Operation Backlog Completion 2026
Mar 042015
 

If you enjoyed my post on upcoming 3D platformers, you were probably interested in my subsequent 3D platformer posts as well.

One of the games I discussed, Clive ‘N’ Wrench (called Clive and the Stones of the Ancient Bunnies at the time) didn’t have its Kickstarter going at the time I wrote about it, but it does now.

Clive-N-Wrench

Clive and Wrench themselves have undergone a bit of a change since we last saw them, with their character models changed slightly to make them look friendlier. We’ve also learned some new details about the world structure, such as the giant celestial clock that serves as the hub world, with doors to 10 worlds in different eras.

The game has 18 more days to make its £25,000 goal, so head on over to the Kickstarter page to learn more about it and maybe even help it out.

Meanwhile, I still don’t know anything about the eventual Fiona Frightening Kickstarter, but you can now listen to the theme song. It’s pretty awesome and has a definite Nightmare Before Christmas vibe.

What do you think about these two 3D platformers?

Feb 232015
 

Edge-of-Eternity-demo

Like Cosmic Star Heroine, one of my most-anticipated games of 2015, the new Kickstarter project Edge of Eternity got my attention because it’s described as a tribute to classic JRPGs. The indie developer is even named Midgar Studio, and while that could be a reference to Norse mythology’s Midgard, chances are good it’s a shout-out to the city of Midgar from a certain JRPG.

Edge of Eternity includes the work of Yasunori Mitsuda, who composed music for games like Chrono Trigger, Xenogears, Chrono Cross, Xenosaga, Soul Sacrifice, and Kid Icarus: Uprising, among others.

I love the idea of a new JRPG like this, although its description of itself as open world disappoints me. On the other hand, some people use “open world” to just mean games with lots of open areas, and I will try an open world game that appeals to me enough.

Best of all, there’s an Edge of Eternity demo available from the Kickstarter page. I downloaded it to see what it was all about, and you can watch my demo playthrough below in three parts.

Part 1

Part 2

Part 3

Edge of Eternity definitely has some interesting concepts, and I enjoy its clear JRPG inspirations. Combat was fun (although as you can see I settled in on the strictly turn-based style), and the environments were beautiful. Until my struggles at the end, it looked like it had the potential for great exploration–but I’m still not sure just how “open” this open world will be.

If you watched my playthrough of the Edge of Eternity pre-alpha demo… first, I apologize for the ending disaster. Second, what do you think about the game? If you’ve played the Edge of Eternity demo yourself, how did you enjoy it?

Feb 202015
 

Some people think 3D platformers are dead. I tend to disagree, especially since I’ve found five, actually six, make that seven upcoming 3D platformers to discuss.

But even if they are dead, that won’t stop them. Part Faustian deal, part nostalgic throwback, here is the 3D platformer from beyond the grave, Happy Hell!

Happy-Hell

When Spooky Poo attempts to make a deal with the Devil, he doesn’t have to sell his soul. Instead, he must make it through the nine levels of Hell–Happy Hell, that is, the Devil’s take on 3D platformers like Banjo-Kazooie and Super Mario 64.

There’s a catch, right? There’s always a catch.

Yes, if Spooky Poo wants to increase his chances of surviving, he must find Soul Suckers scattered through the levels and trade a piece of his soul in exchange for a special ability. You won’t need all the powers to get through–and in fact, it’s possible to beat the game without giving up any part of Spooky Poo’s soul if you’re up for a challenge.

Like many of the other 3D platformers I’ve discussed, Happy Hell is planned for the PC, Mac, and Linux. It has additional Kickstarter stretch goals for Wii U and PS4 versions.

With my love of the genre, I was delighted to try out Happy Hell’s prototype demo, a very early build that shows off some of the game’s basic mechanics and concepts. The controls are still a little rough, although part of that is because I was playing with a keyboard and it’s designed for a controller–this was especially apparent when I attempted to control the camera.

That said, it has solid platforming mechanics at its core and some unique ideas. I had a good time playing it, even as I died repeatedly. As for my deaths, I was relieved to see my progress carried over even after death, so if I fell into lava immediately after finding a Soul Sucker, I respawned with the ability I’d received. I’m not sure if this is a feature of the game (it’s set in Hell, after all, and the Devil is probably more interested in getting Spooky Poo’s soul than in killing him for good) or unique to the demo.

I look forward to seeing what a polished level of Happy Hell will be like. For now, here’s my playthrough of the prototype build for you to enjoy.

If you like what you see, don’t forget to check out the Kickstarter and also vote it up on Steam Greenlight. The main game promises 9 levels (each with at least 6 goals) and nonlinear gameplay that lets you use different tactics to reach your goal.

What do you think, 3D platformer fans? Are you looking forward to Spooky Poo’s misadventures in Happy Hell?