Operation Backlog Completion 2026
Nov 262018
 

Since I’m playing in release order, the next game up in the God of War Saga was Chains of Olympus.

God of War: Chains of Olympus was originally released for the PSP, and I could tell it was designed for a handheld system. Something about the gameplay just felt a little off compared to God of War II, a bit more suited for a small screen.

It’s also much shorter than the previous two games, and the story is structured differently. While both God of War and God of War II saw Kratos on a journey to get the power to kill a god, this felt more like an investigation: strange things start happening and Kratos follows the clues until he finds its source.

Chains of Olympus is a prequel, set during the ten years Kratos served the gods so that they would eventually take away his nightmares.

Click for Chains of Olympus spoilers
You know, I was willing to give the gods the benefit of the doubt before and assume they all just said they’d forgive him, like Athena did, and Kratos misinterpreted it… but here, Eos outright promises that if Kratos rescues Helios, Helios will make sure Kratos is freed from his service to the gods and the horrors of his past would be erased.

Yeah, Kratos saves Helios, but guess what doesn’t happen.

While God of War II shifted its focus away from tragedy, Chains of Olympus returns with another depressing story. Here, like in the original, we get to see how much Kratos cared about his family.

Click for Chains of Olympus spoilers
He gets the chance to give up everything and stay in the Elysian Fields with his daughter Calliope, and he accepts in a heartbeat. No wanting to save the world, no concern over how he’d never get his revenge, no regrets about giving up his power and life, he didn’t even need to think twice about it. If Persephone hadn’t revealed her plan like an idiot, Kratos would have stayed right there forever.

That whole scene was really sad.

The only thing I dislike about it is that Kratos describes Calliope as the only person he loved. Um…. his wife???

Seriously, why wasn’t Calliope’s mother with her? Why didn’t he even mention her? It’s always been shown before this that he loved both of them, so why did Chains of Olympus forget about her?

Now, a few things make the story seem a little inconsistent in regards to the first game, such as why Kratos in the first game seems so shocked that a mortal can kill a god, or how dramatic his return from Hades is when he already did it once before.

(I’ve come to realize that the developers must have really loved Hades, because so far every game has involved a trip to the underworld.)

Nevertheless, working with a prequel can be tricky if you want to keep the same sort of tone, and I appreciate what the story tried to do.

Chains of Olympus wasn’t quite as great as the previous two games, but I did enjoy it, especially the scenes near the end. Next, my journey through the God of War Saga will continue with God of War III!

What did you think of God of War: Chains of Olympus?

Nov 232018
 

While I never go out on Black Friday, I do enjoy checking out the online sales. Let’s take a look at some of the best available this year.

Amazon’s sales seem a bit weak this year, although they have Dragon Quest XI for $29.99. Maybe they’re saving the best deals for Cyber Monday…?

However, I would also like to mention that Amazon currently has a promotion going on books, where you can get $5 off eligible books that total $20 or more, and mine are included! So if you want a physical copy of The Book at Dernier, The Zombie Mishap, Final Masquerade, or Wicked Words Quarterly, this is a great opportunity!

Okay, self-promotion time is over. Back to video games.

Actually, there still will be a small amount of self-promotion, because Steam is running a massive fall sale like usual, which includes games I wrote for like Ascendant Hearts for $4.99.

Steam has so many games on sale it would be impossible to list all my recommendations, so I’ll just remind you that Hatoful Boyfriend is great despite its wacky premise (and for $2.49, how can you go wrong?) and Trails in the Sky is only $9.99 right now.

Moving on, of all the video game sales I’ve seen today, the winner has to be GameStop with God of War (2018) on sale for $17. If I didn’t already have it, I’d be buying it.

Best Buy has a number of games available for $29.99. Notable titles include Assassin’s Creed Odyssey and Dragon Quest XI. They also have a selection of games priced at $19.99, including Detroit: Become Human, Nier: Automata, Resident Evil 7, and Mario + Rabbids Kingdom Battle.

Their sale also includes God of War for $24.99 (not as good as GameStop’s price, but maybe worth it if you’re buying from Best Buy) and the Crash Bandicoot N. Sane Trilogy for $24.99 (I linked the Switch version, but PS4 and Xbox version are on sale too).

Okay, so all these sales are really doing is reminding me how many games I still want to play.

Nintendo has a lot of games on sale in the Nintendo eShop, but it doesn’t look like Ace Attorney is on sale this year…

In general, this year’s sales aren’t quite as impressive as I’d hoped for, but maybe I’ve overlooked some. What are some fantastic game deals you’ve spotted this Black Friday?

And stay tuned for the continuation of our God of War marathon, because on Monday I’ll be discussing Chains of Olympus.

Nov 212018
 

This year’s Celebrating All Things Spooky contest included a prize where you could pick a game for me to review, and one of the winners asked me to review The Nonary Games.

The Nonary Games is a collection that contains Nine Hours, Nine Persons, Nine Doors and Virtue’s Last Reward, the first two games in the Zero Escape series.

(Since I never specified in the rules that it couldn’t be a collection, I should count myself lucky it’s only two games.)

First up, therefore, was Nine Hours, Nine Persons, Nine Doors, which I’ll refer to as 999 from now on for simplicity’s sake.

I’m not sure why it took me so long to play 999. People first recommended the original DS release to me back when it first came out, especially since I enjoyed Ace Attorney so much. That might have been the problem – coming from an Ace Attorney recommendation, I wasn’t pleased with 999’s darker premise.

