Operation Backlog Completion 2024
Oct 212024
 

Four years ago, we talked about Spirit Hunter: Death Mark.

Two years ago, we discussed its sequel, Spirit Hunter: NG.

So it’s fitting that one of this year’s games is the third entry in the series (despite any confusion that might come from its English title), Spirit Hunter: Death Mark II.

Death Mark II follows the protagonist of the first game, who has been called in to a high school because of his experience dealing with supernatural occurrences. The school has seen several disappearances at the hands of malevolent spirits, all announced in advance by a spirit called The Departed.

Other returning characters from the first game show up as well to assist with the investigation, which was a nice touch, even though new characters take central stage for the story.

Gameplay has a few major changes compared to the previous games, the biggest of which is that exploration is handled in a side-scrolling format. Certain areas still shift into the first-person adventure game view, but for the most part you’ll be walking across each area. As you move through an area, key points to investigate will be highlighted for you to find the clues you need, as well as a type of collectible that you can trade for items that make spirit encounters easier.

Encounters with spirits are more RPG-like than ever. You and your partner each have a stat that decreases as you take damage – and as you choose actions. On each turn, you’ll need to select an item and an action you want to use it for, with a percentage chance of success.

To be honest, the percentage system feels like a waste of time. Choosing the wrong item/action causes you to take damage from the spirit’s attack, but the few times I actually had my action fail, that didn’t happen, so a failure only costs you the health you expended to attempt it. Between that and how rare failures actually are, it just feels like a completely pointless system.

It was probably added to balance out how these encounters have been simplified. Picking the wrong item won’t put you on track for a bad ending like in Death Mark or lead to a game over like in NG, although the threat posed by the spirits still makes encounters tense. It definitely gives it more of an RPG-like feel.

The biggest focus here is on the story, and I’d say that’s where Death Mark II shines. I think I enjoyed the story of the first Death Mark the best still, but this one comes in second. It’s a dark story with some interesting twists, the individual spirits’ stories are also good, and it highlights everything with some truly unsettling deaths. They went all out on the body horror for the victims.

Unfortunately, it’s not very scary. I know I said that about NG, but Death Mark II is even less scary than that. Despite the game having a warning about jumpscares and the option to turn them off, the jumpscares pretty much always happen when you load a new area and become sadly predictable. I miss the scares of Death Mark and NG, and I can’t help but think the switch to side-scrolling contributed to their loss the most.

One more gripe before I move on – the title. From the moment it was announced as Death Mark II, I criticized the name for being confusing since it’s the third game in the series. Now I think I understand why they went with that title, first because it stars the same protagonist as Death Mark, and second because it’s set before NG. Chronologically, it’s the second game. But it bugs me that the term Death Mark referred to something in the first game’s plot but doesn’t really have anything to do with this game’s plot at all. I wish they had gone with a different title. (During one of the voice acted parts, I’m pretty sure I heard a character say “shibito” at one point, which got me thinking about its Japanese title Shibito Magire and how different its English title is.)

Anyway, it is what it is. Death Mark II. I devolved into complaining near the end here, so I want to repeat that I enjoyed this game. Investigating and finding the hidden collectibles was fun, I enjoyed the story and seeing the old cast again, and I appreciated how getting the good ending was a lot more straightforward this time. I even went through the final couple of chapters a second time to get the true ending as well.

If you liked the first two Spirit Hunter games, it’s worth playing Spirit Hunter: Death Mark II. It’s probably the weakest of the three, but it’s still an enjoyable, spooky adventure – and a perfect one for Halloween.

Now, the real question is if we’ll have a fourth Spirit Hunter game to to review two years from now. One can only hope.

Jan 242024
 

It’s been a while since we’ve gotten news from Aksys.

Last year saw a ton of new games from Aksys, especially otome games, but since they skipped their usual summer showcase, we don’t know much about what they have coming up this year.

Well, our wait for news is almost over. Aksys announced that their next All Aksys showcase will be on February 1 at 10 AM PST / 1 PM EST.

Aksys usually handles these showcases by giving updates on previously-announced titles first and then moving on to new announcements. I’d expect a new trailer for Death Mark II, a release date for Tengoku Struggle (it’s been announced for April, but has no specific date), and a release date for Blazing Strike.

As far as I know, that’s all Aksys has announced for 2024 so far, which means most of the showcase should be about new releases. I don’t want to get my hopes up too much, but after their 2022 Anime Expo showcase where they announced Norn9, Norn9: Last Era, Radiant Tale, Virche Evermore, and Death Mark II, along with a couple others, I can help but hope for a showcase that matches or even surpasses that.

We’ll find out next week, because February is almost here!

Oct 122022
 

Two years ago, our Celebrating All Things Spooky celebration concluded with a look at Death Mark, the first entry in the Spirit Hunter series.

Today, it’s finally time to talk about the sequel, Spirit Hunter: NG.

NG largely stands on its own. It occasionally references Death Mark, but you’d be just fine playing it first.

Like its predecessor, it blends visual novel and adventure game elements. Death Mark had a strangely Ace Attorney-esque feeling to it for me, but NG does not. While it’s still split into chapters focusing on investigations into different spirits, it felt more to me like one continuous story.

Part of this comes from how partners are handled. Instead of always introducing new characters with each case, your partner characters feel more like they’re part of the overarching story. You’re able to switch which partner you’re investigating with and often need to do so in order to proceed. The game even alerts you if you’ve reached a dead end with your current partner.

The only thing I disliked about this is that the dialogue doesn’t change if the current partner has been with you for the whole investigation or if you switched; they’ll talk as if they were there the whole time. Since you can switch fairly freely, though, trying to account for every situation would probably be too complicated.

Confrontations with the spirits have also changed. Instead of using items in a battle with the ghost, you’re put into a critical situation where you must pick the right answer from a list or use the correct item to interact with the ghost or the environment.

On one hand, this new confrontation system makes the solutions a bit easier to figure out, but on the other hand, a wrong choice results in a game over. It lets you retry from the start of the confrontation, though, so you never lose too much progress.

In general, NG felt more straightforward than Death Mark. You still need to investigate for clues and solve occasional puzzles, but the emphasis is more on the story.

Fortunately, the story is very good. It’s a dark, creepy story that progresses nicely as you investigate each spirit. There were some pretty twisted moments, although only a couple of the new spirit stories were as dark as those in Death Mark. On a similar note, NG is not very scary. When the game begins, you set the level of scares, which basically means whether or not random spirits will appear in the environment while you’re investigating. Even on “Scary Mode,” though, these aren’t too frequent. Only a handful of moments in NG actually made me jump. But even though I found it more creepy than scary, I enjoyed the story a lot.

I pursued the good ending, but I made multiple saves in case I want to replay for the other endings someday. Spirit Hunter: NG is a great game, and I’m even more excited now for the third Spirit Hunter game (aka Shibito Magire), confusingly titled Death Mark II for the west.

Aksys announced an All Aksys Online Event for October 20 at 10 AM PT / 1 PM ET, so maybe we’ll get a Death Mark II release date there!