Operation Backlog Completion 2026
Feb 092015
 

Fatal-Frame-5-screenshot-2

I’ve been hoping for Fatal Frame V localization news for half a year. I wrote articles about its localization chances, especially once its localized name was revealed as “Oracle of the Sodden Raven,” and encouraged fans to ask Nintendo for it. Despite that, we’ve still heard nothing about a Western release of this survival horror game.

However, Tomonobu Itagaki thinks Fatal Frame V will be localized:

Hey guys, I strongly believe that Kikuchi Keisuke will release the Fatal Frame V in America, in many countries. He and me have same philosophy from Tecmo days. That’s what I can say for now. I want you guys to read between the lines.”

Itagaki was once a part of Tecmo as the head of Team Ninja. He created the Dead or Alive series and later developed 2004’s Ninja Gaiden and 2008’s Ninja Gaiden II. He left Tecmo and formed Valhalla Game Studios, where he’s working on the upcoming Wii U exclusive Devil’s Third.

Although he isn’t involved with Fatal Frame V, his confidence–as well as the implication that he knows something he can’t say–gives us hope that Fatal Frame V: Oracle of the Sodden Raven will be localized after all! In the meantime, don’t forget to follow Operation Zero for all updates on Fatal Frame localization and localization campaigns.

Now, could we please get some hope for Gyakuten Kenji 2?

Nov 262014
 

I need to stop underestimating games. First Hatoful Boyfriend (which is coming out on the PS4 and PS Vita now, too), then Bayonetta, and now this.

Logo for Master Reboot

Master Reboot is a science fiction horror game that came out last October for Steam and this July for the Wii U. I saw a few things about it, read mixed reviews, and decided that it was a horror game, so it was worth a try. A lot of the reviews emphasized it as being atmospheric, and somehow I got the impression that it was horror based on a technicality… you know, like how Dear Esther has its creepy moments (except with gameplay).

The first few minutes of Master Reboot supported that idea. It was kinda weird, a little surreal…

And then I spotted a pink, glowing symbol. I walked over to it, pressed the action button… and a scream rang out while a monster appeared on the screen with a threatening message. The apparent presence of Lovecraftian horrors made me wonder where I’d gotten the impression this was only sort of horror.

Master Reboot is set in a future where people’s memories are uploaded to the “Soul Cloud,” so people live on after death. But something is wrong with the Soul Cloud, and you need to travel through memories to learn the truth. The beginning may give you the wrong impression of what gameplay is like. You’ll eventually reach a hub area, where the bulk of the game takes place. From that hub, you must visit memories from the past.

That element reminded me in a way of To the Moon, which was amazing. The atmosphere, however, made me re-evaluate my impressions after a while. Visiting memories may bring that game to mind, but its lonely creepiness reminded me more of Silent Hill: Shattered Memories. And the haunting, atmospheric nature wasn’t the only thing that made me start comparing it to series like Silent Hill.

By the time a little girl with glowing eyes jumped out of a locker and killed me, I’d abandoned my assumptions that this wasn’t a real horror game.

Master Reboot is horror. It doesn’t play like a traditional survival horror game, but it actually fits all of my requirements.

Is Master Reboot survival horror?

Its spooky atmosphere, scares, and chases make it horror through and through. Combat only comes into play a couple of times. Recursive unlocking is very minor in Master Reboot, but still present–you have to complete all of the memories to unlock the path forward, and most of the memories require you to do things in various sections to unlock new areas.

How? Through puzzles, of course. You’ll solve a lot of puzzles–some frustrating, some clever–during Master Reboot, and you’ll also find a lot of “Apocalyptic Logs.” They come in the form of blue rubber ducks (it’s explained in the game) that show you memos, pictures, and more that all help you piece the story together.

The one bad thing about Master Reboot is that the ending includes a timed platforming section. Who thought that was a good idea??

That aside, it was a good game, with a great atmosphere, genuine scares, and a story that remains subtle without being pretentious. It only lasted a few hours, but I consider it to be time well spent. If you’re a horror fan with access to either a Wii U or Steam, you should check out Master Reboot.


