Operation Backlog Completion 2025
Oct 082021
 

One of the visual novels I wanted to cover this October was Chaos;Child, after I heard it involves psychological horror. To be safe, I looked it up to double check that it’s fine to play Chaos;Child without playing the earlier, unlocalized Chaos;Head.

The general consensus was that you can, but it’s definitely not recommended.

So, yes. I bought a Japanese copy of Chaos;Head and used the fan translation in order to read it.

And… I’m glad I did!

Chaos;Head is a dark visual novel, much darker than Steins;Gate despite them belonging to the same series. The first few chapters in particular filled me with a great sense of paranoia and dread, and it has some of the most gruesome murders I’ve seen in any game.

The story follows a loner otaku named Takumi, who avoids people as much as possible, frequently suffers from delusions, and has felt an unknown gaze watching him ever since he was a child.

Now a twisted serial murder case has everyone’s attention in Shibuya, and Takumi finds himself caught up in it when an image showing the crime scene is sent to him a day before it happens.

I didn’t mind Takumi as a protagonist as much as some people do. While he’s certainly not the most noble character, I sympathized with his paranoia and extreme social anxiety.

Some of his delusions can be triggered by the player, when green and red indicators appear at the top of the screen at certain points in the story. Clicking the green one usually causes a positive or sexual delusion. Clicking the red one usually causes a horrific or cynical delusion. The line blurs a little as the game goes on, and there’s also the option of not clicking either delusion.

What I find even more interesting is its use of paranoia, though. Takumi is paranoid, there’s no doubt about it. Yet Chaos;Head piles up so many unsettling mysteries that the player becomes paranoid too.

There were points when I could clearly dismiss Takumi’s reactions as paranoia, but that just meant I felt I couldn’t necessarily trust him to be a reliable narrator any more than I could trust what other characters were saying. It does an excellent job of making the player mistrust everything and everyone.

Chaos;Head is a dark, fascinating story. The ending left me with several questions and a few apparent plot holes, but it sounds a lot is fixed by the updated re-released Chaos;Head Noah, which unfortunately doesn’t have a translation yet. I’m happy I read it, not just to improve my experience with Chaos;Child (and apparently Robotics;Notes also benefits from having read Chaos;Head), but because it’s a great visual novel in its own right.

Since Chaos;Head Noah is said to be a huge improvement, I look forward to the day when I can read that… although I can’t help but hope it will get an official translation someday.

Jul 052019
 

One visual novel I’ve been hoping for localization news about is Robotics;Notes.

Robotics;Notes is part of the Science Adventure universe, along with Steins;Gate and Chaos;Child (which I still need to play), as well as the other visual novels in their respective series.

Well, my hopes have been fulfilled! At Anime Expo 2019, Spike Chunsoft not only announced a western release for Robotics;Notes Elite, but also for its sequel, Robotics;Notes DaSH.

Robotics;Notes Elite, which unlike the similarity in their titles is not akin to Steins;Gate Elite but rather is simply the definitive version of Robotics;Notes, will be out in 2020 for the PS4, Switch, and PC. Its sequel will follow later that year.

The story involves a robotics club that uncovers some sort of conspiracy, and if it’s anything like Steins;Gate, I’m sure it will be exciting.

From what I understand, Robotics;Notes DaSH also ties a bit more directly to Steins;Gate.

I’m looking forward to both of these visual novels… and in the meantime, I really ought to play Chaos;Child! Are you interested in Robotics;Notes?

Sep 202017
 

Back in May, Steins;Gate Elite was announced for the PS4 and Vita in Japan.

Very few details were revealed, but it sounded like some sort of enhanced remake of Steins;Gate.

Now the Switch has been added to the list of platforms, and Steins;Gate Elite has been described further as “a full animation adventure game.”

All of the animation from the Steins;Gate anime will be used, along with new animation for the routes that weren’t in the anime.

No one seems quite sure what to make of this.

I loved Steins;Gate and also enjoyed its sequel/midquel, but I don’t quite see the point of making a fully animated visual novel.

Is it like an expanded version of the anime, except you can answer Okabe’s phone and make choices to lead to the different routes, like in the visual novel? That’s interesting, but is there really an advantage over reading the visual novel? Is it intended for people who don’t like visual novels but don’t want to just watch the anime? Who is the target audience?

Steins;Gate Elite will be out in 2018 in Japan, so we’ll see what it’s like then. No localization news has been announced so far.

What do you think of this idea? Am I just missing the appeal? Let me know your thoughts in the comments.