Operation Backlog Completion 2026
Oct 102018
 

Today’s post isn’t quite a review, because I already reviewed The Darkside Detective for Nintendo Chit Chat.

But in keeping with the season, I’d like to celebrate this humorous point-and-click adventure game. It follows a detective who investigates supernatural cases, and it won me over with its humor.

Yes, while it’s definitely spooky, it’s not scary. If you prefer the more lighthearted side of Halloween, check it out!

The Darkside Detective features 6 cases, plus 3 bonus cases that were added for free after the game’s launch. Each is a mini investigation into some sort of supernatural event, usually full of parodies, references, and wacky dialogue.

Right now, the developers are running a Kickstarter campaign for a sequel, which will be released on the PC/Mac/Linux and Nintendo Switch. The sequel will also have 6 cases.

They met their main Kickstarter goal, and now they’re aiming for their first stretch goal: an anthology case focused on other characters. There’s just under 48 hours left in the campaign.

Anyway, although we focus a lot on horror for Celebrating All Things Spooky, we do take some time for comedies that fit the theme, so I had to highlight The Darkside Detective. I enjoyed the original game and its bonus cases a lot, and I’m looking forward to the sequel.

Don’t forget to check out my full review!

Oct 082018
 

Last week, I started up Lone Survivor: The Director’s Cut, intending to finally play this indie horror game I’ve heard so many positive things about.

Then I took one look at the resolution and realized it wasn’t going to work. Fortunately, Lone Survivor is a cross-buy game, so I also have it on the Vita. I switched to the smaller screen and started playing this weekend.

I have a tendency to compare survival horror games to Silent Hill too often, but in this case, it really applies.

Lone Survivor was clearly inspired by the Silent Hill series, from the sound effects to the aesthetic to the environments). While Silent Hill 2 feels like the biggest inspiration, the way your apartment functions as a safe haven where you go to save also reminded me of Silent Hill 4, which I appreciated.

Anyway, Lone Survivor begins with you in an apartment building in the midst of some sort of zombie-esque epidemic. You resolve to escape and begin searching for a way out.

Monsters, locked doors, and plenty of other obstacles are in your way. In true survival horror fashion, you’ll need to use a combination of stealth and your limited ammo to get past monsters, use items to solve puzzles, and find keys to unlock doors.

It also includes mechanics based around hunger and sleep, but not to the point where it will take you out of the gameplay. Food items satisfy your hunter and restore health (although there’s no visible health meter), and eventually you can take food back to your apartment to cook it for greater health benefits. I liked that. As for sleep, sleeping also saves your game, and there are pills that will affect your need for sleep.

Even though it’s 2D and navigation is a bit odd at times, the gameplay really feels like a traditional survival horror game.

Now, what about the story? That’s… hard to say. I think it’s going for a symbolic/psychological type of story like Silent Hill 2, and I enjoyed interacting with some of the characters, but I ended Lone Survivor without a good grasp on what happened. It’s that sort of vague, ambiguous storytelling that just leaves you going, “Huh.”

But despite my usual preferences for story-driven games, I’m not as concerned about it when it comes to games like this. Lone Survivor is only a few hours long, but I enjoyed it as a sort of bite-sized Silent Hill experience.

Oct 052018
 

After I started this month’s celebration of horror games, a friend asked me if this meant I would finally play What Remains of Edith Finch.

I was surprised, since I didn’t know What Remains of Edith Finch was horror, and I’m still not sure I’d call it a horror game, but it was definitely creepy enough for Celebrating All Things Spooky.

What Remains of Edith Finch follows 17-year-old Edith, the last living member of the Finch family, as she returns to her childhood home to learn more about her family’s strange history and the supposed curse that has caused them all to die.

It’s largely a “walking simulator,” told through Edith’s journal as she recounts the story. Her sentences appear in the game world as you walk and investigate things, which is a nice touch, and you experience other stories in similar ways when you find a letter, journal, etc. from someone else in the Finch family.

The game largely plays like a collection of short stories, and they don’t all have the same gameplay, either. While some use the same first-person exploration as Edith’s gameplay, others shake it up with gameplay twists like flying as an owl or taking photos to advance the story.

Every member of Edith’s family is dead, and these small stories show you how they died. Many of them have a point where you know what’s going to happen, but you have no choice but to play out the tragic events, which gives the game quite an unsettling feel.

This sense of discomfort also builds in the house, where the bedrooms belonging to the dead family members have been sealed off, and secret passages let you explore the bizarre structure.

My feelings about this game are mixed. As I was playing it, I found myself favorably comparing it to other walking simulators and thinking that yes, this is how you should handle that style of game. I loved the stories, and I couldn’t wait to see what grim, somber tale I’d uncover next.

However, by the time I got to the end, I felt a little disappointed. I understand it wanted to stay ambiguous, but it just felt like it needed one more piece to be complete.

Click for What Remains of Edith Finch spoiler
For me, the problem is Edie’s story. As she approached the remains of the original house, I thought we were going to learn a possible source of the curse – something ambiguous enough that there might not be a curse, but still a hinted explanation.

Instead, we aren’t allowed to finish the story, which leaves the sense that there IS some huge dark secret waiting to be uncovered… except we never uncover it.

This sort of ambiguity reminds me of Scratches, which also played with the idea. Ignoring the epilogue, Scratches gives you enough evidence to build up an argument on either side: it’s plausible that the curse is real, but maybe the realistic (and equally disturbing) explanation is true.

What Remains of Edith Finch tries to do the same thing, but it doesn’t have that same sense of resolution. Nevertheless, I’m glad I played it, because I enjoyed the journey even if the ending didn’t quite live up to my hopes.


Destiny Chronicles didn’t meet its Kickstarter goal, so we’ve had to reduce the scope. You can learn more about our plans here.