Age game that was announced in 2018.

Anyway, this year’s EA show began with a speech, then an announcement of new content coming to Apex Legends. Then there was a montage of players talking about diversity in The Sims and how they use The Sims to express themselves, all of which led up to the announcement that The Sims 4 is coming to Steam.

This was a big deal, as they next highlighted other games they recently brought to Steam, including Command & Conquer Remastered.

After that, animated versions of developers talked about how they come up with ideas and make games.

Finally, then, we got into some new games. The developers of A Way Out announced a co-op platformer called It Takes Two, saying it’s like a roller coaster that ends by throwing you into space. I’m not entirely sure what to take away from that.

The next new game was Lost in Random, an action-adventure game with a pretty neat visual style. It looks like it might be interesting.

After that was a multiplayer rocket-themed shooter called Rocket Arena.

Now, earlier this week, they announced Star Wars: Squadrons. They talked about it here and showed more of it, but unlike last year’s Jedi: Fallen Order (which I still need to play), Squadrons doesn’t really look like my sort of game. I’m sure a lot of people are excited, though.

Then it was time for sports… with a very strange EA Sports trailer that had many surreal, psychedelic, and occasionally even creepy moments. I’m not sure what was up with that.

By this point, I was starting to lose hope for Dragon Age, but then they started talking about future games – which meant a discussion of next-gen technology and similar things they’ll be using, but in there was a tiny glimpse of what I assume are Dragon Age 4 environments

Then they teased one last exciting thing they wanted to share, which turned out to be that a new Skate title was in development.

It was a fairly underwhelming show for me, and I was hoping for more Dragon Age than a few seconds of art, but what did you think of EA’s show?

Jun 172020
 

Since we have a break from Not-E3 coverage, I was all set to finish up my Persona 4 Golden review for today’s blog post, but the last two days had too much exciting news for that!

So instead we’re going to talk about yesterday’s Kingdom Hearts announcements and today’s Pokémon announcements.

A few days ago, a mysterious logo for Kingdom Hearts: Melody of Memory was found in the website for Kingdom Hearts: Dark Road. This led to a lot of debate about what it would be. Were we finally getting a Kingdom Hearts rhythm game? Would it be about the Master of Masters? Was it the long-awaited Kairi game?

How about potentially all three?

Kingdom Hearts: Melody of Memory is a rhythm game due out for the PS4, Xbox One, and Switch later this year, but it also appears to feature a story focused on Kairi, including a confrontation with a man in a black coat. A lot of people think it might be the Master of Masters, especially since the acronym for the game is MoM.

I’m not entirely convinced it’s him, but I’m incredibly excited for Melody of Memory.

And if you’re annoyed the rhythm game has what appears to be critical story content… this is Kingdom Hearts. Even an actual concert contained story details; of course the rhythm game will.

Next, Kingdom Hearts: Dark Road, the upcoming mobile game about Xehanort, will be out on June 22. I saw one report that it’s a global release date, but I’m not sure if that’s been confirmed. Either way, I’m ready to give this game a chance, mobile or not.

A new Dark Road trailer accompanied the news.

But something even more intriguing that came out of the Kingdom Hearts news is the possibility that there are two more unknown Kingdom Hearts projects to be announced.

See, Square Enix also released a “Kingdom Hearts 2020” trailer, highlighting the year’s Kingdom Hearts projects, and a screen just a few seconds in shows “Kingdom Hearts series 2nd phase.” Underneath this heading are the logos for the Re:Mind DLC, Dark Road, and Melody of Memory… with two blank slots alongside them.

This suggests there are currently two more Kingdom Hearts projects in the works in addition to Dark Road and Melody of Memory. Whatever they are, I can’t wait to find out more.

Now let’s move on to Pokémon. There was a “Pokémon Presents” digital event this morning, which I skipped because I’d gotten the impression it would be all about the DLC for Sword and Shield (which I still haven’t played or even bought). Much to my surprise, when I got online, I learned they’d announced a new Pokémon Snap for the Switch!

And… that’s literally what it’s called. “New Pokémon Snap.”

I never played the original Pokémon Snap, although I watched a playthrough of it. It was a missed opportunity not making Pokémon Snap for Wii U, but I’m interested in playing this nevertheless.

They also announced a puzzle cafe management game for mobile devices and Switch called Pokémon Café Mix, and a mobile game called Pokémon Smile that will encourage kids to brush their teeth.

More news is coming on June 24, with a “big project” teased.

So there you have it, lots of big announcements for Kingdom Hearts and Pokémon this week, with even more news coming for both! Are you excited for any of these games?