Operation Backlog Completion 2026
Jul 102026
 

Ahh, Final Fantasy VII: Ever Crisis… remember when I thought it was a gacha I might actually play?

Final Fantasy VII: Ever Crisis came out in 2023 and was meant to cover the entire Final Fantasy VII Compilation.

At the time, I stopped because I wanted to play Crisis Core before experiencing the abridged version in Ever Crisis, but also because its gacha format just turned me away.

(Since I never mentioned it again, you probably already guessed that I never went back to it after playing Crisis Core.)

Well, Square Enix has now announced that Ever Crisis will be shut down on October 6. Shutting down after three years is nowhere near as bad as some, but it’s one of the many reasons why I don’t like that type of game.

Not only that, but it seems they never even got around to all the promised Compilation stories, so Before Crisis will be handled in three chapters across the next three months.

It seems like a lot of players are displeased with Ever Crisis in general, though. The biggest impression I got while reading reactions to the shutdown is that it never quite delivered on what it promised, a playable collection of the entire Compilation. Maybe it’s a good thing I never got into it after all.

What do you think about the end-of-service announcement for Ever Crisis?

Jun 262026
 

Arc System Works had a showcase on Wednesday, and while I didn’t tune in to watch the whole thing, one announcement really stood out to me.

Qliphah in Providence’s Shadow is a “tactical counter-timeline RPG” for the Switch, PS5, and PC, set in a world where reality is crumbling and “Aberrations” roam the streets.

It stars dual protagonists on a mission to uncover the truth behind what’s happening.

Combat is described as having a “timeline-driven gauge” that lets you plan out your attacks. It sounds like it’s more action than turn-based, but not a traditional sort of action system, either. Slowing down time and pausing seems to be a big part of it.

While the trailer doesn’t show the combat, the full showcase included an explanation of combat and some gameplay footage at around 13:06 (timestamped below).

I’m still not sure I have a good grasp on the combat system, but it seems interesting.

Now, it’s being developed by UnitePlus, which wasn’t a name that was familiar to me, but after looking around a little, I found out UnitePlus was the result of a merger between Aquria (The Caligula Effect, among others) and APlus (some of the Kunio-kun/River City games). It’s funny, when I read the timeline thing, the first thing I thought of was The Caligula Effect, which had you project future attacks and then let them play out in real time, so this feels like it has some similar ideas.

Overall, I’m really intrigued by this game. And not only does it look great, but it’s not too far away! It will be out on… September 24. Because of course it will.

What do you think about Qliphah in Providence’s Shadow?

Jun 242026
 

There’s good news and bad news.

The good news: Muv-Luv Tactics, which had an early access release for its crowdfunding campaign backers last year, now has a window for its full release.

Muv-Luv Tactics – Kalidasa at Nightmare will be out on PC in 2027, with English, Japanese, Traditional Chinese, and Simplified Chinese language options.

It’s a tactical RPG that tells a new story of humanity’s fight against the BETA, with no prior series knowledge needed. As an RPG fan and a Muv-Luv fan, I was pretty excited for it!

The bad news: after seeing its trailer and screenshots, some fans began to asks if certain pieces of art were AI generated, and it’s unfortunately looking like the answer is yes.

Now, the Steam page doesn’t have any AI disclosure on it, at least not yet, but people confirmed the early access version used AI generated art for minor pilot characters.

And on top of that, someone linked to the Campfire page for the crowdfunding campaign, where it says openly that the supporter characters based on backers would use a combination of hand-drawn art and AI image generation for their portraits.

So there we have it. I was so excited when I saw the announcement, and then my hopes plummeted. I should have been keeping a closer eye on stuff about Tactics so I’d have known about this beforehand.

Well, for once my slow progression through my backlog worked in my favor. I still have to play Total Eclipse, after all. That will give me some Muv-Luv to occupy myself with while I recover from the disappointment of no longer being nearly as interested in Muv-Luv Tactics.