Operation Backlog Completion 2026
Dec 162024
 

After all this time, I finally finished Xenoblade Chronicles 3.

Not under my own initiative, mind you – the contest winner from this year’s Celebrating All Things Spooky picked the review prize and chose Xenoblade Chronicles 3: Future Redeemed, so I sat down to finish the main game first.

So how did we reach a situation where a game I was extremely excited for all the way up to its release is one I had to be pushed into finishing over two years later?

It’s not nearly as straightforward as with Lost Judgment, where I had to catch up on the main Yakuza series first. No, with Xenoblade Chronicles 3 it’s harder to define.

Xenoblade Chronicles 3 is a great game. I’ll say that right now. It’s a great game, and it has a lot of stuff in it that I enjoyed. I poured nearly 150 hours into it. But it’s probably my least favorite Xenoblade game.

I have been in love with the Xenoblade series from the start. I’ve been obsessed with every single one before now, to the point of playing the first game’s definitive edition and planning to do the same with X’s even though I almost never replay games, especially such long ones. But that didn’t happen this time. Last year, I even expressed my surprise that I kept putting 3 aside for other games instead of being addicted to it.

For a long time, I couldn’t figure out why, but now that I finally sat back down with it to play it to completion, I think I understand.

Xenoblade Chronicles 3 is set in a world fueled by constant war between two nations, whose people continually war with one another while being limited by 10-year lifespans. There are six main characters, three from each nation, who end up breaking free of this cycle and teaming up to learn the truth about their world. This means you have your full party of six very early in the game, and I think that took something away from it for me. Gradually meeting new party members is one of the things I love in JRPGs. It made it harder for me to grow attached to them when all six were already together so soon.

Now, you actually fight with an active battle party of seven, with the seventh being a Hero. Heroes are special characters you recruit, usually through side quests. This does add an element similar to building a party, since each Hero has their own quests, but it’s not quite the same since only a specific few play a role in the main plot.

Heroes also play into the class system used in combat. Instead of each character having a set role, every Hero you recruit unlocks a new class you can play as. Trying different classes is a lot of fun and one of the things I enjoyed.

Combat in general is great, too. There are some nice new features, like finally the ability to fight in water and indicators that show if you’re in front of, behind, or flanking an enemy. Chain attacks here are my favorite in the series, with different ways to connect characters’ attacks to try to do the most damage possible. I ended up pretty over-leveled due to side content, but in general I found combat fun.

Moving on to another part that made this game click less for me, however, I found the world less interesting to explore than in past Xenoblade games. The exploration gameplay itself is fantastic – lots of secret areas to discover, tons of side quests and new Heroes, and zones that just keep opening up more and more – and it reintroduced the concept of field skills without the tedious aspect from 2; here they’re just passive abilities you learn and then have forever. But exploration in every other game gave me a sense of wonder, excitement that came just from wanting to see what was around the next corner, that I didn’t feel here.

Part of that just comes from the nature of the world. A world trapped in constant war is bleak, and instead of regular towns and cities you have Colonies that aren’t as clearly distinct from one another. So they fit with the story, but that cut into my excitement despite having so much to explore.

And now let’s talk about the story. For the first few chapters, I was hooked. Everything seemed so mysterious and intriguing. I couldn’t wait to learn more. But… the longer it went on, the more my interest in the story started to fall apart. This is partly due to the villains, of whom there are a handful of interesting ones alongside an unfortunately large number of blander, almost cartoonishly evil villains who sucked away their sense of intimidation and mystery by just being annoying.

Click for Xenoblade Chronicles 3 spoilers
I really, really could have done with a lot fewer Moebius. Beating a Consul almost every time I freed a colony made them stop feeling intimidating outside of maybe N. The regular ones just started feeling like they could be any generic bosses.

If it was just D, N, M, J, S, and maybe a couple others (and of course Z) instead of feeling like they were trying to fill out the whole alphabet, I think they would have felt more unique and dangerous.

The letters for names also made it hard for me to remember who was who, causing them to feel even more interchangeable for me.

(Speaking of which, the party members also tended to have backstories that all followed similar beats, which contributed to things feeling same-y, too.)

Note: none of my Moebius complaints apply to Triton, who is one of the best Heroes in the game and one of the parts in the second half of my gameplay that really delighted me. All these other Consuls are running around killing people for fun and twirling their metaphorical moustaches, and here’s Triton just having a grand old time as a pirate and fondly remembering his old mortal friends. He’s great.

It also felt like it didn’t capitalize on those early mysteries as much as I expected it to, and it was missing the sort of huge revelation past games had that turned everything on its head.

Some parts of the story were great, don’t get me wrong. It has one especially emotional moment that I just wish could have held its impact longer. But between feeling less attached to the main characters, not appreciating most of the villains, and not feeling the payoff of the early chapters as much as I expected, I had trouble staying invested in the plot.

All in all, what it comes down to is this: the other Xenoblade games are ones I’ll gush about as being exceptional JRPGs that blew me away. 1 and 2 each knocked it out of the park with their stories, and while X faltered there, it made up for it with incredible worldbuilding. In contrast, Xenoblade Chronicles 3 was fun, but not one I put on that same level.

But I have yet to play Future Redeemed, so we’ll see how I feel about that! In the meantime, what did you think of Xenoblade Chronicles 3?

Nov 042024
 

It finally happened.

