Operation Backlog Completion 2026
Oct 052020
 

Let’s kick off this year’s horror reviews with a classic: D.

When D came to Steam and GOG a few years back, I was intrigued by it because it comes up occasionally when people discuss classic horror games/series.

D originally came out in 1995, so it predates Resident Evil. It’s an adventure game with a big focus on full-motion video (to the point where Wikipedia considers it to be an interactive movie), and the graphics hold up surprisingly well considering how old it is.

You play Laura, a young woman who rushes to the scene upon learning her father has inexplicably gone on a murder spree, and finds herself in a mysterious castle. The game has no save system and a real-time deadline; if you don’t finish within two hours, you’re forced to start over from the beginning.

I’m not a fan of timers in games, but it doesn’t bother me so much when the game is so short – and it did increase the tension in a game that otherwise isn’t very scary.

D is old, and it feels it. Most of the horror moments just fell flat for me. On the other hand, you have to consider it in the context of when it came out, and in that way, I can still appreciate it. Beyond that, it does a decent job of building up its atmosphere, if not in the cutscenes than at least in the mood of the castle itself.

And while exploration is painfully slow (you pick a direction and wait while the character slowly walks forward, because pretty much everything is FMV), the puzzles are still pretty solid. Some of them have aspects that are clearly meant to waste some of your precious two hours, but overall they hold up well.

In short, D isn’t quite a new favorite and it definitely feels dated, but it’s interesting to check out such an old entry in the history of horror games.

Nov 042019
 

Celebrating All Things Spooky 2019 is now over, and we had three winners this year: Moombit in first place with 28 points, Ellie in second place with 20 points, and Ludwig in third place with 10 points.

The winners have received their prizes, aside from the one who picked the game review. That will be coming up soon!

But although October is over, we aren’t quite done with horror yet.

When I reviewed The Last Door, I mentioned my interest in playing the sequel to see the rest of the story.

Well, I recently picked up Xbox GamePass for PC to play The Outer Worlds, and what else happens to be included with GamePass but The Last Door: Season 2!

The Last Door ended with the protagonist’s psychiatrist, Dr. Wakefield, setting out in search of him. Season 2 follows Wakefield as his attempts to learn what happened to his patient draw him into the same growing darkness the first season established so well.

It feels a lot like its predecessor, being a wonderfully atmospheric and Lovecraftian point-and-click adventure game with pixel art graphics and an orchestral soundtrack, once again split across four episodes.

The episodes are a bit longer this time around, although it’s still a fairly short game. Each episode also features multiple locations this time, but they still feel self-contained. The puzzles are a little trickier and sometimes a bit more obscure, but it’s worth getting through them for the story.

While the first game largely set up the mystery, the sequel brings answers (while leaving some things ambiguous). This gives it a different tone, but it still feels horrific and entrenched in the darkness and madness its predecessor set up. I could see them eventually returning with a Season 3 set in the same universe, but as it stands now, Season 2 wraps up the story with a satisfying resolution that brings things to a close while holding true to its atmosphere and style.

I’m happy I played both The Last Door and The Last Door: Season 2. Interestingly, the developers went on to make a game that looks completely different, so maybe someday I’ll try that.

But if you’re in the mood for a short bit of cosmic horror, check out The Last Door and its sequel!

Oct 282019
 

A few months ago, I picked up several games in a sale, including The Last Door.

The Last Door is an adventure game split into four episodes. The first episode begins with the main character receiving a strange letter from an old friend and then traveling to his manor, only to learn that things have gone terribly wrong.

From there, the remaining three episodes deal with his attempts to find out what happened and the consequences of his investigation. I don’t want to go into too much detail, because it’s a pretty short game. It took me about 3 hours to finish the entire thing, with roughly 45 minutes per episode.

It’s a point-and-click adventure game, but since it’s divided into episodes, each episode has its own self-contained area and puzzles to solve. Some parts are tricky, but overall it’s not too hard since each episode is so small.

And the story is wonderfully Lovecraftian. The first episode is creepy on its own and really sets the stage for what is to follow, a story of people who delved into a world they should never have touched and now are paying the price as an ancient force stirs.

It also has a great atmosphere, especially due to the soundtrack.

Some of the episodes are better than others, but overall I enjoyed The Last Door a lot. It ends on an ominous cliffhanger (or you could view it as a dark ending with a sequel hook), so I’ll definitely pick up The Last Door: Season 2 to see how the story ends.

And don’t worry – my review of Shadow Hearts is coming soon as promised! In fact, I played The Last Door after realizing I wouldn’t be done with Shadow Hearts in time for today’s post…

In the meantime, don’t forget that you have until the end of this month to get my horror stories The Book at Dernier and It Came Back for $0.99 each, as well as to earn points and win prizes just by posting here on the site!