Operation Backlog Completion 2026
Nov 262018
 

Since I’m playing in release order, the next game up in the God of War Saga was Chains of Olympus.

God of War: Chains of Olympus was originally released for the PSP, and I could tell it was designed for a handheld system. Something about the gameplay just felt a little off compared to God of War II, a bit more suited for a small screen.

It’s also much shorter than the previous two games, and the story is structured differently. While both God of War and God of War II saw Kratos on a journey to get the power to kill a god, this felt more like an investigation: strange things start happening and Kratos follows the clues until he finds its source.

Chains of Olympus is a prequel, set during the ten years Kratos served the gods so that they would eventually take away his nightmares.

Click for Chains of Olympus spoilers
You know, I was willing to give the gods the benefit of the doubt before and assume they all just said they’d forgive him, like Athena did, and Kratos misinterpreted it… but here, Eos outright promises that if Kratos rescues Helios, Helios will make sure Kratos is freed from his service to the gods and the horrors of his past would be erased.

Yeah, Kratos saves Helios, but guess what doesn’t happen.

While God of War II shifted its focus away from tragedy, Chains of Olympus returns with another depressing story. Here, like in the original, we get to see how much Kratos cared about his family.

Click for Chains of Olympus spoilers
He gets the chance to give up everything and stay in the Elysian Fields with his daughter Calliope, and he accepts in a heartbeat. No wanting to save the world, no concern over how he’d never get his revenge, no regrets about giving up his power and life, he didn’t even need to think twice about it. If Persephone hadn’t revealed her plan like an idiot, Kratos would have stayed right there forever.

That whole scene was really sad.

The only thing I dislike about it is that Kratos describes Calliope as the only person he loved. Um…. his wife???

Seriously, why wasn’t Calliope’s mother with her? Why didn’t he even mention her? It’s always been shown before this that he loved both of them, so why did Chains of Olympus forget about her?

Now, a few things make the story seem a little inconsistent in regards to the first game, such as why Kratos in the first game seems so shocked that a mortal can kill a god, or how dramatic his return from Hades is when he already did it once before.

(I’ve come to realize that the developers must have really loved Hades, because so far every game has involved a trip to the underworld.)

Nevertheless, working with a prequel can be tricky if you want to keep the same sort of tone, and I appreciate what the story tried to do.

Chains of Olympus wasn’t quite as great as the previous two games, but I did enjoy it, especially the scenes near the end. Next, my journey through the God of War Saga will continue with God of War III!

What did you think of God of War: Chains of Olympus?

Nov 192018
 

After finishing the original God of War last month, my marathon through the God of War Saga continued with its sequel.

When we last saw Kratos, he’d reluctantly become the new god of war, still plagued by nightmares of his past. War must have given him some measure of solace, though, since God of War II begins with Kratos leading Sparta into battle… and apparently he’s done this sort of thing so much, the other gods have had enough.

Zeus tricks him into surrendering his power and then kills him, but the Titan Gaia saves Kratos and sends him on a quest to gain the power of the Fates so he can travel back and time to the moment before Zeus betrayed him.

Click for God of War II spoilers
Zeus makes some exceptionally poor decisions here. Since Kratos is his son, he’s afraid he’ll eventually kill him like Zeus killed his own father… so he betrays him, stabs him, and then wipes out Sparta.

Because it worked out so well for the last god who caused the deaths of people Kratos cared about. Self-fulfilling prophecy there, Zeus.

You know, maybe making the god-killer plagued by horrible nightmares a god himself was a bad idea…

Now, the narrative here isn’t as tight as in the original. I praised the original’s story for how much it felt like a Greek tragedy, but the story in God of War II doesn’t have that same focus.

God of War felt like it could fit right in with Greek mythology, while God of War II feels like a retread of the same basic premise (Kratos goes through trials and challenges to obtain a power that will let him kill a god) with a bunch of mythological figures thrown in. Figures from Greek mythology just kept showing up, and while there’s certainly an in-game reason, it felt a bit like they just wanted to make sure you knew this was Greek mythology.

(There’s also a kraken, for some reason.)