I can’t believe this day is finally here.

Last Tuesday, I was minding my own business and doing a little writing when what should pop up on my Twitter feed but the announcement of Xenoblade Chronicles X: Definitive Edition for the Switch?!

It’s real, and it’s coming soon. Xenoblade Chronicles X: Definitive Edition will be out on March 20.

I’ve been waiting for a Xenoblade Chronicles X remaster for so long now. Trapped on the Wii U, it felt like the forgotten Xenoblade entry that most fans would never play.

Back in April, on the game’s anniversary, I discussed the situation and my hopes that a Xenoblade Chronicles X remaster would be an early Switch 2 title with a sequel to follow. I never imagined a Switch remaster was still in the cards.

Not only that, but it will include “brand-new story elements.” From the looks of the trailer, that at least means they’ll be expanding a certain epilogue scene.

(Due to that, I recommend not watching the whole trailer unless you’ve already played the game.)

I loved Xenoblade Chronicles X so much more than I expected to. Leading up to its launch, I was nervous about it because of it being open world, but it completely won me over despite having a lesser focus on story than other entries in the series.

Aside from the expanded scene in the trailer, there’s very little we know about the remaster. The graphics look largely the same, but it’s clear the faces have been redone. The online features are back, as they’re confirmed on the store page, with a Nintendo Switch Online 14-day trial included with digital orders.

Other additions or changes are still unknown, although I hope to see some quality-of-life improvements so I don’t need to keep notes on where to find my party members again.

Now, you might remember that when Xenoblade Chronicles X originally launched, there was some controversy over censorship of the western version. The main things were the removal of the breast slider in character customization, altering Lin’s costumes to make them less revealing, and changing the fundoshi costume. So of course, that’s led to questions about how this would be handled in a remaster.

Nintendo’s Japanese webpage for the Definitive Edition has two notes near the bottom: one that says it’s based on the Western version of Xenoblade Chronicles X and another that says all of the Wii U’s DLC version is included from the start.

The original game had several DLC characters and other DLC content that was all included in the base game for the Western release, so that’s what the second note is about. That’s where things get tricky. The initial assumption was that all versions of the Definitive Edition would include the Western version’s changes, but without the details being specified, it’s possible that the first note only refers to the included DLC.

To make matters more confusing, an eagle-eyed fan noticed that the trailer includes a shot of a shop sign that says “Find your own Buddy,” which is the text present in the Japanese version of the Wii U game while the Western sign was instead changed to “Find your Dream Skell.” The original sign being shown in the English trailer could mean some elements have been altered to match the Japanese version after all.

I’m sure it will become clearer in time. Either way, I’m just thrilled that Xenoblade Chronicles X is finally coming back.

This makes our chances of getting a Xenoblade Chronicles X 2 better than ever. While some fans are concerned the Definitive Edition will wrap up all the loose ends so they won’t make a sequel, I think the game left too many things unanswered to all be resolved here. Moreover, this is the game’s big chance. As long as it sells well, a sequel feels like a very real possibility for the first time in years.

Xenoblade Chronicles X: Definitive Edition will be out on March 20. I haven’t ordered it yet, but only because I’m hoping they’ll announce a Collector’s Edition. Are you planning to play it?

Apr 292024
 

Xenoblade Chronicles has become incredibly popular since the days of that first niche release we almost didn’t get in North America . These three games are now beloved by JRPG fans…

What, you say there’s four games? Ah yes, because Torna ~ the Golden Country was sold as a standalone release, right?

That’s sadly how it feels sometimes; while the main Xenoblade trilogy has soared in popularity, Xenoblade Chronicles X remains the odd game out, overshadowed by the other three and sometimes even forgotten entirely.

Today is the 9th anniversary of Xenoblade Chronicles X’s release. It came out on April 29, 2015 in Japan and would follow in other regions in December.

Although I had my doubts about it ahead of launch, I ended up loving it despite it being a fully open world game with a lessened emphasis on story. The worldbuilding, humor, characters, and exploration were that good.

Look how optimistic I was back when I wrote that review, ending with the hope that we would see Xenoblade Chronicles X 2 at E3 2016. Here we are 9 years later, and not only do we not have a sequel, but we got two other Xenoblade games and a remaster in the meantime.

Since Xenoblade Chronicles X is still stranded on the Wii U, far fewer people have played it than the others. That’s why it’s overlooked so often. Because of that, the farther we’ve gotten from it, the more I’ve hoped for a port or remaster to be announced. I want a Xenoblade Chronicles X sequel, and I think our best chance of getting that is if X is ported first and reaches a bigger audience.

With how many Wii U games made the jump to the Switch and how popular Xenoblade has become, it’s kind of shocking that Xenoblade Chronicles X is one of the few that’s still a Wii U exclusive.

Back in 2018, director Tetsuya Takahashi said in an interview that bringing X to the Switch would be “really difficult.” He said it was a money issue, because of how massive X is.

In the time since that 2018 interview, the Xenoblade series has become more popular than ever. Now we’re getting near the end of the Switch’s life, and rumors of its successor are on the horizon. Few things would make me happier than if Xenoblade Chronicles X was one of the first titles announced (hopefully to pave the way for a Xenoblade Chronicles X 2). Here’s hoping the series’ success on the switch is enough to make it worth the effort to port Xenoblade Chronicles X and give it a second chance to shine!