Operation Backlog Completion 2026
Nov 112020
 

The Silver 2425, a collection that includes Suda51’s The Silver Case and its sequel The 25th Ward: The Silver Case, is coming to the Switch next year.

The news made me realize that while you can still read my review of The Silver Case, my 25th Ward review (which I reviewed on another site as a freelancer) is gone. Even the Wayback Machine can’t find it.

So in honor of these games coming to the Switch, I’d like to revive my 25th Ward: The Silver Case review and talk about a weird sequel to a weird game.

The Silver Case is a strange, confusing visual novel with adventure game elements that had me intrigued in the story even when I didn’t know what was going on. The 25th Ward is much the same, and I’d say it’s even weirder.

Sometimes it’s a dark, grim noir mystery, while other times it veers into dark humor. That aspect came through much stronger than in The Silver Case. There are times when The 25th Ward is hilarious, but never in a way that really distracts from its disturbing tone.

The gameplay can be tedious, and just like in its predecessor, it feels unnecessary at times. The story is the major focus.

Set six years after The Silver Case, it follows three different stories this time. These three stories slowly come together, and there are connections back to the original game, too. It can be pretty difficult to follow, and the whole thing is strange and surreal, but once again I found myself invested in the story – not to mention waiting to see what wild and bizarre thing it might do next.

The 25th Ward: The Silver Case is not a game for everyone, but if you enjoyed The Silver Case, you’ll probably enjoy its sequel too.

While the Switch version of The Silver 2425 hasn’t been confirmed for an English release yet, the English website mentions it and Suda51 said during the announcement that he’d like to release it in English. Have you played The Silver Case or The 25th Ward? Are you interested in The Silver 2425? Share your thoughts in the comments!

Oct 312020
 

Happy Halloween!

It’s time for a special Halloween Celebrating All Things Spooky review with a look at Spirit Hunter: Death Mark.

(That link goes to the Switch version, but it’s also available for PC, PS4, and Vita.)

Death Mark puts you in the shoes of a man with amnesia who has a strange mark on his arm… a mark that he learns heralds the bearer’s upcoming death due to being cursed by a spirit. He soon joins forces with other Mark Bearers to track down and defeat the spirits that cursed them.

It is a combination of a visual novel and an adventure game, and in some way it reminds me of Ace Attorney – if Ace Attorney had battles against deadly spirits instead of trials.

In each chapter, you investigate a haunted location with a partner. You usually get to choose your partner from 2 or 3 characters, and different characters have different skills or knowledge that can come in handy. You search locations for clues and items that can help you proceed.

Occasionally you’re placed in a deadly situation where you need to use the knowledge you’ve obtained to choose the correct answers and survive.

Then there are the battles against the spirits, in which you and your partner must use items on each turn. Once again, you’ll need to have paid attention to the clues along the way to know which items to use to survive (and which to use for the best outcome, which involves putting the spirit to rest instead of destroying it).

The story is pretty interesting, and each chapter has its own dark story as you learn about the spirit. Aside from those narrative horror aspects, Death Mark also does a great job with little unsettling touches as you explore, such as having a ghost visible while you pan your flashlight over a certain area yet disappear when you look again.

Navigating between areas was a little odd at times, but overall I found Spirit Hunter: Death Mark to be an enjoyable game and a great way to end this year’s spooky season. So if you enjoy this sort of game, be sure to check out Death Mark!

(I’m not entirely done with spooky games yet for the year, though, because I have Bloodborne in progress.)

I’ll be looking forward to playing the second game in the series at some point as well. That’s it for Celebrating All Things Spooky 2020! You have the rest of today to leave comments for the contest and get my horror novellas on sale, and stay tuned for the upcoming announcement of the contest winners.

Happy Halloween!

Oct 232020
 

Today’s game is another one that stretches the classification of “spooky” quite a bit, but I decided the story has enough horror for me to finally finish the Zero Escape trilogy this October by playing Zero Time Dilemma.

Zero Time Dilemma serves as both a sequel and prequel, since Virtue’s Last Reward ended on a cliffhanger relating to events from the past. At the time, that both annoyed me and left me eager to see how it would all work out in the third game.

Unlike its predecessors, Zero Time Dilemma isn’t exactly a visual novel. All of its scenes are cutscenes instead.

However, it’s structured in the same way, so it still feels somewhat like a visual novel.

Once again, nine people are trapped and forced to participate in a deadly game overseen by a mysterious person named Zero. This time it is the “Decision Game,” with a variety of different situations you’re put into and forced to make choices. They’re split into three groups, and you play as each team rather than sticking with one main protagonist.

The orderly flowchart from the previous game is gone, replaced by “fragments” that connect together into a larger flowchart.

At first, I didn’t like the fragment system at all. I made a choice with each team and expected that to lead to the outcome of that combination of choices, but instead I unlocked a whole bunch of different fragments in different timelines, and I didn’t like it.

But over time, it grew on me. It’s easy to turn on the game, pick a new fragment, and play through it. It also helps mimic the disorientation the characters feel due to losing their memories between fragments.

Like in Virtue’s Last Reward, certain fragments unlock pieces of information you need to progress in others. Sometimes this is information the player enters, while other times it simply unlocks new cutscenes because the characters themselves have more information.

A fragment typically involves an escape room sequence, with puzzles to solve, that then culminates in the choice you need to make for that fragment. These are fun, although some of them lack the urgency they had in the previous games. Their pacing is also a bit strange; I felt like a much smaller fraction of my time was spent in escape rooms and was surprised when I got a trophy for completing them all, since I still had a fair number of fragments I hadn’t seen yet.

Between that and the switch to cinematic cutscenes, I really felt like I spent most of Zero Time Dilemma watching it rather than playing it.

So now let’s talk about the story. I liked the tone a lot. Virtue’s Last Reward often felt to me like it was trying too hard to be funny, but Zero Time Dilemma had a much darker tone again (with a lot of horrible deaths in various branches based on your choices), which made it a fitting choice for October after all.

I enjoyed learning more about the characters over different fragments and seeing how various details start to come together. And in general, I enjoyed the plot. There are some great moments and a few really surprising twists that I didn’t see coming at all. The biggest twist even resolved a few things I’d thought were plot holes up until that point, which I appreciated.

Click for implied major Zero Time Dilemma spoilers
Mainly lines related to Q, like how characters would reference him in some scenes, but then see “him” in other scenes and seemingly not know who he is.

Yet it wasn’t quite the thrilling conclusion I expected after the Virtue’s Last Reward cliffhanger, and it’s hard to really explain why. Overall I enjoyed playing Zero Time Dilemma, but (even though there are several aspects I liked better than Virtue’s Last Reward), the story didn’t impact me quite as strongly as the first two Zero Escape games.