Operation Backlog Completion 2026
Apr 172023
 

Clock Tower is a survival horror series we’ve never had a chance to talk about before. None of them are available on modern platforms, and finding physical copies is not an easy task.

Starting in 1995 with a SNES game that was later brought to the PlayStation and then localized, Clock Tower was developed by the now-defunct Human Corporation.

The last main entry in the series, however, Clock Tower 3, came out after Human Corporation was disbanded and instead was co-developed by Capcom and Sunsoft.

Haunting Ground, another horror game from Capcom, is often considered to be a Clock Tower spiritual successor.

But we’re not here to discuss Capcom today, but rather Sunsoft. Sunsoft hadn’t done much for quite a while, but last year they held a live stream called “SUNSOFT is back!” at which they announced a few new games and ended by teasing additional unannounced titles, including a remake. Now they’ve announced a “SUNSOFT is back! 2” live stream for April 20 at 2 AM ET.

Back in December, a leaker claimed a horror game remake was in development and was part of a series that hadn’t had a new game in the past 10 years, but later corrected the statement after learning the series had a minor, obscure release in that time period after all. Myself and several other people realized Clock Tower fit the description, because Sunsoft released a little-known mobile game called Clock Tower ~ Ready For The Next ~ in 2021.

That same leaker now tweeted that horror fans should watch the Sunsoft live stream. Oddly enough, the wording of the tweet implies WayForward could be involved. While I love WayForward for the Shantae series, they’re not who I’d expect to be working on a horror game.

Regardless, it seems there’s a good chance Clock Tower could make a return. We’ll find out during the Sunsoft live stream later this week! Are you hopeful for a Clock Tower revival?

Dec 022022
 

Yesterday, I was surprised by the sudden announcement of a new Amnesia game from Frictional Games.

To recap, I loved The Dark Descent, didn’t especially enjoy A Machine for Pigs, and wrote a full freelance review of Rebirth, which I generally enjoyed.

(No relation to the Amnesia otome games, funny though that would be.)

So the announcement of a new Amnesia from Frictional Games got my attention right away.

Amnesia: The Bunker is set in a World War I bunker and is due out in March. One surprise from the trailer is that there are weapons this time. As much as I loved the first Amnesia, some of the best survival horror games have elements of combat, so I think that’s fine.

What has me unsure, though, is the full press description provided by sites like Gematsu.

Amnesia: The Bunker has a semi-open world and includes “emergent gameplay and sandbox elements.” A later point highlights its “unscripted environment” where “objects, threats, and resources, change in every playthrough.” I’m not sure I like the idea of objects and resources in particular changing in each playthrough. That feels like it will take away from the carefully-crafted exploration I enjoy in survival horror games.

On the other hand, maybe it won’t be as randomized as that makes it sound and I’m worrying over nothing. What do you think?

Right now, I’m intrigued by Amnesia: The Bunker, but cautious. I’m sure more gameplay details will come out as we get closer to March, and that should help me make up my mind. What are your thoughts on Amnesia: The Bunker?

Nov 212022
 

I didn’t get it done in time for Celebrating All Things Spooky, but now it’s finally time to discuss Yomawari: Lost in the Dark.

I loved the first two Yomawari games, so I was thrilled that we got a third.

As always, these games might look cute, but they’re horror games through and through.

When it was announced I mentioned that the first game focused on exploration while the second game took a more linear, story-driven approach. Well, the third game strikes a balance between the two.

In Yomawari: Lost in the Dark, you have been cursed. Now you need to find your lost memories by visiting certain parts of the city, to remember how to break the curse.

This sets up a structure where you’re largely free to explore the town and tackle whichever lost memory you want, but once you reach the area for that memory, it has a much more structured approach. These areas have a traditional survival horror approach, with backtracking and puzzle-solving, albeit more linear than I’d like. Meanwhile, exploring the town still feels like it lacks something special that the first game had, but I’d like to see them expand on this style in the future. In terms of structure, I found this to be the best of the three.

As you explore, you’ll encounter numerous spirits. Instead of hiding this time, a new mechanic is to close your eyes. Many (though not all) enemies won’t pursue you while your eyes are close. Of course, you only get a rough idea of where you are, but glowing pulses indicate enemies around you.

You walk very slowly with your eyes closed, can be a little tedious, but sometimes adds to the tension.

Some amount of trial and error is required to figure out how to handle different spirits, but checkpoints usually aren’t too far back. Spirits have wonderfully disturbing designs, as always, and there were some tense moments. Meanwhile, the story has a dark, somber tone, and the town is filled with items and notes to collect.

My only complaint is about the pacing near the end of the game. While most of the game is paced pretty well, the last couple of hours feature a lengthy story segment followed by several encounters in a row, which make it feel like the end was being dragged out. I can see why they did it that way, because of how that part of the story was handled, but it did disrupt the flow.

Anyway, Yomawari: Lost in the Dark joins its predecessors as another fun horror game, possibly the best in the series so far, and I hope they continue to make Yomawari games in the future!