On the other hand, the ending was pretty epic and not what I was expecting at all.

Click for God of War II spoilers
I almost objected to Kratos not using his new time travel abilities to fix his own messed up past, but then I read a post discussing time paradoxes and how the flashback showing the defeat of the Titans shows the blue light seen in the ending, implying that Kratos always traveled back in time to retrieve the Titans.

That is a really cool touch and makes me appreciate the overall story more.

…Although it also contributes to my doubts about the gods’ intelligence if no one noticed or cared that some of the Titans just disappeared when defeated. Did Zeus think he vaporized them?

Also, I’m a bit suspicious of how Gaia said they were waiting for Kratos… makes me think that their entire “go back in time to stop Zeus” was just a ploy to get him to bring them to the present.

Now, in terms of gameplay, I enjoyed God of War II much more. Combat felt smoother and faster, the same basic system but more polished. And while it still had platforming, it didn’t get close to the nightmarish challenges from the first game.

(Oh, and best of all, no more mashing R2!)

There were also many, many more boss fights than in the original.

What surprised me this time was how much time I spent reflecting attacks back at enemies, especially later in the game, which some bosses that pretty much required it. Zelda games are fond of this, but I didn’t expect it in God of War.

Overall, I found God of War II to be stronger in terms of gameplay, but weaker in terms of story.

What do you think about God of War II?

Oct 262018
 

In January, if I question why I never seem to make a dent in my game backlog, remind me that when people recommended I play the new God of War game, I decided I wanted to see the full progression and bought the God of War Saga collection.

Going into the first God of War, I had a vague impression of the original series as “angry Kratos kills everyone.” Now I lean more toward “Kratos’s life is awful and you’d be angry too.”

Our story begins with Kratos despairing, and then the narrator tells us we’re going to learn what brought him to that point. The majority of the game, therefore, shows the events leading up to the beginning.

As Ares attacks Athens, Athena tasks Kratos with killing him. In exchange, she promises that his sins will be forgiven. Kratos is plagued by nightmares and wants Ares dead anyway, so he accepts the seemingly impossible task of killing a god.

The story was more prominent than I expected, with important flashbacks to Kratos’s past in addition to the present-day events (and a few lore/worldbuilding notes here and there, too). I already knew the basics of what happened to him, but I almost wish I’d gone in completely blind so those moments would have had a greater impact.

When it comes to the gameplay, all I really knew going in was that it was an action game with hack-and-slash combat, so the puzzles came as a pleasant surprise. The sheer amount of platforming challenges were also a surprise… though not quite as pleasant. Some of those platforming sections were brutal.

I didn’t particularly like all the quick time events, but back when it came out, I suspect QTEs still felt fresh and epic, so I can’t really fault it there (except for the parts that make you mash R2, which is awful on a PS3 controller).

I enjoyed exploring and searching for treasure chests, and even though the series is known for its combat, I often had more fun with these action-adventure moments than when I was just fighting enemies.

Back to the story, though, what I really liked the most was how it felt like a Greek tragedy. It could have easily borrowed from Greek mythology without capturing the same tone, but many moments made me stop and think about how well it fit in with those stories.

Kratos’s backstory has all the key parts to make him a tragic Greek hero (he even parallels Heracles in several ways). Now he’s obsessed with revenge, filled with rage, and really not a nice person at all.

When I was in college, we read the Iliad in one of my classes and reached a point where Achilles was being particularly brutal. We stopped and discussed the fact that heroes in Greek mythology are not necessarily good people. They’re strong and capable of amazing feats, but they also might be angry and vengeful.

And that’s perfect for Kratos. He’s serving the gods and fighting powerful monsters, overcoming challenges no one else has managed. He’s their hero, even if he might not seem like what we’d call a hero.

Sure, I felt guilty at a couple points (that poor guy in the temple…), but Kratos’s actions fit both his backstory/motivations and the sort of Greek tragedy vibe the entire story had going for it. I enjoyed that a lot, and I’m interested in seeing if the sequels stay true to that feeling.

Have you played the original God of War? What did you think of it?