Operation Backlog Completion 2026
Dec 032018
 

I’ve now played four games in the God of War Saga, since after completing Chains of Olympus, I moved on to God of War III.

The first thing that struck me when I started up God of War III was its graphics. It was the first God of War game made for the PS3, and the jump in technology was obvious.

Everything looked so much more realistic and different than the previous three that it actually took some getting used to. Of course, the increased realism also makes everything much more brutal and violent, so this was by far the most gruesome of the series so far.

The last time we saw Kratos (chronologically, since Chains of Olympus is a prequel), he’d brought the Titans forward through time to wage war against Olympus. All right! Epic battles! Gods vs. Titans! Kratos and the Titans razing Olympus!

…is what I expected.

Instead, it quickly becomes apparent why the Titans lost the war, as the gods just start taking them out. Then Gaia tells Kratos he was just a pawn, which I didn’t expect to be revealed that early, and he falls into the underworld to lose all his powers and begin his newest journey of revenge.

(Again, the developers must have really loved Hades.)

The ghost of Athena tells Kratos he needs to find Pandora’s Box again to claim the one power that remained inside of it, to have the ability to kill Zeus.

And so, Kratos sets out on a journey to find both the box and Pandora herself, who is the key to opening the box now that Zeus has it well-guarded.

Gameplay-wise, it felt pretty good. I might favor the second game’s combat slightly more because of how God of War III ties magic to weapons instead of keeping it separate, but aside from that (and the freefall/dive sections, which I wasn’t a fan of), it might have the most polished gameplay so far.

It also felt like a return to the first game’s style in a few ways, particularly how there were notes scattered around that contributed to the overall story/worldbuilding. It had fewer puzzles, but I really liked the weird optical illusion puzzle in the garden.

Everything fits together neatly into the story God of War III wants to tell, and it really feels more like a story that fits with Greek mythology again.

Click for God of War III spoilers
Hercules is the biggest missed opportunity, though. It’s not just the name–although I was disappointed that a game that loves Greek mythology so much didn’t call him Heracles–but his portrayal.

Kratos is a parallel to the mythological Heracles: sons of Zeus who killed their families due to a god’s meddling and spent years performing tasks for the gods as penance. It feels like Kratos was based on him (rather than being based on the mythological Kratos, oddly enough).

So for the actual Heracles/Hercules to show up… what an opportunity! How will they interact? Do they recognize their similarities?

Instead, Hercules just fights Kratos because he’s jealous of him, apparently at the behest of Hera even though she should be his enemy. His own role in mythology is quietly ignored.

Their conversation does suggest they’ve interacted before, maybe more amicably, so now I really want to see more of Kratos interacting with the gods during his time as the god of war.

But what stood out to me the most is that while Kratos’s hatred for Zeus and the gods takes center stage, there’s a lot more going on in this story. Kratos’s longstanding tradition of sacrificing innocent people to solve puzzles continues, and he kills every god that gets in his way, but he doesn’t always want to. There are multiple scenes where he tries to find a peaceful outcome, but is either forced or provoked into fighting anyway.

God of War III shows Kratos at his most violent, but it also shows his humanity. The second game only touched on it lightly, but here his conflicting nature is back in full force, starting with Hephaestus reminding Kratos that he used to be a father.

This undercurrent runs through the entire story, especially as Kratos begins to interact with Pandora. However, I do think it could have used a few more of those interactions, to make it feel a bit smoother.

Click for God of War III spoilers
Escorting Pandora felt so obviously like the game was shouting, “We’re going to make you care for this character, okay?!” when I would have preferred to see a few more scenes between her and Kratos.

He forms a major attachment to her, and while he’s partly conflating her with Calliope, I think it would have felt more natural as a gradual change.

The dual nature of Kratos as both a vengeful god-killer and a tragic man haunted by his past reaches its peak in the ending sequence. While I wasn’t entirely sure about the ending at first, the more I thought about it, the more I’ve come to like it.

Click for God of War III spoilers
Athena demands that Kratos surrender the power of hope to her. Instead, he stabs himself and hope is scattered across the world.

At first, I wasn’t sure why he did that. Was he trying to redeem himself? Was it another suicide attempt, especially with some of the parallels to the first game?

But Athena’s final cry that humans won’t know what to do with the power on their own made me realize that this was Kratos’s way of trying to free humanity from the gods.

The gods have done nothing but make Kratos’s life miserable. He’s not giving them, even Athena, that sort of power again. Instead, he gives it to humanity to decide their own fates. I like that ending. It’s a fitting conclusion to the saga.

And the whole sequence before that, with Kratos being haunted by voices from his past, the idea that he has to forgive himself to be forgiven, and finally the revelation that he was carrying hope inside of him and that hope is what lets him finally win… it was brilliant.

The first game still has my favorite symbolic portrayal of Kratos trying to overcome his past, but this one is a close second.

Overall, I enjoyed God of War III a lot, and I was surprised by its story. I expected this to be the game that would highlight my earlier impression of the series as “angry Kratos kills everyone,” but instead it gave him a lot more depth than I expected him to.

One last game remains in the God of War Saga collection, so I’ll be moving on to God of War: Ghost of Sparta next… and trying to decide if I should buy Ascension or not.

What did you think of God of War III?

Nov 262018
 

Since I’m playing in release order, the next game up in the God of War Saga was Chains of Olympus.