Whatever the reason was, something put it in my head that 999 wasn’t my sort of game, so I ignored the Zero Escape series for years until I finally bought the Vita version of The Nonary Games… and now that I’ve played it, I can say that yes, this is my sort of game!

Even more than Ace Attorney, I’d describe 999 as a visual novel/adventure game hybrid. The visual novel sections are long and complete with narration, while the gameplay sections put you in rooms where you need to search for clues, use items together, and solve puzzles to escape.

The puzzles are pretty good. They present a challenge without being overly complicated. Usually, if I got really stuck, it was because I’d misunderstood the goal of the puzzle.

Click for 999 spoilers
Such as the final puzzle, where I painstakingly experimented and described different combinations until I got all the hint square to say 9… only for nothing to happen, and hitting the hint button enough times got Junpei to suggest resetting the puzzle and then it turned out I just had to switch certain numbers and letters in order to spell “password” in the bottom row…..???

Apparently this puzzle was different in the original DS version.

There are only a couple things I disliked about the gameplay in 999. First, when you go back through to get other endings, you occasionally need to partially redo a few puzzle rooms if you didn’t make certain choices the first time. On the other hand, there’s a helpful flowchart that apparently wasn’t in the original version, and while it took me a long time (and several confused conversations with a friend) to figure out how the flowchart worked, it’s a feature that really helps make this sort of game less repetitive.

And second, this version has two modes you can view the game in: novel mode, where you get dialogue and narration, and adventure mode, where you just get dialogue.

…There’s a mode that just cuts out the narration.

…And since puzzle rooms are always set in adventure mode, sometimes it resumed the visual novel sections still in adventure mode, and by the time I realized, I had a lot of narration to scroll back through to catch up on.

Click for 999 spoilers
I’ve read that this was meant as a replacement for the DS’s two screens and their use in the twist at the end, since novel mode is from Akane’s point of view, but… since to me they were “the way I want to read” and “that annoying mode I occasionally get by mistake,” I think the impact was lost on me…?

Okay, so aside from the flowchart, there were a few things that made me regret not playing the original DS version.

But why are we spending so much time talking about the gameplay in a visual novel? The story is the real focus here.

999 has great storytelling. It’s a dark premise (though it had moments of humor), where the main character wakes up to find he’s been kidnapped along with eight other people and put on a ship that will sink in nine hours. The 9 of them therefore have 9 hours to go through numbered doors, solve puzzles to find their way through each area, and locate the “9” door that will let them escape.

The number 9 is pretty important here.

It also makes heavy use of digital roots, as each player has a number and the digital roots of their numbers are what let them go through numbered doors.

The story is intense and also very mysterious. My interest in knowing what was going on and what secrets these characters were hiding kept me invested in the story from the start. 999 also draws on a variety of real concepts, fictional ideas, urban legends, etc. for its overall backstory/universe. I’ve rarely played a game that so often had me turning to the Internet to say “Wait, is that a real thing?” as this one did.

Since it’s a blend, the concepts that aren’t real have support from the ones that are, which makes the game’s ideas feel a bit more “real,” in a way.

I played through every ending, and I enjoyed how each one added a little more context without giving everything away (and some moments had a stronger impact due to information I had from other endings).

While it kept up a great sense of mystery and gradual revelations, I felt like things faltered just a little bit when everything came together… it wasn’t quite as tight a conclusion as I hoped for, although it was definitely worth it due to the journey there.

Click for major 999 spoilers
Specifically, some of the time-based stuff felt a little off to me. This is yet another game that uses the bootstrap paradox, and while I generally think that works better than other time paradoxes (since it’s a stable time loop), I feel like it creates some problems here.

It also makes it way too easy for people to explain away anything with “it had to be this way in the future because Akane saw it was this way in the future.”

(Side note: why have I been playing so many games that use this paradox?)

I’m not against the use of the bootstrap paradox in this story, and Akane’s “fever” and disappearance in other endings is an interesting twist.

But what I don’t like is how Seven seems to genuinely remember Akane dying, and Snake doesn’t refute it. (Blind or not, he’d have noticed an extra person escaping with them.)

From the moment Seven explained Akane’s death, I assumed he and Santa never saw her body, but something else that “proved” she died. I fully expected that once she disabled the incinerator, we’d find out that she slipped out another door or was grabbed by Ace or something, surviving and yet leaving behind something that would make the others falsely assume she died.

So when she happily reunited with them and they all left together, I was a bit disgruntled.

Seven and Snake remember Akane dying. She can’t have really died nine years ago, because she’s Zero; it’s arguably possible if Santa is Zero, setting up the second Nonary Games and creating a future where she survives, but the game is clear that Akane is Zero.

It’s implied that Seven is in on the conspiracy with her and Snake just somehow missed the reunion, but I don’t like that and it doesn’t feel consistent. I saw someone say that Akane was able to rewrite Seven’s memories, but that feels like a cheaper explanation than the story deserves.

I don’t know. I just didn’t think this part of the ending worked.

So while I do have some criticisms, I really enjoyed my time with 999. It seems to have left a few loose ends, but it does have sequels, after all.

Now I’ll be moving on to the second half of The Nonary Games, Virtue’s Last Reward, and I hope to find just as intriguing of a story there. In the meantime, what are your thoughts on 999?