Operation Backlog Completion 2024
Mar 132024
 

I haven’t started Final Fantasy VII Rebirth yet, and one of the reasons is that I wanted to finish Crisis Core: Final Fantasy VII Reunion first.

I always regretted not being able to play Crisis Core, since it was a PSP game with no digital version and I never had a PSP. So I was thrilled when a remaster was announced.

But my feelings about it ended up more mixed than I expected.

Crisis Core follows Zack, who plays a significant role in Final Fantasy VII’s backstory (the best way I can describe it without spoilers). For me, the game is at its best when it expands on events from the original game.

I loved the relationship between Zack and Aerith; it was very cute. I also enjoyed the friendship between Zack and Cloud. Sephiroth takes a good role in Crisis Core, too, and seeing more of him before the incident makes the eventual events feel all the more tragic.

There are a lot of fun little worldbuilding details in Crisis Core, like emails you get from various sources throughout the game and fan clubs for different members of Soldier, and that was great.

But many of the story elements added for Crisis Core fell flat for me. Genesis and Angeal, two new Soldier characters, feel like they’d be interesting in concept, but neither really worked for me in practice. Unfortunately, since they’re an important part of the main plot, that means there was a good chunk of Crisis Core’s story that I didn’t enjoy.

(There’s also a new Shinra scientist character called Hollander who felt pointless to me. I think it would have been better if that part had been reworked so the experiments were previous experiments of Hojo’s.)

Now, let’s talk about the gameplay. Crisis Core features random encounters with action combat that’s fairly standard, aside from the slot machine mechanic. While you play, slots will roll in the corner with images of important characters you have connected to. Different combinations give you buffs, special attacks, and level ups. You’ll also equip materia for magic and other benefits, and a materia fusion system lets you combine materia to get new or stronger ones, which allows for a fair bit of customization.

The game is quite linear, although there are occasional times when you can explore and get side quests. I was a little disappointed that there wasn’t more exploration, but it’s fine for the sort of game that it is.

Then there are the missions. Whenever you’re at a save point, you can choose to go on missions. Some of these are linked to side quests, while others are unlocked as you play. Missions reuse previous areas, but with a small section cordoned off with a number of treasure chests to find and a battle to reach as your goal.

When I started playing, I found these missions fun. They were basic, but I found it fun to do a few between story segments or while watching a video. I’d probably praise the missions if there were, say 100 of them. Maybe even 150.

But there are 300 of these simple, repetitive missions, and I got 37% of the way through the list before I got so sick of them I ignored them for the entire second half of the game.

Crisis Core is at its best when it expands on details from Final Fantasy VII and at its worst when it focuses on its original plot awkwardly shoehorned in alongside the existing material. I often love insane stories that other people find convoluted, so I hoped I’d be on board with Crisis Core’s more divisive elements, but I unfortunately wasn’t. However, I’m still happy I played Crisis Core, because it does have a lot of great moments despite its flaws.

Jul 082022
 

Several new interviews have come out about the Crisis Core remaster and Final Fantasy VII Rebirth, which were officially announced last month.

Since their announcement, there has been much speculation on how Final Fantasy VII: Crisis Core Reunion might tie into the remake and how much Final Fantasy VII Rebirth will diverge from the original.

These new interviews shed some more light on the matter.

Gematsu has a nice round-up of the key information, as well as links to the individual interviews.

Although they’re officially referring to Crisis Core as a remaster, it sounds like they’ve done quite a lot. The assets have been replaced, combat has been adjusted to make it smoother, with combos and shortcuts, and the camera can be freely controlled.

However, when it comes to the story, it is a “faithful reproduction” of the original Crisis Core, and “no new story has been added as a result of Final Fantasy VII Remake.”

Fans have interpreted this in many ways (including some who are convinced they’re lying).

Now let’s talk about what the interviews covered regarding Rebirth. First, their rationale for calling it Rebirth instead of Remake 2 is that… calling it Remake 2 might make fans think there will be a 3, 4, 5, etc. They also want the title to give the impression that you can play Rebirth without having played Remake.

Okay… I don’t even know what to do with that first part, but this is the same company that picked the title Bravely Default 2 to make sure fans wouldn’t think it was a direct sequel

The second part of that is surprising, though. Apparently they believe the story in Rebirth can be enjoyed on its own without the context from Remake. (Then again, companies tend to insist you can start with the newest entry no matter how reliant it is on its predecessors.)

Rebirth will be massive and vast, but they haven’t revealed whether or not it will be open world yet. That will be part of the next batch of information about the game.