Buy Master Reboot from Steam

Oct 242014
 

We’re back with another look at an oft-maligned Silent Hill game, Silent Hill: Shattered Memories. Shattered Memories is a re-imagining of the first Silent Hill game, and that’s where most of the negativity comes from.

Case cover for Silent Hill: Shattered Memories

Shattered Memories is not a remake of Silent Hill. It is not a reboot of Silent Hill. It was always described as a “re-imagining,” which basically means the developers looked at the basic premise of the original game and started asking “what if” questions.

What if the cult wasn’t involved?

What if Dr. Kaufmann was a psychologist? (To those of you who have played the original and think he’d be just about the worst psychologist ever… you’re right.)

What if Dahlia was a sexualized young woman in a relationship with Harry?

What if… okay, those are all the “what ifs” I can ask without getting into major spoilers for Shattered Memories, but by the time you finish the game, you’ll understand.

As a Wii game (eventually ported to the PS2 and PSP), it makes use of the motion controls for the flashlight similarly to Fragile Dreams, but with additional motion controls for mechanics like turning door handles and shaking off monsters.

Silent Hill Shattered Memories, the abstract form of the Raw Shock enemies

One person’s “bland” is another person’s “RUN!”

Like my favorite Silent Hill game, Silent Hill 4, Shattered Memories doesn’t receive a lot of credit from fans. Its re-imagining status is part of it, but other players complain about the lack of difficult puzzles, the lack of combat, the chases, the somewhat-bland design of the sole enemy type, how it doesn’t actually fit into Silent Hill canon (we’ll get back to this), and more.

Additionally, while the psychological profiling handled during the first-person psychologist sessions does affect the gameplay, it isn’t as complete and accurate as it might lead you to believe.

The answers you tell Dr. Kaufmann affect the nature of the monsters, the way other characters behave and interact with you, etc. It does cause some interesting variations. As I mentioned in my discussion of Silent Hill 4, I got into the Silent Hill series by watching a friend’s Let’s Play of Shattered Memories. There were certain things I expected because of that Let’s Play, and the differences in my own playthrough surprised me.

Shattered Memories is also criticized for not being scary and not feeling like a Silent Hill game, but… something about the atmosphere works really well for me.

Although you meet several different characters, the snowy streets of Silent Hill are lonely. Maybe it’s because it was my first introduction to the series, but to me, Shattered Memories conveys a haunting sense of isolation better than any of the others. You’re in a world where nothing makes sense, where strangers live at your address, people die in front of you and then reappear, and the world routinely freezes over into a supernatural, icy hell.

It’s not scary in the traditional horror sense, but Shattered Memories makes you feel alone, and its little “hauntings” you can pick up tell stories that play on more realistic fears. The main story also has some genuinely chilling moments and startling revelations. And if you’re familiar with the original, it’s worth playing just for the parallels and deviations.

Maybe it’s not the best Silent Hill game, but it’s definitely worth giving a try. I like it better than some of the others, that’s for sure.

What about you?

One final thing before I wrap this up–is Silent Hill: Shattered Memories canon?

From what I said earlier about it being a re-imagining or “what if” scenario, you’d assume not. But once you reach the end and uncover the true story, new possibilities begin to present themselves…

I know what you’re thinking. You’re thinking something very specific about the original Silent Hill, and yeah, that would split it off into some sort of alternate timeline if Shattered Memories was canon. But that’s not what I’m talking about. There’s actually a fan theory out there that placed Shattered Memories in canon with the main Silent Hill series. If you’ve finished the game and are interested, head on over to TV Tropes and scroll down to “Shattered Memories is in continuity with 1 and 3.” It’s worth a read.

Let me know your thoughts on this overlooked Silent Hill gem if you’ve played it, and if you haven’t… celebrate Halloween and all things spooky by playing Silent Hill: Shattered Memories!


Buy Silent Hill: Shattered Memories from Amazon
Buy Silent Hill: Shattered Memories from Play-Asia