Yesterday, I was surprised by the sudden announcement of a new Amnesia game from Frictional Games.
To recap, I loved The Dark Descent, didn’t especially enjoy A Machine for Pigs, and wrote a full freelance review of Rebirth, which I generally enjoyed.
(No relation to the Amnesia otome games, funny though that would be.)
So the announcement of a new Amnesia from Frictional Games got my attention right away.
Amnesia: The Bunker is set in a World War I bunker and is due out in March. One surprise from the trailer is that there are weapons this time. As much as I loved the first Amnesia, some of the best survival horror games have elements of combat, so I think that’s fine.
What has me unsure, though, is the full press description provided by sites like Gematsu.
Amnesia: The Bunker has a semi-open world and includes “emergent gameplay and sandbox elements.” A later point highlights its “unscripted environment” where “objects, threats, and resources, change in every playthrough.” I’m not sure I like the idea of objects and resources in particular changing in each playthrough. That feels like it will take away from the carefully-crafted exploration I enjoy in survival horror games.
On the other hand, maybe it won’t be as randomized as that makes it sound and I’m worrying over nothing. What do you think?
Right now, I’m intrigued by Amnesia: The Bunker, but cautious. I’m sure more gameplay details will come out as we get closer to March, and that should help me make up my mind. What are your thoughts on Amnesia: The Bunker?