Operation Backlog Completion 2026
Aug 102022
 

The screenshot reads, "The dragon's tail lies lost, hidden amongst countless other treasures..."Last time we discussed Dragon Quest Treasures, I mentioned that I was still wondering about the gameplay loop.

Well, Square Enix posted a new article that explains the gameplay loop and goal.

On Draconia, a land formed from the bodies of two legendary dragons, there are seven special treasures called Dragonstones, each shaped like part of a dragon.

Your goal is to find these legendary Dragonstones, along with any other treasures you come across, by searching the islands of Draconia.

From your base, you’ll choose an island to travel to. Then you’ll gather materials, work with your treasure-sensing monsters to find bric-a-brac and treasure, and then have your monsters carry it. You have a special item called the Fortune Finder that activates Treasure Visions and lets you see the treasure’s location through your monster’s eyes.

Once you return to your base, your treasure will be appraised. If you find multiple copies of the same treasure, the one in the best condition will be kept.

So it seems like the major gameplay loop is all about collecting treasure and appraising it, with the Dragonstones serving as the major goal of your treasure-hunting quest. With everything else that is coming out this year, I don’t know if Dragon Quest Treasures is a game I’d play right away, but I’m sure I’ll pick it up eventually.

Are you looking forward to Dragon Quest Treasures?

Jul 112022
 

One game we’ve discussed a few times now, most recently after the Nintendo Direct Partner Showcase, is the upcoming Dragon Quest spin-off Dragon Quest Treasures.

It’s coming out in December, but we still hardly know anything about it.

The official Japanese website was recently updated with new details about the main characters and the story and world, and Gematsu translated these new details here.

Dragon Quest Treasures follows Erik and Mia, who are pulled into the world of Draconia where they begin searching for treasure. This world is inhabited by monsters, and they gain the ability to communicate with monsters thanks to something called the Dragon’s Dagger.

Erik and Mia are also joined by a cat spirit and a pig spirit, who partner with them. It goes on to say you can press a button to switch between Erik and Mia, who share the same level.

Putting that together with what we saw in the Nintendo Direct trailer, it sounds like you’ll control one human character directly while three monsters join you in your party. From the little bits of combat shown in the trailer, though, I’m not sure if that means there’s a meaningful difference between playing as Erik or Mia or if they’re functionally the same.

I’m most curious about what the gameplay loop is like, since it has such a focus on treasure-hunting. The story details revealed here don’t give much of an indication of what the overall goal is, either.

Now, Dragon Quest Treasures has been described by many people as being a successor to the Dragon Quest Monsters games, but back when Treasures was first announced, they said a new Dragon Quest Monsters game would be announced in the future. I’m looking forward to that.

I feel like I don’t have a solid grasp on what Dragon Quest Treasures is like yet, but it does look worth keeping an eye on. What do you think of Dragon Quest Treasures so far?

Jul 192021
 

Dragon Quest XII remains a mystery in many ways, as we still don’t know much about the game itself.

We know from the announcement that there will be some changes to the combat system and possibly a darker tone, and that the story is already complete.

And now we know that those changes, whatever they turn out to be, might be around for a long time.

According to a new interview with Square Enix’s CEO Yosuke Matsuda, translated here by Gematsu, Dragon Quest XII’s development is “taking into account the next 10 to 20 years of the Dragon Quest series.”

He went on to say that, “There are parts that remain consistent with the traditional image of Dragon Quest, but new elements are also necessary. After all, as a brand we always need to innovate.”

Of course, some people are interpreting “new elements” to mean that the series is going to feature action combat from now on, but we still haven’t gotten any clear information about how the combat system is changing. There’s no reason to assume it will be something extreme.

It does sound like they’re planning a notable shift for the series in general, though, or it wouldn’t be necessary to mention that they’re thinking ahead to the next 10-20 years. Here’s hoping it will be a good move, not a disappointment!

How do you feel about the fact that Dragon Quest XII might set the tone for the next decade of Dragon Quest and beyond? What do you think the changes will be like?