More importantly, they assured fans that the trilogy will not trim down the story. Some of the progression is different, and “the order in which you visit some places may change,” but their policy is to not cut content. It will also contain new mysteries, but they’ve tried to avoid deviating from the original, which is… interesting.

That comment in particular has led to a new wave of arguments over whether this remake is telling a completely new story or if it is still following the original’s plot.

I’m curious about where they’re going with this. I’m also looking forward to the next time they release information about Rebirth, since it sounds like it’ll deal with the world. I’d prefer for Rebirth not to be open world, but having large zones to explore would be nice to see.

What do you think about the latest Crisis Core and Final Fantasy VII Rebirth interviews?

Jun 172022
 

Yesterday evening, Square Enix held a Final Fantasy VII anniversary celebration broadcast, and after the way they hyped it up as a must-see event, I was fully expecting Final Fantasy VII Remake Part 2 to be announced.

Well, we got that and more!

They began with the announcement that Final Fantasy VII Remake Intergrade is now on Steam. However, they did so with a trailer full of scenes from the ending, so I suggest you don’t watch the trailer if you haven’t played the game.

Intergrade is the newer version that includes the DLC episode starring Yuffie, which I haven’t played yet since it never came out for the PS4. Eventually I’ll get Intergrade so I can play the DLC.

Anyway, they then showed off some merchandise and then showed off their mobile games. I couldn’t care less about the battle royale mobile game First Soldier, but I remain extremely interested in Ever Crisis, just like I was when it was announced.

I was half-hoping they would announce Ever Crisis is coming to other platforms, but it’s still a mobile game. A closed beta will be held later this year. I just hope its mobile game elements (apparently interviews last year confirmed it would have loot boxes) aren’t too intrusive.

As an episodic game that covers the entire compilation with ATB combat, Ever Crisis seems like the answer for people who wanted a more straightforward remake, so I really hope it’s good.

After the mobile games, they then announced Crisis Core: Final Fantasy VII Reunion, a remaster of the Final Fantasy VII prequel game Crisis Core. Some places have referred to it as a remake, but the official press release about all of these announcements called it a remaster, so I did the same.

I always wanted to play Crisis Core, but since I don’t have a PSP and there’s no digital version, I wasn’t able to. I’m thrilled to finally be able to play it, and it’s a multiplatform release, too! Crisis Core will be out this winter.

That announcement was leaked ahead of time, which took away from the surprise, but it was exciting to see it confirmed.

Finally, they closed with the news everyone was waiting for, the official announcement of Final Fantasy VII Remake Part 2… or rather, Final Fantasy VII Rebirth, as it’s actually titled, which I’m sure will cause absolutely no confusion whatsoever.

It looks beautiful. Not only that, but it looks like the Nibelheim flashback is still playable, which is the one thing I was hoping for confirmation of. I hope Sephiroth still fights alongside you in combat to do a ridiculous amount of damage.

Now, this trailer has caused a divide among fans yet again. Some have taken the trailer as a clear sign that Square Enix is doubling down on making significant changes to the story, but I didn’t take that away from it at all. In fact, I’ll admit that when the trailer asked, “What is fact and what is fiction?” my first thought was that my JENOVA theory is true, which was probably me jumping to conclusions too.

After listening to it again, the dialogue in the trailer actually fits events from the original game, so I don’t think this trailer told us anything about how much they’re changing the story.

Anyway, Final Fantasy VII Rebirth will be out “next winter” for the PS5. Since Crisis Core was announced for “this winter,” that probably means late 2022/early 2023 while Rebirth will follow in late 2023/early 2024. The confusion around this was increased, however, by the producer saying in a message to fans that it will be “approximately three years after the original Final Fantasy VII Remake released in April 2020.”

It’s probably still late 2023 at best, but we’ll see. I assume they don’t want it to be too close to Final Fantasy XVI’s summer 2023 release window. And it looks like now I have a deadline by which I need to get a PS5…

They also confirmed that this incarnation of Final Fantasy VII will be a trilogy, and development of the third game has already begun.

All in all, the Final Fantasy VII anniversary broadcast was well worth the hype! I’m excited for Crisis Core, cautiously optimistic about Ever Crisis, and can’t wait to see more about Rebirth. Meanwhile, Capcom held its Dragon’s Dogma stream at the same time and confirmed that Dragon’s Dogma 2 is in development. Since that’s all they said about it, I’m not sure why they didn’t include the announcement in their showcase.

So, what did you think about the Final Fantasy VII announcements? What are your hopes and fears for Rebirth? (For that matter, maybe you’d rather talk about Dragon’s Dogma 2, so feel free!)