Operation Backlog Completion 2026
Jul 152026
 

I often praise the Wild Arms series and talk about how much I’d like to see a new game. Up until recently, however, I’d only played Wild Arms and Wild Arms 3.

(I have the second game, but I haven’t gotten around to playing it yet.)

So when Wild Arms 4 was added to PSN a few months ago, I decided it was high time I played it. Well, of the three Wild Arms game I’ve now played, it’s ranked last for me… but that doesn’t mean it’s all bad, so let’s talk about the highs and lows.

The first thing I want to mention is that Wild Arms 4 is fairly linear. I love exploring the world map in classic JRPGs, and there’s none of that here.

There is a map, but it’s only to choose your destination from. You mainly go from one point to the next and pretty much have no reason to backtrack even if you could (until the very end, when you get the ability to reach treasure chests that were inaccessible before).

It also lacks things like building interiors in towns. When you enter a house, you just get a screen where you talk to the NPC more like it’s a visual novel.

The dungeons have beautiful environments, though, and Wild Arms 4’s dungeons not only include puzzles, but also a surprising amount of platforming. It reminded me of how much I miss JRPGs having puzzles in dungeons.

Meanwhile, the combat system is an unusual twist on turn-based combat. Battles take place on a field of hexagons, which might have you picturing something like a strategy RPG or the older Trails combat systems, but it’s a little different. The grid is 7 large hexagrams, and even though allies and enemies can’t occupy the same space as each other, multiple allies or enemies can. Attacks, items, etc., meanwhile, effect an entire hexagon.

So if you have two characters on the same hexagon, for example, you can heal them both with the same item. If you attack a hexagon that has multiple enemies, you’ll deal damage to them all. On top of that, some hexagons have elemental effects that change certain skills.

It’s an interesting system, and I found combat to be fun once I got used to it.

Oh, and the funniest thing is how getting items after battle works. At the end of a battle, an item might appear on a hexagon… but you only get it if at least one character is on that hexagon. If not, it informs you the item “slipped away,” which always made me laugh because it sounds like the items are escaping.

Now the story is… not the greatest. I’d say its strongest point is its sheer cheesy spectacle. I wasn’t playing to see what would happen next in the plot or because I loved the characters, but it’s the sort of story where a villain might fly up on a jetpack and attack a train with his chainsaw, and how can you not be entertained by that?

Click for Wild Arms 4 ending spoilers
I didn’t like the epilogue, either. I know a lot of people like tragic/bittersweet endings and praise the game for it, but I would have been much happier if it ended right before that, leaving the characters’ fates unknown instead of jumping to ten years later and outright telling me Raquel died and the four friends never reunited.

Overall, Wild Arms 4 left me with mixed feelings. The plot was weak yet entertaining at times, although I didn’t like the ending. The dungeons and combat were pretty fun, but I wish it had world map exploration more like Wild Arms 3. I didn’t love it or hate it… but I’m glad I at least got a chance to play it.

Aug 262022
 

I keep hoping for a new Wild Arms announcement. I keep hoping for a Shadow Hearts revival, too.

But in the absence of those two things, spiritual successors have been announced.

Yes, one for each.

WILD BUNCH Productions, founded by Wild Arms creators, has announced Armed Fantasia: To the Ends of the Wilderness, a large-scale JRPG inspired by Wild Arms.

At the same time, YUKIKAZE, founded by Shadow Hearts creators, has announced gothic horror JRPG Penny Blood, inspired by Shadow Hearts.

The two will hold a joint Kickstarter for these games, with a combined funding goal of $750,000 for PC releases. The campaign will begin on August 29.

Overviews of the two games, along with information about how the joint Kickstarter will work, are detailed here by Gematsu. An interview with the two development teams also sheds further light on them.

What stands out to me the most is that these two games are fully embracing their inspirations. Armed Fantasia looks like Wild Arms, and Penny Blood looks like Shadow Hearts.

(According to the interview, the Armed Fantasia characters being called Pathfinders is even just a different translation of the same Japanese word that was translated as Drifters in Wild Arms.)

Armed Fantasia is aiming to have a “gigantic” world map, with the aim being a world map “so big that there isn’t a word to express how big it is.” That makes me a little nervous, both because this is a crowdfunded project and because having your goal just be to have the biggest map possible doesn’t feel to me like the best priority. However, it also sounds like there’s a chance that it’ll be a traditional JRPG world map, which would make me very happy.

Moving on to Penny Blood, while it looks like a Shadow Hearts successor through and through (it’s not visible in any of the screenshots, but the interview describes a “Psycho Sigil” that sounds like the new version of the Judgement Ring), it stands out from its predecessors by involving murder investigations. According to the interview, sub-quests will feature “fingerprinting, voiceprint profiling, mental profiling such as Rorschach tests, and other pioneering methods of criminal profiling.”

One concern I had initially is that the funding goal seems low for this sort of project, but it sounds like the Kickstarter is intended to be used to demonstrate interest and get a publisher on board. With as ambitious as these games look, I hope they succeed.

So a Wild Arms spiritual successor and a Shadow Hearts spiritual successor that’s also a detective game; I haven’t been this excited for a Kickstarter in quite a while! Check out the articles I linked above to learn more about the games, and then join me in waiting for the Armed Fantasia and Penny Blood Kickstarter campaign to go live!

What are your thoughts on Armed Fantasia and Penny Blood?

Aug 312018
 

There was a live stream today about the upcoming Wild Arms mobile game, Wild Arms: Million Memories, which included its first trailer as well as new details.

Million Memories stars the main characters of all the Wild Arms games, along with a new character named Brittany Shrewsbury. It will have many other characters, both new and returning, as well.

You’ll play through main quests, sub-quests focused on characters, and limited time events, so it sounds like the basic mobile JRPG formula. They also showed the gameplay, which puts you in control of a party of three characters, plus one support character, for… action combat?

Here’s the gameplay segment of the live stream, recorded by DualShockers.

Why do this? There are popular turn-based mobile RPGs out there, so why make the Wild Arms mobile game action-based?

So you’ll tap to attack, flick to dodge, switch between characters, and build up special attacks. It’s not entirely clear yet if it’ll be a gacha game or not. ARMs sound like the most natural place for gacha here, so maybe it won’t be too bad.

Still, it’s not what I hoped for from a new Wild Arms game. Maybe it will at least pave the way for a full (and turn-based) sequel.