God of War: Chains of Olympus was originally released for the PSP, and I could tell it was designed for a handheld system. Something about the gameplay just felt a little off compared to God of War II, a bit more suited for a small screen.

It’s also much shorter than the previous two games, and the story is structured differently. While both God of War and God of War II saw Kratos on a journey to get the power to kill a god, this felt more like an investigation: strange things start happening and Kratos follows the clues until he finds its source.

Chains of Olympus is a prequel, set during the ten years Kratos served the gods so that they would eventually take away his nightmares.

Click for Chains of Olympus spoilers
You know, I was willing to give the gods the benefit of the doubt before and assume they all just said they’d forgive him, like Athena did, and Kratos misinterpreted it… but here, Eos outright promises that if Kratos rescues Helios, Helios will make sure Kratos is freed from his service to the gods and the horrors of his past would be erased.

Yeah, Kratos saves Helios, but guess what doesn’t happen.

While God of War II shifted its focus away from tragedy, Chains of Olympus returns with another depressing story. Here, like in the original, we get to see how much Kratos cared about his family.

Click for Chains of Olympus spoilers
He gets the chance to give up everything and stay in the Elysian Fields with his daughter Calliope, and he accepts in a heartbeat. No wanting to save the world, no concern over how he’d never get his revenge, no regrets about giving up his power and life, he didn’t even need to think twice about it. If Persephone hadn’t revealed her plan like an idiot, Kratos would have stayed right there forever.

That whole scene was really sad.

The only thing I dislike about it is that Kratos describes Calliope as the only person he loved. Um…. his wife???

Seriously, why wasn’t Calliope’s mother with her? Why didn’t he even mention her? It’s always been shown before this that he loved both of them, so why did Chains of Olympus forget about her?

Now, a few things make the story seem a little inconsistent in regards to the first game, such as why Kratos in the first game seems so shocked that a mortal can kill a god, or how dramatic his return from Hades is when he already did it once before.

(I’ve come to realize that the developers must have really loved Hades, because so far every game has involved a trip to the underworld.)

Nevertheless, working with a prequel can be tricky if you want to keep the same sort of tone, and I appreciate what the story tried to do.

Chains of Olympus wasn’t quite as great as the previous two games, but I did enjoy it, especially the scenes near the end. Next, my journey through the God of War Saga will continue with God of War III!

What did you think of God of War: Chains of Olympus?

Nov 192018
 

After finishing the original God of War last month, my marathon through the God of War Saga continued with its sequel.

When we last saw Kratos, he’d reluctantly become the new god of war, still plagued by nightmares of his past. War must have given him some measure of solace, though, since God of War II begins with Kratos leading Sparta into battle… and apparently he’s done this sort of thing so much, the other gods have had enough.

Zeus tricks him into surrendering his power and then kills him, but the Titan Gaia saves Kratos and sends him on a quest to gain the power of the Fates so he can travel back and time to the moment before Zeus betrayed him.

Click for God of War II spoilers
Zeus makes some exceptionally poor decisions here. Since Kratos is his son, he’s afraid he’ll eventually kill him like Zeus killed his own father… so he betrays him, stabs him, and then wipes out Sparta.

Because it worked out so well for the last god who caused the deaths of people Kratos cared about. Self-fulfilling prophecy there, Zeus.

You know, maybe making the god-killer plagued by horrible nightmares a god himself was a bad idea…

Now, the narrative here isn’t as tight as in the original. I praised the original’s story for how much it felt like a Greek tragedy, but the story in God of War II doesn’t have that same focus.

God of War felt like it could fit right in with Greek mythology, while God of War II feels like a retread of the same basic premise (Kratos goes through trials and challenges to obtain a power that will let him kill a god) with a bunch of mythological figures thrown in. Figures from Greek mythology just kept showing up, and while there’s certainly an in-game reason, it felt a bit like they just wanted to make sure you knew this was Greek mythology.

(There’s also a kraken, for some reason.)

On the other hand, the ending was pretty epic and not what I was expecting at all.

Click for God of War II spoilers
I almost objected to Kratos not using his new time travel abilities to fix his own messed up past, but then I read a post discussing time paradoxes and how the flashback showing the defeat of the Titans shows the blue light seen in the ending, implying that Kratos always traveled back in time to retrieve the Titans.

That is a really cool touch and makes me appreciate the overall story more.

…Although it also contributes to my doubts about the gods’ intelligence if no one noticed or cared that some of the Titans just disappeared when defeated. Did Zeus think he vaporized them?

Also, I’m a bit suspicious of how Gaia said they were waiting for Kratos… makes me think that their entire “go back in time to stop Zeus” was just a ploy to get him to bring them to the present.

Now, in terms of gameplay, I enjoyed God of War II much more. Combat felt smoother and faster, the same basic system but more polished. And while it still had platforming, it didn’t get close to the nightmarish challenges from the first game.

(Oh, and best of all, no more mashing R2!)

There were also many, many more boss fights than in the original.

What surprised me this time was how much time I spent reflecting attacks back at enemies, especially later in the game, which some bosses that pretty much required it. Zelda games are fond of this, but I didn’t expect it in God of War.

Overall, I found God of War II to be stronger in terms of gameplay, but weaker in terms of story.

What do you think about God of War II?