Operation Backlog Completion 2026
Oct 272023
 

One game that’s been in my backlog for a while now that I finally decided to try this October is Werewolf: The Apocalypse – Heart of the Forest.

It’s based on the Werewolf: The Apocalypse tabletop setting, which I’m unfamiliar with, so I went into it not knowing what to expect.

You play as Maia, a young woman who keeps having strange, ominous dreams about the ancient Białowieża Forest. Seeking answers about her family and these dreams, she travels to the forest to see what she can learn.

It is largely presented through text, with illustrations in the background to provide somewhat of a visual novel experience, although I’d be more inclined to call it interactive fiction. Numerous dialogue choices lead you down different paths, affect your relationship with the other characters, and influence the story in other ways.

Depending on how you answer certain questions at the start, you end up with various stats that open up new dialogue options and may provide different ways to approach situations. You also have 3 stats to keep an eye on, health, willpower, and rage. These can be spent to make certain choices and replenished through others.

There are a lot of characters, possibly too many for the few hours a single playthrough will take. I had trouble keeping track of the cast, let alone feeling like I’d made a bond with anyone.

Now, I mentioned at the start that I wasn’t familiar with this setting going into it. If I was, I might not have been as surprised when it turned out to be an environmentalist story about trying to save the forest and the clashes between different groups with different opinions about what should be done.

Plus werewolves. Partway through the story, the werewolf aspect comes into play, although by that point you’re so deep into the game that it feels more like it should be setting up a larger narrative.

Despite a single playthrough being fairly short, there are several paths to take. Since you can’t manually save, however, you have to start over to try different options. Because of that, I decided not to replay it. I was happy enough with my outcome, even if some of my choices didn’t work out the way I’d hoped.

Werewolf: The Apocalypse – Heart of the Forest has some neat ideas, although it wasn’t quite what I expected. The werewolf aspect takes a backseat to the environmentalism, and it feels shorter than it should be. The premise feels like it should set up a creepy, atmospheric story, but it didn’t quite work for me. However, since it’s part of a larger universe, maybe it appeals more to fans already invested in its lore.

Oct 182023
 

Two years ago we talked about the remake of the first Corpse Party, and now I finally moved on to the next game in the series.

…Which is not Corpse Party 2 or the upcoming Corpse Party II, but rather Corpse Party: Book of Shadows.

The official description for Book of Shadows calls it a “sequel, prequel, midquel, and alternate universe tale all in one.”

It is split into chapters, and each one has a different focus. In some, the characters are thrown back into the first game’s events through some sort of time loop. Others show a character’s backstory or retell the first game’s events from new perspectives. Finally, if you complete every ending (including the numerous bad endings), you unlock a final chapter called Blood Drive that serves as a genuine sequel and sets up future events. That was the most exciting part, although the other chapters were interesting as well.

Unlike the first game, which was more of a top-down adventure game, Book of Shadows is closer to a visual novel with some adventure game elements. You traverse each area by opening your map and selecting an area to walk to. That area then becomes a screen you can investigate point-and-click style. Unfortunately, if you’re trying to see everything, this becomes much more tedious than the first game’s exploration.

Based on what you interact with and choices you make when prompted, there are a number of endings to get in each chapter. Many parts, especially in the bad endings, are downright brutal. It would already be firmly in the horror genre for its themes and creepy moments, but the gruesome fates described in horrific detail cement its place in the genre.

After you complete each chapter, you unlock messages from the voice actors of the characters prominently featured in that chapter. That was a nice touch, and I looked forward to hearing each actor’s thoughts.

While Book of Shadows feels more like a supplementary game to the original, I enjoyed seeing new details and alternate events, and I was especially intrigued by the final chapter’s setup for a sequel. While the chapter title “Blood Drive” would make me assume Corpse Party: Blood Drive is the next game to play, apparently Corpse Party: Sweet Sachiko’s Hysteric Birthday Bash comes next and is actually important to the story. I’ll have to pick that one up… and who knows, maybe we’ll talk about it next October!

In short, if you enjoyed Corpse Party and want to see more of its characters and world, Corpse Party: Book of Shadows is worth playing despite having some tedious aspects and mostly expanding the story rather than continuing it.

Oct 162023
 

Today’s spooky game to discuss is a short visual novel called Amelie.

A young woman named Amelie lives alone with her friend Lilika in an isolated manor. Now her pen pal, Sofia, is coming for a visit, but things in the manor are not what they seem.

Amelie is a psychological horror yuri visual novel, with more emphasis on the psychological horror than on the yuri. There is some romance between Amelie and Sofia, but it’s secondary compared to the creepy atmosphere and unsettling events that occur.

You play through the story from the perspective of each of the characters in a set order, and each adds a new piece to the puzzle. It’s written in a clever way to ensure that the first route only provides hints that something is wrong, so the second route has some significant (and creepy) reveals just by providing a different perspective.

The downside is that since the story covers the same events each time, there is a fair amount of shared dialogue between the three routes that can’t be skipped. I found myself mashing through those parts to reach the new scenes.

The entire experience is pretty short, only taking me about an hour and a half to complete. This is the sort of story I think could benefit from being longer, with more time spent building up the atmosphere and showing the characters’ lives. As it is, it still does a great job with its atmosphere in what time it has.

Amelie is a nice little slice of spookiness worth checking out if you’re looking for a short, creepy visual novel.