Operation Backlog Completion 2026
Feb 092022
 

Last year, one title we looked at during February was Code: Realize – Guardians of Rebirth, which quickly became one of my favorite otome games, and one I’d recommend whether you’re generally interested in otome or not.

So it’s fitting that this year’s celebration includes Code: Realize – Future Blessings, the first fandisc released for Code: Realize.

(A fandisc is similar to a sequel, but more like an extended epilogue. I’d describe a fandisc like this: you earned your happy ending in the main game, and now you get to enjoy it.)

Future Blessings is made up of several parts, so let’s take a look at each of them. First up are the after stories, stories for each of the love interests that focus on their life with Cardia after the events of their route in the main game. It’s nice to see each route get its own follow-up, and I found these stories to be cute, funny, and very sweet.

Click for Future Blessings spoilers
…except for Victor’s, in which Idea delivers an ultimatum to Victor and Cardia since they see her as a danger in that route. It was still a heartwarming, romantic story, but considerably more intense than the others.

I also played it second, so it was a bit jarring to go from Van Helsing’s “we’re having trouble communicating because we’re each so focused on the other’s happiness” conflict to Victor’s “either you become an immortal killer or we’ll kill Cardia right now” conflict.

(I would have expected Saint-Germain to get a high-stakes after story, if anyone, but nope, even his was more relaxed than that.)

I can’t think of anything better for this Valentine’s Day celebration. Since these stories focus specifically on the relationship between the protagonist and love interest after they’ve become a couple, romance is their primary focus.

(But someone, please tell me why the writers treat Abraham Van Helsing and Victor Frankenstein as though “Van” and “Franken” are middle names? I can get on board with affectionately calling Van Helsing “Van,” but Victor being referred to as “Professor Stein” bothers me every time it happens!)

Aside from the after stories, Future Blessings also includes two whole new character routes, a romance route for Herlock Sholmes and a platonic route for Finis. Both of these routes are great and have similar intensity to the routes in the original game. I enjoyed both of them quite a bit.

Click for Future Blessings spoilers
And it just felt so nice to finally see Finis get a happy ending.

Plus his route included new scenes with Nemo, and more of that crazy man is always appreciated.

One more story, “Lupin’s Gang” is a new adventure set during the original, in which Cardia and the others become entangled in a plot involving the Mafia. This story is not romantic due to effectively being part of the original’s common route, but it’s a fun adventure with entertaining new characters, even if the pacifist Mafia family did make me raise my eyebrows a bit (Kiryu would love them).

Finally, as you complete each story in Future Blessings, you unlock a series of short chapters featuring Delly. These are all incredibly cute and often funny.

Click for a no-context reference to a Future Blessings joke
1. Eat the cookie.
2. Eat the cookie!
3. EAT THE COOKIE!

Overall, Code: Realize – Future Blessings was a delight to play. The after stories are wonderfully fluffy and romantic, and reminded me of how much I love this cast of characters, the new routes are exciting and satisfying, and everything has a great blend of excitement, humor, and romance. If you enjoyed Code: Realize and want more of its romance, I definitely recommend picking up Future Blessings.

Jan 172022
 

After I finished The Great Ace Attorney Chronicles, I needed something a bit more… low-key, compared to the emotional highs of that game, so I turned to Dairoku: Agents of Sakuratani.

Dairoku is an otome that saw somewhat of a mixed reception due to not having the most thrilling plot. But I liked the premise, so I got it, and it sounded like just what I wanted.

The story follows a young woman who joins a secret organization in charge of monitoring a special realm where supernatural creatures like oni and kitsune can live in peace without causing trouble for humans.

You might think this lends itself well to some serious conflicts, but it really is much more of a slice-of-life story, especially since the characters are fascinated by the human world. Think less “fighting dangerous yokai wreaking havoc” and more “hanging out with the oni to play video games.”

Each route does have a conflict, but even when the story gets serious, it never stays too serious for long. It’s just a pleasant, relaxing story, and every route has its share of cute moments and humor, although the romance isn’t too prevalent.

I liked it. I ended up getting all of the endings, since the friendship and lost love endings are enjoyable in their own right. I liked all of the characters (but Akuro is far and away the best), and it really was just… pleasant to play.

There’s a decent amount of humor, too. I won’t say it’s an outright comedy, but it had some pretty funny moments, especially from Semi and Hira.

If I have one criticism, it’s that there’s a gameplay element that feels pointless. Early on, you learn how to cast a spell by performing a simple mini-game where you press buttons in the sequence they’re shown in the screen. Now, the common route has several sections where you choose which character you want to spend time with from a map screen. You can alternately choose to fight a battle instead. Picking the battle options will put you on the path for the finale route, but that’s the only time it ever comes up.

It just feels out of place. Until I played the finale, I never saw the “combat” outside of the tutorial, and the fights don’t even come with more story content. I’m really not sure why it’s there at all.

Dairoku: Agents of Sakuratani is not an otome to play if you’re looking for a high-stakes plot, but rather one to go into looking for some cute, laidback character interactions. That’s what I was after, so I got what I wanted.

(Well, almost. If they ever make a fandisc, some of the side characters had better get routes. Being unable to romance Hajun or Orochi is a crime.)

Nov 152021
 

We’ve got one last review that came too close to October to be written after I finished the game, this time for the otome visual novel Norn9: Var Commons.

I picked up Norn9 for one simple reason. The main theme was composed by Nobuo Uematsu.

I know, that’s not a good way to decide on a game purchase, but that’s how I ended up with a copy of Norn9, and this year I finally decided to play it.

Unlike the previous otome games we’ve discussed, Norn9 has multiple protagonists. In fact, you initially play as an elementary school boy, who is going through his normal life when he suddenly finds himself seemingly in the past, and then is picked up by a futuristic flying ship.

You’re introduced to this ship and the people on board through his eyes before you get a choice of which character to follow next, one of three young women who are the actual protagonists.

Each protagonist in turn has three love interests, so while nine love interests feels like a lot, it works well being split across three heroines.

These characters all have psychic powers of one kind or another, and they’re on a mission for an entity known as The World, on their way to receive orders about how they’ll use their powers to maintain world peace. This is a pretty intriguing setup, which makes it all the more disappointing that the plot just sort of fizzles out.

Most of Norn9 does not deal with the main plot at all. The end of each route returns to the overarching story to wrap things up, some more than others, but it often felt rushed to me, like it didn’t want to dwell on the plot too long.

And the epilogue, meant to clear things up, left me feeling even more confused on some points.

So let’s talk about the romances. Like I said, there are three protagonists and nine different love interests. The heroines all have distinct personalities, which was nice, and there was decent variety among the love interests. Some were more memorable than others (okay, I admit, it’s been just over a month and I’ve already forgotten a good number of them) and the actual character writing was generally solid.

Norn9 had a lot of funny moments and romantic moments that made me enjoy playing it, but everything about the story just left me feeling like it was incomplete.

Now, there’s a fandisc/sequel that supposedly fixes a lot of these plot issues and tells a good story. Unfortunately, it was never translated. Here’s hoping that one of these days they decide to give Norn9 another shot and translate the fandisc here as well! I didn’t have the best time with Norn9: Var Commons, but I enjoyed it enough that I’d pick up the fandisc if it ever comes out.