Operation Backlog Completion 2026
Apr 062015
 

Fatal-Frame-V-caseBy now you’ve probably heard the good news, but just in case you haven’t, last week’s Nintendo Direct confirmed the upcoming localization of Fatal Frame V.

Fatal Frame V: Oracle of the Sodden Raven (first translated as The Black Haired Shrine Maiden) is one of the games I was really hoping to hear news about. While I haven’t played the previous Fatal Frame games yet, I’ve started the first one (and played Spirit Camera) and I’ve always thought Fatal Frame’s camera-centric combat is a perfect fit for the Wii U, because of the GamePad.

It’s been out in Japan since September, and some fans started to lose hope of ever hearing a localization announcement. Now the West is getting Fatal Frame V! This proves we should never give up. Not on Fatal Frame, not on Dai Gyakuten Saiban, and not even on Gyakuten Kenji 2. (The Nintendo Direct also confirmed that DS games are finally coming to the Wii U virtual console, so our chances of getting GK2 look better than ever!)

Now, what would be really cool would be if Nintendo packaged the previously Japan-only Fatal Frame IV with Oracle of the Sodden Raven, similar to how Bayonetta was included with Bayonetta 2… but let’s not get ahead of ourselves. For now, we fans of Fatal Frame and survival horror in general should do everything we can to support this game and show we want to see more like it!

Fatal Frame V: Oracle of the Sodden Raven doesn’t have a Western release date yet, but I’ll let you know when it does.

Fatal Frame… Yokai WatchFantasy Life… Several of my localization hopes have been fulfilled. Is it almost Ace Attorney Investigations 2’s time to shine?

Mar 302015
 

Among-the-Sleep

One of the many video games I’ve backed is Among the Sleep, a survival horror game from the perspective of a two-year-old. With a premise like that, how could I not be interested? The finished game came out last May, and I finally played it.

Among the Sleep is the sort of atmospheric horror game that blurs the line between reality and imagination. How much of what you see is real? Is it just a nightmare? These questions tossed me into a twisted world, an unsettling dreamscape composed of bits and pieces of the real world.

I’ve noticed that survival horror games have an odd tendency to use particularly beautiful environments, and Among the Sleep is no exception. Several of its locations had a striking, haunting beauty.

Among-the-Sleep-screenshot

I spent the first hour or so suspecting the strange happenings and warped locations were just the child’s frightened interpretation of the world. This, combined with the initial jump scares, led me to believe there was no real danger, making the game creepy rather than scary.

Then a monster killed me.

Much like when I played Master Reboot, I learned the hard way that the monsters stalking this nightmare world were legitimate threats. Suddenly the game was a lot scarier. This tension remained throughout the rest of the game, and I couldn’t look at those “harmless” jump scares the same way again.

Even so, Among the Sleep never reaches the heights of terror as a game like Amnesia or Alien: Isolation does. It’s a short game, only 2-3 hours long, and forgiving checkpoints keep the tension from escalating too high. Most of the puzzles are simple, and only a few areas achieve the maze-like nature common to survival horror. However, the psychological elements give it an unsettling tone that lingers after the overt scares.

I would compare its storytelling to that of Silent Hill: Shattered Memories. The more you play, the more you realize the game blends real-world fears with its nightmarish monsters, and that is Among the Sleep’s greatest strength.

If you’re interested in an atmospheric psychological horror game and don’t mind a shorter, simpler approach to survival horror tropes, take a look at Among the Sleep. And if you’ve already played it, share your thoughts with us in the comments below.


Buy Among the Sleep from Steam

Mar 252015
 

The_Letter_gameIn July 2014, a Wii U game called The Letter appeared in the Nintendo eShop. This horror game received terrible reviews, but also gathered a few fans who defend it as a worthy atmospheric experience.

Since The Letter was pretty cheap and I’ve enjoyed “bad” survival horror games in the past, I was willing to take a chance on it. I set it aside for a while, in part because my Wii U wasn’t hooked up to my TV.

Last week, when I learned an update gave it off-TV support, I finally played it.

Well, I started it. I have to admit, I didn’t finish it, even though it’s only a couple of hours long. Maybe it gets better later on, but I didn’t have the patience to find out.

People have described The Letter in various ways, often calling it a “walking simulator” like Dear Esther, although it does have some gameplay. Here’s how I’d describe it:

You might be familiar with the free survival horror game Slender. It has a simple premise. You must walk through the spooky forest and find the scattered pages, while avoiding death at the hands of Slenderman.

Now imagine that concept without Slenderman.

The Letter dropped me into a creepy environment with the directive to find scattered letters and objects in order to advance. Even by survival horror standards, I’d hesitate to call these puzzles, since it was largely just “find all the things.” It felt spooky at first, but after I wandered around looking for the random objects I needed to collect, I just got bored.

I’ve since looked up the story, and I don’t feel I missed anything great. Disagree? Let me know in the comments.

Survival horror is a niche genre, and I’m all in favor of developers taking risks with it. The Letter wants to be a creepy, mysterious game, and that’s great–except it didn’t work. If you’re looking for atmospheric horror on your Wii U, check out Master Reboot instead.