Two years ago, we discussed the official announcement of Control 2, and last month I finally finished Control.
Now some new information has come out, although what it means isn’t quite clear yet.
Remedy made a few small announcements yesterday, including the detail that Control 2 will be an action RPG.
This made me pause when I first read it, because the first game already has some RPG elements despite being classified as an action-adventure game. You earn experience and unlock upgrades from a skill tree. It sounds like Control 2 will go even further in that direction (maybe something similar to how Alan Wake was a thriller with horror elements while Alan Wake 2 was survival horror). What that exactly means, however, hasn’t been explained.
Of course, it’s sparked all sorts of arguments about what defines an RPG. I usually focus on leveling up as the main criteria, but it’s definitely muddied by games with RPG elements. But if your definition of RPG excludes most JRPGs, I disagree there completely.
What I’m imagining for Control 2 right now is an expanded version of those systems so that you can customize your build and combat style, maybe with more types of equipment available, too.
Meanwhile, in a curious maybe-easter-egg-maybe-glitch, some Control players are reporting that a certain spoiler character has disappeared from their game. The discussion involves spoilers, so don’t click that link if you’re avoiding Control spoilers. There was a Control update after the release of Alan Wake 2’s Lake House DLC that this might be related to, but it’s still not entirely clear since not everyone has been able to replicate it. If it is an easter egg, however, that’s pretty neat.
I enjoyed Control despite how long it took me to finish it, and I’m planning to play Control 2. Although the multiplayer spin-off coming out in between doesn’t interest me, I’ll be looking forward to learning more about Control 2 and what its new RPG direction means.